Version 1.5
old version was being janky with the crashing with link and such, so here is a new link
Copy from previous version :
This is so radically different from the other versions that the library name has changed.
Please note if you want the spin animation you will give up changing mario and luigi's costumes.
After dragging everything from this zip
into your local or episode folder, do one of the following:
If you want to see the somersault before you pound put this in your luna.lua file:
Version 1.4
Tada! It's a spinning animation!
Here's a demo!
This is so radically different from the other versions that the library name has changed.
Please note if you want the spin animation you will give up changing mario and luigi's costumes.
After dragging everything from this zip
into your local or episode folder, do one of the following:
If you want to see the somersault before you pound put this in your luna.lua file:
local groundPoundNeue = require("groundPoundNeue");
groundPoundNeue.registerAllPlayersDefault();
This also fixes most of the jank with non-solid platforms. Please post if you see anything janky!
That's basically it!
Version 1.3
This version polishes some things.
You can no longer ground pound underwater
Note; You've always been able to do this but I should explain the controls.
Hitting down makes you ground pound. Hitting up while ground pounding will cancel the ground pound.
I will update this as soon as I record a video!
Download: http://www.mediafire.com/file/zolmwjk4m ... l.lua/file
Add
This is measured in ticks.
Download: http://www.mediafire.com/file/3qq7aibo6 ... l.lua/fileVersion 1.1
This is almost the same as the previous version but now has support for PAL characters (Megaman, Wario, etc.)
Bowser can't instant kill enemies because of his character specific ability.
It's still 2 Player Compatible and now compatible with all characters except for Link, Bomberman, Uncle Broadsword, and Samus, as they already have something in their move set that allows them to destroy blocks from above.
You can no longer edit defines within your luna lua file, and will have to edit the file directly.
Version 1.0
I have done it!
The magical (and janky) Ground Pound script!
Here is a demo:
Features:
2 Player Compatibility
Compatible with Mario, Luigi, Toad, and Peach.
Can instant kill certain enemies. (like rex and koopa troopa)
You can also edit the gravity define, how fast your normal fall speed is, how fast your initial ground pound speed is, and how fast your ground pound speed is.
In your luna.lua file, add
That might have something to do with the wall jump because it looks like you have Enji's another wall jump on. You also didn't seem to use the ground pound, so maybe mine conflicts? I don't really check my stuff with other people's work, so I'll have to check.
Added in 4 minutes 10 seconds:
Try taking off the ground pound script and see if it still happens
I can confirm that walljump codes remove the ability to duck if you slide down a wall and touch the ground without jumping off the wall. (I.E. Touch the wall and ground at the same time while sliding down a wall.)
Oh if you mean spin like a somersault then I can't, I don't make sprites, but I could make a spin anim for luigi and mario as they do with their spin jump.
So where do I put it? (sorry I don't understand lua ) I tried putting it in the episodes folder but it doesn't work, I just get an error message.
You put the file "groundPoundPal.lua" in your Episode folder and load it in the libary via the sentece given above. That sentence needs to be written in a lua file calld luna.lua, which also needs to be in the Folder of the Episode.
It's good to see a Ground Pound being made in lunalua. I quite enjoyed this until I see some criticism I want to share about this script.
First, for some reason you can't properly ground pound while you're in a sizable block while you can when you're not in the sizable block:
Second, when I press down alot of times; it makes you glitch ground pound while you float down slowly and time to time. I don't know if that's supposed to work like that for this script, but I feel like this ground pound function while pressing down multiple times isn't normal compared to the other Mario games with the ground pound ability:
And lastly, when I ground pound as big Mario he ground pounds on the ground weirdly unlike small Mario:
To be fair, this is a decent ground pound script; but I hope it's possible for these issues to be fixed anytime soon.