Lua Request Galaxy Berries

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TheGameyFireBro105
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Lua Request Galaxy Berries

Postby TheGameyFireBro105 » Sat Jun 06, 2020 7:57 pm

I would like to use them in a Galaxy themed stage.
Spoiler: show
I will not need a bulb berry sprite because:

a. How would it work

b. Even with a Luna.lua file, it wouldnt work in the level, because it won't be a ghost house.
Here's what they look like, in case you have forgotten:
Spoiler: show
ImageThe reason the dash pepper is a shell is because if it were a bit, it would constantly be jumping. It would be over the SMB1 Red Shell to avoid conflict with other lua codes. The only added thing would be an increase of speed if it's in a yoshi's mouth. If the yoshi isn't already red it should appear red when holding the berry.
Spoiler: show
Image This should just act like a P-balloon
I put this here, since Dr Mekar belives Lua requests aren't in the same boat as gfx requests.

DrMekar
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Re: Lua Request Galaxy Berries

Postby DrMekar » Sun Jun 07, 2020 8:24 am

TheGameyFireBro105 wrote:
Sat Jun 06, 2020 7:57 pm
I put this here, since Dr Mekar belives Lua requests aren't in the same boat as gfx requests.
I'm not the only one who believes this, but let me explain it to you. You want to have completly New
NPCs running by a Code that doesn't exist yet.

Player Graphics that require Lua are something else, because they only require changing something in
the Lua File, if at all. Sometimes editing the ini files is enough aswell.


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