Topics that have reached 100 pages.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Jun 09, 2014 7:46 pm
Kirby Triple Deluxe?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Jun 10, 2014 2:37 pm
Without makin it too obvious for you I can say that the secon half of the tileset will feature a conveyor belt graphic. Left direction will be red, right direction will be blue.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jun 10, 2014 3:12 pm
I'm just gonna say Tropical freeze.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jun 10, 2014 10:53 pm
WIP
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jun 10, 2014 11:03 pm
AirShip wrote:
WIP
Cool, bet I inspired you to do that? Lol. Jk.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jun 10, 2014 11:07 pm
Blue Greed wrote:AirShip wrote:
WIP
Cool, bet I inspired you to do that? Lol. Jk.
'-'
Actually, no, I do not know what you're talking about, lol.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Tue Jun 10, 2014 11:14 pm
AirShip wrote:Blue Greed wrote:AirShip wrote:
WIP
Cool, bet I inspired you to do that? Lol. Jk.
'-'
Actually, no, I do not know what you're talking about, lol.
It's just my recently posted tile set looks similar to yours.
Never mind.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Wed Jun 11, 2014 3:17 am
Blue Greed wrote:AirShip wrote:
WIP
Cool, bet I inspired you to do that? Lol. Jk.
>Makes Castle Tileset
>All new Castle Tilesets are now inspired by it automatically
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Contact:
Postby Darkonius Mavakar » Wed Jun 11, 2014 3:41 am
AirShip wrote:
WIP
sonic, am i right?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 11, 2014 6:58 am
Darkonius Mavakar wrote:AirShip wrote:
WIP
sonic, am i right?
I think so...
It seems a marble zone tilesets
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Wed Jun 11, 2014 11:24 am
Christian07 wrote:Darkonius Mavakar wrote:AirShip wrote:
WIP
sonic, am i right?
I think so...
It seems a marble zone tilesets
Exact.
I've finished all the blocks of Starlight Zone, and now I will do Marble Zone.
One question, I can also post sprites here?
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Jun 11, 2014 1:30 pm
AirShip wrote:One question, I can also post sprites here?
You can post anything on WIP here.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Thu Jun 12, 2014 11:09 am
Airship Armada Blocks.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Jun 17, 2014 3:40 pm
Inspired by Sky Road 1 of Sonic Lost World (3DS)

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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Wed Jun 18, 2014 11:00 am
How does this look?

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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Jun 18, 2014 11:18 am
I'm not a fan of using white on tilesets unless it's reasoned. Rock can't be that shiny.
I think you should stick to one kind of outline aswell, because the tileset itself is kept in a SMW-ish look with the japanese shrine and gold ore in a SMB2 or SMB1 look.
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Wed Jun 18, 2014 11:21 am
Emral wrote:I'm not a fan of using white on tilesets unless it's reasoned. Rock can't be that shiny.
I think you should stick to one kind of outline aswell, because the tileset itself is kept in a SMW-ish look with the japanese shrine and gold ore in a SMB2 or SMB1 look.
They rocks are made shiny on purpose, almost given a metally look. I can fix the outlines but idk if I should fix the gold, it looks good that way.
Also that is a mineshaft, not a japanese shrine.
EDIT: Before I change anything, I want to hear what other people say, too.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Jun 18, 2014 11:24 am
Blue Greed wrote:Emral wrote:I'm not a fan of using white on tilesets unless it's reasoned. Rock can't be that shiny.
I think you should stick to one kind of outline aswell, because the tileset itself is kept in a SMW-ish look with the japanese shrine and gold ore in a SMB2 or SMB1 look.
They rocks are made shiny on purpose, almost given a metally look. I can fix the outlines but idk if I should fix the gold, it looks good that way.
Also that is a mineshaft, not a japanese shrine.
I'm aware of the shrine. It just looks like one.
Also, why would you want to give a rough surface like a rock's polished shading?
Same goes for the gold. You won't find polished gold in caves.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Jun 18, 2014 11:25 am
I have the feeling I've seen the mushroom platform somewhere, but who cares, what matters is that what you see was made by me.

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