Level Review....oh boy where do I even begin...
Atmosphere/theme:
The atmosphere of the level was bland and boring. That's the only two words I could describe the level theme. The only thing that makes this level fresh is that its a vanilla smb2 cave level which I rarely see. There are hardly any background objects and the level didn't even feel like a cave, You might as well change it to a grass level and call it a day. There is a lot of cutoffs,misplaced tiles and bgos. Sorry but everything about the atmosphere is terrible. Though you get credit for having a vanilla styled level which I don't see much now in days.
1/10
Gameplay:
Even worse than the basic level theme. There is a quicksand border right in front of the waterfall for no apparent reason, badly placed npcs and the terrible trial and error that is across the level. When you reach the door, You could not enter it at all until I found out that you had to make a blind jump in the bit below it and you will find an invisible entrance to the other level segment. trial and error and tricks like this in levels is bad level design. Then when you reach the other part of the level there are also tiny invisible water borders when you make a jump to the tree segment which is really off putting when you progress through, That's still trial and error and bad design. Not only that but when you reach the area with the purple blocks there are certain kinds of them that could kill you without notice. Again that's bad design. Theres a pow at the end of the level for no apparent reason and the level was way too short as well. You claim there is a wart boss fight in the level when he isn't even in the level in the first place.
0/10
total 1/10
I get this is your first smbx level but you really need to avoid all of these issues that are in this level. Fixing all of this could make it much better.
BTW, Im just curious. Is this supposed to be some kind of joke level? Judging by the name and design of this level? If so its understandable. I actually like joke levels.
Screenshots:
cutoffs and quicksand

water borders

The entrance of the jump of faith
