(request) Pokey Head

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TheGameyFireBro105
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(request) Pokey Head

Postby TheGameyFireBro105 » Sun May 10, 2020 2:24 pm

I'd love SMB3 and SMB1 style pokey heads. Have them go over the cyan and blue bots respectively. the sprites should be based on the smm2 pokey sprites, and have both 16-bit and 8-bit variants.

image of the original enemy:

Image

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Thu Jun 04, 2020 5:04 pm

TheGameyFireBro105 wrote:
Sun May 10, 2020 2:24 pm
I'd love SMB3 and SMB1 style pokey heads. Have them go over the cyan and blue bots respectively. the sprites should be based on the smm2 pokey sprites, and have both 16-bit and 8-bit variants.

image of the original enemy:

Image
That would be cool,and i may try it as my first post on this,but what do you mean by ,,Have them go over the cyan and blue bots respectively?"

Mushroom King
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Re: (request) Pokey Head

Postby Mushroom King » Fri Jun 05, 2020 1:42 am

The two Zelda II npcs.

Cedur
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Re: (request) Pokey Head

Postby Cedur » Fri Jun 05, 2020 4:39 am

to clear confusion, they're called BITS, not "bots".

TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 8:24 am

Mushroom King wrote:
Fri Jun 05, 2020 1:42 am
The two Zelda II npcs.
yup

I know they're called bits

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Fri Jun 05, 2020 8:30 am

Cedur wrote:
Fri Jun 05, 2020 4:39 am
to clear confusion, they're called BITS, not "bots".
Thanks,now i`m on making it as my first post!

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Fri Jun 05, 2020 9:10 am

Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.

TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 9:28 am

TheGreatMilkas wrote:
Fri Jun 05, 2020 9:13 am
Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.
They look super squished

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Fri Jun 05, 2020 9:38 am

TheGameyFireBro105 wrote:
Fri Jun 05, 2020 9:28 am
TheGreatMilkas wrote:
Fri Jun 05, 2020 9:13 am
Here,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.

Image

I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!

And yeah it would have the mechanics of the SMB2 one than too.
They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.

TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Fri Jun 05, 2020 10:01 am

They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Sat Jun 06, 2020 1:42 pm

TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am
They look super squished
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?

TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Sat Jun 06, 2020 7:58 pm

TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm
TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Sun Jun 07, 2020 6:50 am

TheGameyFireBro105 wrote:
Sat Jun 06, 2020 7:58 pm
TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm
TheGameyFireBro105 wrote:
Fri Jun 05, 2020 10:01 am

I know how to do it!
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!
Excuse me,ask what exactly?

TheGameyFireBro105
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Re: (request) Pokey Head

Postby TheGameyFireBro105 » Sun Jun 07, 2020 2:39 pm

TheGreatMilkas wrote:
Sun Jun 07, 2020 6:50 am
TheGameyFireBro105 wrote:
Sat Jun 06, 2020 7:58 pm
TheGreatMilkas wrote:
Sat Jun 06, 2020 1:42 pm


I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
I am not a professional edit guy. Ask Enjl!
Excuse me,ask what exactly?
Pretty sure he/she/idk's a creator here.

Emral
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Re: (request) Pokey Head

Postby Emral » Mon Jun 08, 2020 4:35 am

1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Wed Jun 10, 2020 11:34 am

Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.

Added in 1 hour 41 minutes 5 seconds:
TheGreatMilkas wrote:
Wed Jun 10, 2020 11:34 am
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
framestyle help please?do i just put the order in which the frames switch or what?

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Wed Jun 10, 2020 1:42 pm

TheGreatMilkas wrote:
Wed Jun 10, 2020 1:15 pm
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
TheGreatMilkas wrote:
Wed Jun 10, 2020 11:34 am
Enjl wrote:
Mon Jun 08, 2020 4:35 am
1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.
framestyle help please?do i just put the order in which the frames switch or what?
nvm i found out but is there a command showing what happens by spinjumping on them?please i need help i cant just go thru all these pages to not find it or find it after an hour

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Wed Jun 10, 2020 1:55 pm

Heres what i have for now,but i cant seem to find how to change what happens by spinjumping and what are their moves.Help please?
Image

Emral
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Re: (request) Pokey Head

Postby Emral » Wed Jun 10, 2020 5:39 pm

Their moves? Not sure what you mean. Could you elaborate on that?
Spinjump behaviour was introduced as an npc code "spinjumpsafe" in SMBX2. SMBX 1.3 doesn't have it. Furthermore, even in SMBX2, only new npcs (IDs 293 onwards) can have their spinjump kill prevented.

throwawayold
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Re: (request) Pokey Head

Postby throwawayold » Thu Jun 11, 2020 4:54 am

Enjl wrote:
Wed Jun 10, 2020 5:39 pm
Their moves? Not sure what you mean. Could you elaborate on that?
Spinjump behaviour was introduced as an npc code "spinjumpsafe" in SMBX2. SMBX 1.3 doesn't have it. Furthermore, even in SMBX2, only new npcs (IDs 293 onwards) can have their spinjump kill prevented.
By their moves i mean how do they move and what do they do


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