Share your own SMBX levels and play others' too.
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grianguy32
- Cheep-Cheep

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- Joined: Mon Aug 05, 2019 2:44 pm
Postby grianguy32 » Tue Aug 06, 2019 6:55 am
Definetly not my first level , I made a few before this. But this is the first that I think is decent.
It's an easy SMB3-Style level , and I'm looking for some advice and constructive criticism as I'm still a novice in level design.
Screenshots(not the whole level obviously just 2 sections of it.) :
Download: http://www.mediafire.com/file/u8isbgeqd ... -1.7z/file
I made the Black and White Endzone Hills , along with the All-Stars SMB3 P-Switch : viewtopic.php?f=31&t=24504
Credit to Fchez for the Grass Tileset I used in this level : viewtopic.php?f=31&t=17940&hilit=Minecraft+SMB3
Edit : The level is made in SMBX2 PAL
Last edited by grianguy32 on Tue Aug 06, 2019 7:30 am, edited 1 time in total.
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Hammerless Penguin
- Snifit

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Postby Hammerless Penguin » Tue Aug 06, 2019 7:14 am
When I open up the level in smbx, I run into an error called run-time error 52-Bad file name or number. There must be something wrong with your custom graphics or files in the level.
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grianguy32
- Cheep-Cheep

- Posts: 13
- Joined: Mon Aug 05, 2019 2:44 pm
Postby grianguy32 » Tue Aug 06, 2019 7:30 am
mariosonicgamer55677 wrote: ↑Tue Aug 06, 2019 7:14 am
When I open up the level in smbx, I run into an error called run-time error 52-Bad file name or number. There must be something wrong with your custom graphics or files in the level.
I forgot to mention that the level is made in SMBX2 PAL , will edit the post to include that.
Edit : Mediafire tells me the amount of downloads a file has , this file has 0 downloads , which mean's youre lying , actually why are you lying?
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Hammerless Penguin
- Snifit

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Postby Hammerless Penguin » Tue Aug 06, 2019 6:07 pm
grianguy32 wrote: ↑Tue Aug 06, 2019 7:30 am
mariosonicgamer55677 wrote: ↑Tue Aug 06, 2019 7:14 am
When I open up the level in smbx, I run into an error called run-time error 52-Bad file name or number. There must be something wrong with your custom graphics or files in the level.
I forgot to mention that the level is made in SMBX2 PAL , will edit the post to include that.
Edit : Mediafire tells me the amount of downloads a file has , this file has 0 downloads , which mean's youre lying , actually why are you lying?
Why are you accusing me of lying? In fact why would I lie about something so little. I downloaded it late at night so I dont know why it says the file has 0 downloads even though I downloaded it in the first place. Here you go smh.
edit: thanks for actually telling me the level runs on smbx2/pge. I rarely use it because the level launcher on mine acts awkwardly and buggy. I still manged to play your level though. The level was alright but it was pretty short and could have been a bit more longer. not saying short levels are bad. The vine section needs more improvements since it has graphical cut offs on the ends of the vines. You need some custom graphics for the end pieces of the vines. Some of the vines was a bit too close to the plants and some was a bit too short, There was also a strange lack of power ups in the level as well. Anyways, its alright for a first attempt at a level but it could be improved alot.
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grianguy32
- Cheep-Cheep

- Posts: 13
- Joined: Mon Aug 05, 2019 2:44 pm
Postby grianguy32 » Tue Aug 06, 2019 7:16 pm
mariosonicgamer55677 wrote: ↑Tue Aug 06, 2019 6:07 pm
grianguy32 wrote: ↑Tue Aug 06, 2019 7:30 am
mariosonicgamer55677 wrote: ↑Tue Aug 06, 2019 7:14 am
When I open up the level in smbx, I run into an error called run-time error 52-Bad file name or number. There must be something wrong with your custom graphics or files in the level.
I forgot to mention that the level is made in SMBX2 PAL , will edit the post to include that.
Edit : Mediafire tells me the amount of downloads a file has , this file has 0 downloads , which mean's youre lying , actually why are you lying?
Why are you accusing me of lying? In fact why would I lie about something so little. I downloaded it late at night so I dont know why it says the file has 0 downloads even though I downloaded it in the first place. Here you go smh.
edit: thanks for actually telling me the level runs on smbx2/pge. I rarely use it because the level launcher on mine acts awkwardly and buggy. I still manged to play your level though. The level was alright but it was pretty short and could have been a bit more longer. not saying short levels are bad. The vine section needs more improvements since it has graphical cut offs on the ends of the vines. You need some custom graphics for the end pieces of the vines. Some of the vines was a bit too close to the plants and some was a bit too short, There was also a strange lack of power ups in the level as well. Anyways, its alright for a first attempt at a level but it could be improved alot.
Thanks for the criticism , I will work on the vines and the level length yeah I should've probably added a few mushrooms and maybe a fire flower , I'll make a underground section with a little minigame that allows you to get a mushroom , and a fire flower later in the level you can use a koopa shell to get. Will also find/make some vine end and start graphics. Will try to make it longer though. I just thought since it had 0 downloads and some people are pathological liars I just kinda assumed.
Thanks for the advice though. Also : REEEE USE 7-ZIP /s
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strab
- Buster Beetle

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Postby strab » Tue Aug 06, 2019 9:32 pm
The level was alright at best. Very short, little to no powerups (I found none), and the vines section was just.. weird.
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MegaDood
- Charged Spiny

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Postby MegaDood » Thu Aug 08, 2019 12:18 am
I think it looks ok from the screenshots, I thought the grass looked weird at first, but I think you chose a good tileset to use.
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