Share your completed SMBX episodes or play and discuss others.
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
- Flair: Legacy Editor FTW, PGE FTL
Postby SDA - SMBX » Fri Sep 20, 2019 2:28 pm
Do you want to imply that it's a bad / unfitting music choice w/e?
Since the level is called "Cloudy Fortress", I would have preferred Air Man's theme over this. It fits better, but oh well.
Added in 54 minutes 4 seconds:
I'm in the Icy Nightwalk level btw.
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
- Flair: Legacy Editor FTW, PGE FTL
Postby SDA - SMBX » Fri Sep 27, 2019 6:14 am
Ludwig's Airship. It looks a bit difficult in the section with the chasing balls.
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SDA - SMBX
- Spike

- Posts: 282
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Postby SDA - SMBX » Tue Oct 01, 2019 7:38 am
At the moment I am in the Bowser's World entrance.
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SDA - SMBX
- Spike

- Posts: 282
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Postby SDA - SMBX » Wed Nov 06, 2019 4:16 am
I have almost completed the game; I am at the Bomber Ships level. Any tips about it?
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Cedur
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Postby Cedur » Wed Nov 06, 2019 7:14 am
You mean Battleship Destroyer? Well I can say:
Timing is key for the bullet bills, flames and bomb generators. Don't rush yourself there. (duh)
When meeting the homing bomb balls, try to run fast, or stand on a generator to block it until you move on. (common tactic)
Power-up balance is also key. Tanooki Suit and Ice flower maybe help you more than Hammer Suit during the level. However you'll probably want the hammer for the final green birdo.
After the checkpoint, there's that green switch where you might have trouble with two large ball blasters. Grab the ice flower and freeze a bob-omb to protect yourself. This trick is also really useful for the Boom Booms.
Granted it's a very long level; it was even more difficult in its original CC2 version.
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
- Flair: Legacy Editor FTW, PGE FTL
Postby SDA - SMBX » Thu Nov 07, 2019 2:18 pm
Cedur wrote: ↑Wed Nov 06, 2019 7:14 am
You mean Battleship Destroyer? Well I can say:
Timing is key for the bullet bills, flames and bomb generators. Don't rush yourself there. (duh)
When meeting the homing bomb balls, try to run fast, or stand on a generator to block it until you move on. (common tactic)
Power-up balance is also key. Tanooki Suit and Ice flower maybe help you more than Hammer Suit during the level. However you'll probably want the hammer for the final green birdo.
After the checkpoint, there's that green switch where you might have trouble with two large ball blasters. Grab the ice flower and freeze a bob-omb to protect yourself. This trick is also really useful for the Boom Booms.
Granted it's a very long level; it was even more difficult in its original CC2 version.
No, it is Ship Bomber. Sorry if I spelled it wrong before; by the way I always keep a Tanooki and an Hammer for when I need it.
Also in the last world the only airship level I completed so far was Flameable Airships. Seriously, I didn't like all those intermittent fire shooters.
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Cedur
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Postby Cedur » Thu Nov 07, 2019 2:40 pm
Oh, ok. I also looked up bossedit's video for that one.
The horizontal balls can be treated like regular bullet bills. You can especially jump on them to cross the water gap. Something I didn't know myself. There's also a secret ice flower before the boom boom fight, you need to dive underneath the ship from the right.
Shouldn't be too hard.
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SDA - SMBX
- Spike

- Posts: 282
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Postby SDA - SMBX » Fri Nov 08, 2019 9:43 am
Cedur wrote: ↑Thu Nov 07, 2019 2:40 pm
Oh, ok. I also looked up bossedit's video for that one.
The horizontal balls can be treated like regular bullet bills. You can especially jump on them to cross the water gap. Something I didn't know myself. There's also a secret ice flower before the boom boom fight, you need to dive underneath the ship from the right.
Shouldn't be too hard.
I hope... I almost finished the game, then I will play Reign of the Gatekeepers, A kingdom at war or maybe NSMGX. I don't know at the moment.
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computerfan0
- Snifit

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Contact:
Postby computerfan0 » Sat Nov 09, 2019 9:26 am
Why is the Airship Attack 2 thread archived?
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Cedur
- Link

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Postby Cedur » Sat Nov 09, 2019 12:43 pm
Here's the correct one.
The projects forum was restarted in mid-2016, so all earlier project threads were archived. (maybe the post by Ultrasuede was moved there, otherwise I have no idea how that person was able to post in the archived thread)
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hEllO tHerE
- Swooper

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Postby hEllO tHerE » Fri Nov 15, 2019 10:00 am
So i'm trying to beat this episode coinless and i am in dry desert right now, does anyone have tips for me?
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Cedur
- Link

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Postby Cedur » Fri Nov 15, 2019 10:44 am
hEllO tHerE wrote: ↑Fri Nov 15, 2019 10:00 am
So i'm trying to beat this episode coinless and i am in dry desert right now, does anyone have tips for me?
It's been a long time that someone discussed coinless runs. It would be good if you mentioned a specific level and section where you are stuck
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hEllO tHerE
- Swooper

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Postby hEllO tHerE » Fri Nov 15, 2019 11:52 am
Cedur wrote: ↑Fri Nov 15, 2019 10:44 am
It's been a long time that someone discussed coinless runs. It would be good if you mentioned a specific level and section where you are stuck
well, let me show you.

my theory is to bounce off another players head and get over that way but idk if that works
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Cedur
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Postby Cedur » Fri Nov 15, 2019 12:52 pm
If you can manage to be Toad and have a leaf/tanooki then you can double-jump.
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hEllO tHerE
- Swooper

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Postby hEllO tHerE » Sat Nov 16, 2019 4:42 am
it worked but then another jump follows which requires a precise crouch jump and doublejumping at the right time but the rest of the level is a breeze
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
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Postby SDA - SMBX » Mon Nov 18, 2019 4:59 am
Currently I'm inside Kamek's Fortress (Lavafall Highlands was HARD AS HELL) and I can't get through this section with the whole ceiling falling up and down.

I do it as fast as possible but I always get crushed at the end. Simply frustrating.
Last edited by SDA - SMBX on Mon Nov 18, 2019 8:26 am, edited 1 time in total.
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Cedur
- Link

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Postby Cedur » Mon Nov 18, 2019 7:01 am
Use Toad if you can't beat it otherwise.
(ironically I just met this level in that plagiarism episode from Dry Bones Gaming and I don't remember any issues)
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
- Flair: Legacy Editor FTW, PGE FTL
Postby SDA - SMBX » Mon Nov 18, 2019 8:15 am
Cedur wrote: ↑Mon Nov 18, 2019 7:01 am
Use Toad if you can't beat it otherwise.
With what powerup? Tanooki, Hammer, or...?
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Mon Nov 18, 2019 10:44 am
The power-up is pretty much secondary (double-jump wouldn't really help you here). He's the fastest character. Also are you sure that you didn't miss any safe spots?
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SDA - SMBX
- Spike

- Posts: 282
- Joined: Fri Jul 12, 2019 4:21 pm
- Flair: Legacy Editor FTW, PGE FTL
Postby SDA - SMBX » Mon Nov 18, 2019 12:33 pm
I did. And of course it does really little to help. Since I can't do speedruns, I get into the side of a bump (e.g. the small ones in the picture), then when I jump beyond it the ceiling is already falling down.
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