Wassup my bruh-bros. These are basically my levels. I did have 2 other levels such as Bowser's Crazy Contraptions 1 & 2 but i'm not proud of them, at all. Welcome to PrinceApple's Level Collection. Four level as of August 5th, 2019.
Attempt At Kaizo Level: (2.0 PAL) (Any character with spin jump)
This level is exactly what that says up there. It's an attempt at a kaizo level, which I'd suspect was a good name, since it's not exactly kaizo. I just wanted to make a hard level, and while it did piss me off making it, not that hard to seasoned players.
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This level is basically a bit of a taste of what's to come in my Super Wario Land X episode. It also canonically takes place after the events of that episode, in the big massive huge Super Wario Land X cinematic universe. Features 2 endings, one is triggered by collecting all 6 silver coins & using the silver key on the locked door underground.
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Video: N/A Download Here
This level idea stemmed from an idea of a war between subcon and the mushroom kingdom and.. Mario being a war criminal. It's weird, I know. The level has a secret room if you get all 6 blue coins, which has a uhh... shy guy. yep. nothing special about said shy guy. This level was originally going to be part of an episode based around the war idea, but that was scrapped in favor of a singular level. Also, I just wanted to make an SMB2 styled level.
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Oh no! It looks like Mario has gotten himself involved in a time loop. According to his flawed logic, playing through 3 iconic 1-1 levels will get him to bowser and finally end the time loop. This is not the case.
Do note that the spinjump & being able to pick up shells is removed in this level, to give it more of a SMB1 feel. Hachisuke also is a reskinned SMB2 mushroom and will give you powerup state 2 when used.
Screenshot:
Video: N/A Download Here
Mario and Luigi's Extremely Typical Day: (2.0 PAL) (Mario&Luigi only)
This level is based around Super Mario World, kinda. It features two pathways, one for Luigi and one for Mario. I actually studied Mario World's level design a bit for a portion of the level.
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This level is a continuation of my cancelled Wario project and my Wario's Desert Vacation level. The story is that someone steals Wario's money, and, well, he's mad. So he looks for the culprit. The end.
Video: N/A
Screenshot: Download Here
Last edited by strab on Sat Dec 14, 2019 6:28 pm, edited 7 times in total.
What makes this level kaizo? There are some parts where the level goes out of its way to make itself easier (hidden blocks to stop thwomps, stopwatch), and even without them it's just a neat set of spinjump challenges.
I wouldn't really call it a kaizo level, it's more of a series of challenges in one level. But it's a nice attempt, I'd say for more of a kaizo level you should challenge the player's skills and push them to the limit. (I'm not experienced in making kaizo levels, but that's just what I've gathered from other levels.)
hi, Operation Grassland is the level which is soooo hard! Could you help me please!? advise how to get through the level!?
Are you sure you're referring to the right level?? There's nothing even remotely difficult in Operation Grassland, no hazards or puzzles, you don't even need to collect the blue coins. You just go past some basic enemies, drop some bombs, talk to some toads, and kill a Birdo at the end.
hi, Operation Grassland is the level which is soooo hard! Could you help me please!? advise how to get through the level!?
Are you sure you're referring to the right level?? There's nothing even remotely difficult in Operation Grassland, no hazards or puzzles, you don't even need to collect the blue coins. You just go past some basic enemies, drop some bombs, talk to some toads, and kill a Birdo at the end.