General discussion about Super Mario Bros. X.
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Archived
- Birdo

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Postby Archived » Tue Dec 03, 2019 7:40 pm
Archived
Last edited by Archived on Sun Jan 29, 2023 1:41 pm, edited 1 time in total.
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UnderscoreFyreNova
- Blooper

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Postby UnderscoreFyreNova » Tue Dec 03, 2019 10:36 pm
People comparing 1.4.x and 2.0, even though they are both good versions with their own respective upsides and downsides.
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Emral
- Cute Yoshi Egg

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Postby Emral » Wed Dec 04, 2019 12:41 am
When SMBX2 is referred to as 2.0 and SMBX38A is referred to as 1.4.x
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Cedur
- Link

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Postby Cedur » Wed Dec 04, 2019 3:01 am
Eclipsed wrote:You clearly have no idea how to fight this boss fight. You have to carve a gap so that you can jump out of a staircase on either side. When the boss is low enough hell just jump in the lava. Here's raocow beating the boss on his first try when he had far less experience and play time in SMBX than you have
True.
I realized that I was also wrong on the "Bronze Fortress" part, the spikes just spawn and despawn repeatedly, but that's just a bug on my side (all events go disfunctional upon first death)
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Saltlord
- Rocky Wrench

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Postby Saltlord » Wed Dec 04, 2019 8:38 am
Generic romp levels.
I'd much rather play something which has an interesting premise and fails to execute it properly than a tedious, average level.
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Archived
- Birdo

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Postby Archived » Wed Dec 04, 2019 7:10 pm
Archived
Last edited by Archived on Sun Jan 29, 2023 1:42 pm, edited 1 time in total.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Mon Jan 06, 2020 10:49 am
The fact that SMBX 1.4.4 & 1.4.5 is controller friendly with and without using Joy2Key.exe, while SMBX2* isn't!
*I'm not saying that 1.4.4/1.4.5 is superior over 2.0. They're both great updates to SMBX. I actually tried playing 1.4.4 with my new USB controller, and got surprised that it works
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Emral
- Cute Yoshi Egg

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Postby Emral » Mon Jan 06, 2020 11:23 am
You keep bringing this up like there have been weekly releases to smbx2, in which we repeatedly failed to address controller support. I believe Rednaxela already stated months ago that improved controller support is on the horizon. You can find other things to choose to be annoyed by now.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Mon Jan 06, 2020 11:31 am
Enjl wrote: ↑Mon Jan 06, 2020 11:23 am
I believe Rednaxela already stated months ago that improved controller support is on the horizon.
Oh, thanks for the update. I'll wait patiently for it then.
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Raymunator
- Fighter Fly

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Postby Raymunator » Wed Jan 15, 2020 10:29 pm
I have played a fair amount of Mario fangames and Mario Maker and Editor levels, so in general I like or tolerate most of the stuff on levels.
That being said I don't like boss rush episodes. They don't have much substance and most of them just consist of palette swaps of Iggy, Larry and Mother Brain. I know putting custom NPCs is hard, but I would appreciate the effort.
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cato
- Volcano Lotus

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Postby cato » Thu Jan 16, 2020 12:13 am
Old SMBX episodes that aren't tested, and require a fix in the editor.
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Cedur
- Link

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Postby Cedur » Thu Jan 16, 2020 4:20 am
SparrowWithASword wrote: ↑Wed Jan 15, 2020 10:29 pm
I have played a fair amount of Mario fangames and Mario Maker and Editor levels, so in general I like or tolerate most of the stuff on levels.
That being said I don't like boss rush episodes. They don't have much substance and most of them just consist of palette swaps of Iggy, Larry and Mother Brain. I know putting custom NPCs is hard, but I would appreciate the effort.
There are so many boss rush episodes bc it's like the quickest way to make an episode for everyone. I never played a boss rush and I ignore every boss rush in existence
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UnderscoreFyreNova
- Blooper

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Postby UnderscoreFyreNova » Thu Jan 16, 2020 10:59 pm
Enjl wrote: ↑Wed Dec 04, 2019 12:41 am
When SMBX2 is referred to as 2.0 and SMBX38A is referred to as 1.4.x
damn.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Fri Jan 17, 2020 5:55 am
Cedur wrote: ↑Thu Jan 16, 2020 4:20 am
There are so many boss rush episodes bc it's like the quickest way to make an episode for everyone.
Whatever happened to the time where SMBX members made a short episode that ISN'T a boss rush episode? 
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FirestarPlays
- Chain Chomp

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Postby FirestarPlays » Wed Feb 19, 2020 11:41 pm
When a level spawns you in the wrong section and you die instantly, thus having to go to the editor to fix it :/
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cato
- Volcano Lotus

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Postby cato » Thu Feb 20, 2020 1:50 am
Levels that take you to another level but the warp doesn't work in old SMBX episodes.
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FirestarPlays
- Chain Chomp

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Postby FirestarPlays » Tue Mar 10, 2020 6:00 pm
SMB3 Bowser fights where you can only hit it with bombs.
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Saltlord
- Rocky Wrench

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Postby Saltlord » Tue Mar 10, 2020 6:47 pm
SMB3 Bowser fights where you can only hit it with bombs.
Time-wasting boss fights in general.
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cato
- Volcano Lotus

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Postby cato » Tue Mar 10, 2020 10:16 pm
FirestarPlays wrote: ↑Tue Mar 10, 2020 6:00 pm
SMB3 Bowser fights where you can only hit it with bombs.
With extended hitbox, additional enemies such as chasers, Rinkas, etc and lack of consistent power-up generator to prevent choking.
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PdizzleParker
- Chain Chomp

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Postby PdizzleParker » Wed Mar 11, 2020 3:29 am
Almost everything about 38a. The editor is inconvenient to navigate, the physics are different, it's riddled with bugs, the coding language used for scripts, teascript, is vastly inferior to LUA, and there is a password for the redigitiscool cheat code which, by the way, probably has no solution. There are a few redeeming qualities, like the cool new powerups, enemies, and the flagpole. That's pretty much it, though.
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