gebu54 wrote:I kind of just want to use it with the new stuff just so I can see how it works (I probably forgot to clarify that)
The new stuff is called new stuff because, well, it's new. What do you think would happen if you tried to open an incompatible SMBX2 level in the old editor?
- if it's saved in .lvlx format, like basically every level since MaGLX3/PAL is, it won't even show up.
- if it's still in .lvl format, I dunno what happens to new assets and scripts but it will most definitely crash or otherwise just not work.
The old editor is shit. If you still want a bit of legacy feeling, there's an option for that in PGE within the "Window" menu.
Build-while-test may be the only good thing about the old editor, but normally you first build something and then test it anyway, and if you get stuck, there are cheat codes for most of situations.