Sarasaland Adventure

Share your completed SMBX episodes or play and discuss others.

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Mable
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Re: Sarasaland Adventure

Postby Mable » Wed May 31, 2017 6:26 am

Don't think that's a glitch..

Otabo
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Re: Sarasaland Adventure

Postby Otabo » Sun Jun 11, 2017 9:11 pm

Sorry guys, I had since updated the episode to 4.0, and I took down the link to update it. It's up now, though.

And no, walking on the mushroom houses there next to 1-2 isn't a glitch at all.

Kixubug
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Re: Sarasaland Adventure

Postby Kixubug » Sun Jun 11, 2017 9:32 pm

Is this episode is 1.3 2.0 or 1.4?

Otabo
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Re: Sarasaland Adventure

Postby Otabo » Sun Jun 11, 2017 10:20 pm

The101MarioGuy wrote:Is this episode is 1.3 2.0 or 1.4?
It's 2.0.

superfido2
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Re: Sarasaland Adventure

Postby superfido2 » Sun Jul 23, 2017 7:52 pm

I don't see why you needed a different SMBX application to get custom world map graphics when you could easily put those graphics in the episode folder.

Other than that, this is great.

Archived
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Re: Sarasaland Adventure

Postby Archived » Fri Aug 09, 2019 12:18 pm

Archived
Last edited by Archived on Sat Jan 28, 2023 4:27 pm, edited 1 time in total.

Cedur
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Re: Sarasaland Adventure

Postby Cedur » Thu Aug 22, 2019 8:08 am

In 5-6 there's a chance that you can't backtrack for the first star because the platform is too high to spawn from below.

Also which theme is the "clifflands" theme?

MegaDood
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Re: Sarasaland Adventure

Postby MegaDood » Fri Aug 23, 2019 11:14 pm

This looks quite fun, though it doesn't look too much like Super Mario Land, I can see that this would be fun.

cato
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Re: Sarasaland Adventure

Postby cato » Sat Aug 24, 2019 1:50 am

MegaDood wrote:
Fri Aug 23, 2019 11:14 pm
This looks quite fun, though it doesn't look too much like Super Mario Land, I can see that this would be fun.
just be careful though, levels are longer than Restoration but with more checkpoint.
Some stars location are absurd and some are annoying to get.
Would take 1~2 hours to beat a world.

Cedur
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Re: Sarasaland Adventure

Postby Cedur » Tue Aug 27, 2019 5:57 am

2 hours per world? Quite an underestimate.

In 7-Castle the pipe after defeating the Clawgrips doesn't spawn.

EDIT: After fixing this I just completed it. Hooray.

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Re: Sarasaland Adventure

Postby Archived » Fri Oct 08, 2021 1:45 am

Archived
Last edited by Archived on Thu Feb 02, 2023 8:35 pm, edited 1 time in total.

Archived
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Re: Sarasaland Adventure

Postby Archived » Sat Oct 09, 2021 12:13 am

Archived
Last edited by Archived on Thu Feb 02, 2023 8:35 pm, edited 1 time in total.

Otabo
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Re: Sarasaland Adventure

Postby Otabo » Wed Nov 24, 2021 10:01 am

This is still being talked. about? I'm surprised

Cedur
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Re: Sarasaland Adventure

Postby Cedur » Wed Nov 24, 2021 10:59 am

Not too much, Eclipsed just posts his longplays in every episode thread regardless of its age

Otabo
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Re: Sarasaland Adventure

Postby Otabo » Wed Nov 24, 2021 2:28 pm

I can get going on this again if I can ever get the latest smbx to stop crashing on me.

Sapphire Bullet Bill
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Re: Sarasaland Adventure

Postby Sapphire Bullet Bill » Sun Nov 19, 2023 12:18 am

Otabo wrote:
Wed Nov 24, 2021 2:28 pm
I can get going on this again if I can ever get the latest smbx to stop crashing on me.
I've had occasional crashes when playing the version of SMBX provided with the episode.
Might I suggest making a version for TheXTech? It is much more polished, compatible with android and homebrew consoles, and allows for unlimited checkpoints. Personally I think sacrificing the features from X2 is more than worth it.

Fangamestalgia
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Re: Sarasaland Adventure

Postby Fangamestalgia » Sun Nov 19, 2023 11:22 am

Sapphire Bullet Bill wrote:
Sun Nov 19, 2023 12:18 am
Otabo wrote:
Wed Nov 24, 2021 2:28 pm
I can get going on this again if I can ever get the latest smbx to stop crashing on me.
I've had occasional crashes when playing the version of SMBX provided with the episode.
The SMBX 1.3 itself is known for being heavy due to its programming, which was done by someone (Redigit) who was still a beginner at the time. Additionally, if I'm not mistaken, the C++ language might have been a better choice (sorry if this is an error), but Redigit used Visual Basic 6.

In other words, it seems impossible for SMBX2 to become lightweight considering these technical decisions made during its initial development.
Sapphire Bullet Bill wrote:
Sun Nov 19, 2023 12:18 am
Might I suggest making a version for TheXTech?
The current version of TheXTech (TheXTech 1.3.6.1) is not compatible with SMBX2.

I've already suggested on the Wohlsoft website that TheXTech be adapted to be compatible with SMBX2 and SMBX 1.4 (SMBX 38a). However, I'm not sure if anyone will address my request.
Sapphire Bullet Bill wrote:
Sun Nov 19, 2023 12:18 am
Personally I think sacrificing the features from X2 is more than worth it.
I think they should develop SMBX2 alongside TheXTech, meaning they should have simultaneous updates.

In conclusion, Sapphire Bullet Bill, if you're interested, you could consider reaching out to Wohlstand (the leader of Wohlsoft) and attempt to program a new version of TheXTech yourself. While it might be somewhat labor-intensive, the outcome would likely be worth the effort.


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