RoundPiplup wrote:Nice level you made there. Those tiles are classy.
Thank you. No idea of the point "classy" but let's stay with that.
zlakerboy357 wrote:Some of the Bullet Bill Launchers did look weird to me honestly and it didn’t look quite well.
Yeah, maybe I should use the original SMB ones instead of those weird looking ones but I just let them there... or wait, I can make some SMB Bullet Bill Launchers by myself and actually look better than those things you saw.
zlakerboy357 wrote:It could have some decoration like the tank levels in TI2. IMO.
In the original Super Mario Bros. 3 and Mario Forever they do not have any background objects on the floors either so I did this the same. Also the reason why I didn't add them is because there are other background objects on the Tanks which means if I add giant Bushes it can overlab the other background objects that are on the Tanks which for me it would of be very unperfect and illogical.
zlakerboy357 wrote:It was honestly a bit too simple boss fight. You try to avoid Bowser’s flames, hammers and the flames that spawn above you and the try to grab the bombs and then try to throw at Bowser which as I just said; too simple. The idea of the shooting flames was a nice addition. I liked it, but you should’ve also other NPCs like Chasing Para-Troopa.
The boss Battle is a tough one but it is not the final boss. I was trying to spice that boss up with those generating Fireballs up there and it worked for me for a nice difficulty. I do not really want to add something more to the Boss like chasing ones because that would of be too much for the player, even for the stage itself, like really.
zlakerboy357 wrote:I think you could’ve done it better. It was fun a bit challenging, but some parts was super easy so I think you should fix that.
Again, this is not the Final Tank/Level by it's purpose. You will see once I am done with the other Level. No idea where I can fix something up though as the level is already difficult with no Halfway Point.
Well, thank you for the Review. No idea of how I can fix my level a bit to get to the Quality of your Words and Points because the level is already difficult but ok.
FanofSMBX wrote:Chasing para Koopas in the level, or the boss fight?
I do not want to add chasing AI's in my Level and/or at the Boss' Room as it would of be a very hard stage/boss (sometimes unfairly) and it isn't even the final one.