[Forest/Haunted] Forest of Unassuming Ghosts

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Quantix
Chain Chomp
Chain Chomp
Posts: 333
Joined: Tue Jan 26, 2016 5:04 pm

[Forest/Haunted] Forest of Unassuming Ghosts

Postby Quantix » Tue Dec 10, 2019 2:13 pm

*blows dust off account*

Finally got around to make something for this:

https://drive.google.com/file/d/1hnuiop ... sp=sharing
  • Contains dragon coins
  • No secret exit
  • No player filters
  • Might need to filter the leaf and tanooki
Le Screen: show
Image

Cedur
Link
Link
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Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: [Forest/Haunted] Forest of Unassuming Ghosts

Postby Cedur » Mon Jan 06, 2020 9:59 am

There should be either more powerups or more checkpoints. Preferably the latter because redoing all obstacles becomes tedious as well. I would place a checkpoint already before the first sticky blocks.

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
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Flair: evil device
Pronouns: She/They

Re: [Forest/Haunted] Forest of Unassuming Ghosts

Postby Valentine » Thu Feb 20, 2020 5:29 pm

Yeah I'll have to second that more checkpoints idea, this level is far too long to only have one checkpoint.

The wave eeries at the sticky block section, the part where there's 3 of them in a row, I have no idea how to avoid taking damage there.
Also, the eeries in general tend to be a little bit hard to predict for some reason, not too sure what to do about that.


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