Cancelled episode as of October 31st

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Cancelled episode as of October 31st

Postby SDA - SMBX » Fri Jul 12, 2019 4:44 pm

This episode is officially dead.
Last edited by SDA - SMBX on Sat Oct 31, 2020 5:02 pm, edited 3 times in total.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Fri Jul 12, 2019 6:10 pm

If you do a collab episode, people probably won't make levels for it, since I believe people would rather submit to SLAM.
However, others might. Just specify which version to make the levels on!

krakin
Birdo
Birdo
Posts: 2915
Joined: Sun Dec 11, 2016 8:02 pm
Flair: cats are cool
Pronouns: he/him/his
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby krakin » Fri Jul 12, 2019 10:24 pm

You should create a Discord server like some people have when they need people to colab on their project

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Fri Jul 12, 2019 10:35 pm

Rhosty wrote:
Fri Jul 12, 2019 10:24 pm
You should create a Discord server like some people have when they need people to collab on their project
I don't think the user will come back to read these posts. People already don't care about SMSSX, which is a collab project, that uses 38A, which is dead nowadays, which makes me think they won't care about this, too.
I think it would better to not have a second collab project, and stick to one collab project at a time from now on.

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Sat Jul 13, 2019 5:32 am

The version I'm using is 1.3.0.1.
And...no, I can't make a Discord account. My dad won't let me do that.

Added in 4 minutes 59 seconds:
Either, I also have fear of getting my first episode topic locked. You know, when you don't post screenshots or the download link, then nobody can answer anymore.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Sat Jul 13, 2019 7:28 am

SDA - SMBX wrote:
Sat Jul 13, 2019 5:37 am
The version I'm using is 1.3.0.1.
And...no, I can't make a Discord account. My dad won't let me do that.

Added in 4 minutes 59 seconds:
Either, I also have fear of getting my first episode topic locked. You know, when you don't post screenshots or the download link, then nobody can answer anymore.
I can help you since I have 1.3.0.1.

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: New to the forum. Would like to do a collaborative episode

Postby Cedur » Sat Jul 13, 2019 7:58 am

SDA - SMBX wrote:
Sat Jul 13, 2019 5:37 am
Either, I also have fear of getting my first episode topic locked. You know, when you don't post screenshots or the download link, then nobody can answer anymore.

That's why you follow the rules, they exist for a reason. Even regardless of the rules, 95% of all projects from first-time posters (all posted with very little progress beyond the idea) disappear immediately together with their posters.

That's why projects must show an already existing solid basis before they can be taken seriously. "seeing is believing" literally applies here, especially when looking for collaborators

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Sat Jul 13, 2019 4:57 pm

Cedur wrote:
Sat Jul 13, 2019 7:58 am
SDA - SMBX wrote:
Sat Jul 13, 2019 5:37 am
Either, I also have fear of getting my first episode topic locked. You know, when you don't post screenshots or the download link, then nobody can answer anymore.

That's why you follow the rules, they exist for a reason. Even regardless of the rules, 95% of all projects from first-time posters (all posted with very little progress beyond the idea) disappear immediately together with their posters.

That's why projects must show an already existing solid basis before they can be taken seriously. "seeing is believing" literally applies here, especially when looking for collaborators
Ha ha Cedur, you thought I was dumb enough to not comprend the forum rules?
sammerbro wrote:
I can help you since I have 1.3.0.1.
Thanks, sammerbro.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Sat Jul 13, 2019 5:05 pm

Alright, here is the first level I'm submitting to your collab episode! I call it Top Cave due to the fact the Top Man stage enemies and even Top Man from MM3 appear.
https://www.mediafire.com/file/ldqsr85i ... e.rar/file

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Sat Jul 13, 2019 5:06 pm

So, my first episode, I decided to name it "Worldwride Adventure". The main story is the same, that Peach gets kidnapped by Bowser during a celebration in her castle. But this time, Mario (and Luigi) won't have to traverse only the Mario-themed worlds. Now he'll have to go through a lot of levels, even of foreign games (non-Nintendo ones), strange levels, and more.

I almost finished the first level, "The adventure begins", however I cannot make three messages from an NPC correctly, when I click after the first message line it just makes the sound, then works in a second time. Any help?

When I finish it, I'll load it on Mediafire, test it, and see if you like it.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Sat Jul 13, 2019 5:13 pm

SDA - SMBX wrote:
Sat Jul 13, 2019 5:06 pm
So, my first episode, I decided to name it "Worldwride Adventure". The main story is the same, that Peach gets kidnapped by Bowser during a celebration in her castle. But this time, Mario (and Luigi) won't have to traverse only the Mario-themed worlds. Now he'll have to go through a lot of levels, even of foreign games (non-Nintendo ones), strange levels, and more.

I almost finished the first level, "The adventure begins", however I cannot make three messages from an NPC correctly, when I click after the first message line it just makes the sound, then works in a second time. Any help?

When I finish it, I'll load it on Mediafire, test it, and see if you like it.
Use a talk event to trigger another event, then use that event to trigger another event that all have messages to get three messages.

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Sun Jul 14, 2019 4:51 am

sammerbro wrote:
Sat Jul 13, 2019 5:05 pm
Alright, here is the first level I'm submitting to your collab episode! I call it Top Cave due to the fact the Top Man stage enemies and even Top Man from MM3 appear.
https://www.mediafire.com/file/ldqsr85i ... e.rar/file
Absolutely thanks for your level. I'll take it.
UPDATE: Ok, I've played it in the level editor, and I like it. A bit short, but since it's one of the first levels of the episode it's OK.

Added in 22 minutes 49 seconds:
However, I edited it a bit with a message box at the beginning, because I planned to make a welcome-to-area message at the beginning of the levels that aren't Mario-themed. I'd like to insert a message once you get to the level's boss but how?
Last edited by SDA - SMBX on Sat Jul 20, 2019 4:13 am, edited 1 time in total.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Sun Jul 14, 2019 7:36 am

SDA - SMBX wrote:
Sun Jul 14, 2019 5:14 am
sammerbro wrote:
Sat Jul 13, 2019 5:05 pm
Alright, here is the first level I'm submitting to your collab episode! I call it Top Cave due to the fact the Top Man stage enemies and even Top Man from MM3 appear.
https://www.mediafire.com/file/ldqsr85i ... e.rar/file
Absolutely thanks for your level. I'll take it.
UPDATE: Ok, I've played it in the level editor, and I like it. A bit short, but since it's one of the first levels of the episode it's OK.

Added in 22 minutes 49 seconds:
However, I edited it a bit with a message box at the beginning, because I planned to make a welcome-to-area message at the beginning of the levels thet aren't Mario-themed. I'd like to insert a message once you get to the level's boss but how?
Use an activate event that has a message.

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Mon Jul 15, 2019 12:24 pm

Use a talk event to trigger another event, then use that event to trigger another event that all have messages to get three messages.
Done. Works perfectly. Now I need to finish the level.

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Wed Jul 31, 2019 9:24 am

Er... Sammerbro can you please send me your level again but with a ? ball at the end instead of the star? I planned to NOT add any stars in this episode.

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Wed Jul 31, 2019 1:23 pm

SDA - SMBX wrote:
Wed Jul 31, 2019 9:24 am
Er... Sammerbro can you please send me your level again but with a ? ball at the end instead of the star? I planned to NOT add any stars in this episode.
Just edit the level and do that

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Thu Aug 01, 2019 5:23 am

I did. It was a total disaster in the ending though.

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: New to the forum. Would like to do a collaborative episode

Postby Cedur » Thu Aug 01, 2019 5:40 am

SDA - SMBX wrote:
Thu Aug 01, 2019 5:23 am
I did. It was a total disaster in the ending though.

Can you tell why?

It's a little more than just replacing the star with a ball; you eventually need to attach the ball to the star's layer; and if you have a world map you might also need to fix the level exit accordingly

sammerbro
Buster Beetle
Buster Beetle
Posts: 404
Joined: Sat Sep 22, 2018 9:53 am
Flair: playing and making SMBX stuff
Contact:

Re: New to the forum. Would like to do a collaborative episode

Postby sammerbro » Thu Aug 01, 2019 6:44 am

SDA - SMBX wrote:
Thu Aug 01, 2019 5:23 am
I did. It was a total disaster in the ending though.
You must make the layer the star is on visible, THEN replace it.

SDA - SMBX
Spike
Spike
Posts: 282
Joined: Fri Jul 12, 2019 4:21 pm
Flair: Legacy Editor FTW, PGE FTL

Re: New to the forum. Would like to do a collaborative episode

Postby SDA - SMBX » Thu Aug 01, 2019 9:03 am

Cedur wrote:
Thu Aug 01, 2019 5:40 am
SDA - SMBX wrote:
Thu Aug 01, 2019 5:23 am
I did. It was a total disaster in the ending though.

Can you tell why?

It's a little more than just replacing the star with a ball; you eventually need to attach the ball to the star's layer; and if you have a world map you might also need to fix the level exit accordingly
I didn't even begin to make the world map.

Added in 24 minutes 53 seconds:
I cannot replace it anyway. A step-by-step is enough?


Return to “General”

Who is online

Users browsing this forum: Rixitic and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari