[Mountains] Dead Toad's Peak

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Ness-Wednesday
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[Mountains] Dead Toad's Peak

Postby Ness-Wednesday » Mon Apr 20, 2020 7:43 pm

I wasn't sure about submitting anything for SLAM, but I decided I'll give it a shot and see how far I will go.
Image
This level contains the following:
- 1 Exit.
- 5 dragon coins are available.
- The level is exclusively played with Mario only.
- There are Mushroom filters in section 3.

Emral
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Re: [Mountains] Dead Toad's Peak

Postby Emral » Tue Apr 21, 2020 1:33 am

While I recorded the review video I noticed I moreso have questions than any definitive critique. If you could answer these that would be very kind, as it would allow me to understand this level. As it stands I'm a bit befuddled.

1) How would you sum up the player's gameplay journey in this level in one sentence? (for Mischevious Black Holes this would be 'Mario has to bypass various lineguided enemies on his way through outer space.)
2) Did you test this level with darkness on or off?
3) How does the name relate to the content of the level?
4) Do you think all unfamiliar enemies and unique concepts in this level are properly introduced?
5) What efforts have you put forth to ensure the player always knows what their goal is?
6) Do you think darkness could cause trouble to people who play in less than ideal lighting conditions?
7) Do you think this level looks clean and organized, or cluttered and messy?
8) Have you tested all the setups for reliability in execution?

Thank you.


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