WIP Graphics Showcase III

Share anything artistic that you've made, like short stories, drawings, and music.

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Cedur
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Re: Green Nyan Cats GFX Pack

Postby Cedur » Fri Jul 12, 2019 3:48 pm

... is this a project or a graphics pack ...

FireyPaperMario
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Re: Green Nyan Cats GFX Pack

Postby FireyPaperMario » Fri Jul 12, 2019 3:58 pm

Cedur wrote:
Fri Jul 12, 2019 3:48 pm
... is this a project or a graphics pack ...
I think a GFX pack....

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Re: WIP Graphics Showcase III

Postby Murphmario » Sun Jul 14, 2019 1:14 pm

Not being mean, but honestly those graphics look pretty blurry and bad. Do you know how you're resizing them and the art program you're using, by any chance?

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Re: WIP Graphics Showcase III

Postby PopYoshi » Sun Jul 14, 2019 9:47 pm

OHYES this is still alive!
Spoiler: show
Image
The cave tileset is still alive

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Re: WIP Graphics Showcase III

Postby PopYoshi » Mon Jul 15, 2019 5:05 pm

Image

This is getting bigger!!!!
Maybe too much...
what do you think?

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Tue Jul 16, 2019 12:55 am

PopYoshi wrote:
Mon Jul 15, 2019 5:05 pm
Image

This is getting bigger!!!!
Maybe too much...
what do you think?
it's way too dark. Use cooler colors instead of relying so much on the brightness meter.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue Jul 16, 2019 11:46 am

These WIP graphics may or may not be for use in SMBX, it's just for showcasing in this thread*! MSX2 Mario:
Image
*I'm sure it's okay to showcase graphics OUTSIDE SMBX, but if not, sorry

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Re: WIP Graphics Showcase III

Postby PopYoshi » Tue Jul 16, 2019 1:00 pm

PROX wrote:
Tue Jul 16, 2019 12:55 am
PopYoshi wrote:
Mon Jul 15, 2019 5:05 pm
Image

This is getting bigger!!!!
Maybe too much...
what do you think?
it's way too dark. Use cooler colors instead of relying so much on the brightness meter.
Can you tell me in which part I can apply what you say? or it's the whole tileset?

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Tue Jul 16, 2019 2:33 pm

PopYoshi wrote:
Tue Jul 16, 2019 1:00 pm
PROX wrote:
Tue Jul 16, 2019 12:55 am
PopYoshi wrote:
Mon Jul 15, 2019 5:05 pm
Image

This is getting bigger!!!!
Maybe too much...
what do you think?
it's way too dark. Use cooler colors instead of relying so much on the brightness meter.
Can you tell me in which part I can apply what you say? or it's the whole tileset?
it's the whole tileset

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Wed Jul 17, 2019 4:48 pm

Decided to add the castle escalators in my SEGA Mega Drive/Genesis GFX pack, because why not zoidberg? Whatcha think so far? :P
Image

EDIT: I'm still thinking of what pattern to add to the escalator graphics rn….

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Mon Jul 29, 2019 10:29 am

For those who's wanting me to make a 16-bit SEGA Mega Drive/Genesis style playable Princess Peach for SMBX, here ya go:
Image
More sprites coming sooner or later! :D

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Re: WIP Graphics Showcase III

Postby PopYoshi » Wed Jul 31, 2019 11:51 pm

Image

Now the next pain, export everything to SMBX :l

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Thu Aug 01, 2019 5:36 pm

PopYoshi wrote:
Wed Jul 31, 2019 11:51 pm
Image

Now the next pain, export everything to SMBX :l
is it ok if I try my hand at tweaking the colors and sending it back to you?
EDIT: nvm, I can't. You used a plethora of colors. Take it from someone who has been down that dark road. Try to limit your color usage and use 3-5 colors for shading things. Otherwise your sprite will look incredibly blurry and recoloring things become a huge chore.
Last edited by PROX on Thu Aug 01, 2019 7:02 pm, edited 1 time in total.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Thu Aug 01, 2019 5:54 pm

My progress on my SEGA Mega Drive/Genesis playable Princess sprites in 3 days of working:
Image


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Re: WIP Graphics Showcase III

Postby MECHDRAGON777 » Tue Aug 06, 2019 1:31 am

Remember those letters people used for cut-scenes in the past that were tiles? I am trying to make them for Fill tiles and BGOs for a tileset, so I am getting the shape first. This would mainly be used for hiding text in the walls for a more aesthetic taste. As the reference image shows, This is the ZORAN alphabet from the Legend of Zelda series. The intent is for me to use it in an Underwater level.

Image

Image

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue Aug 06, 2019 9:36 am

Just added the death sprite to my SEGA Mega Drive/Genesis custom Peach sprites:

Image

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Re: WIP Graphics Showcase III

Postby MECHDRAGON777 » Tue Aug 06, 2019 12:47 pm

FireyPaperMario wrote:
Tue Aug 06, 2019 9:36 am
Just added the death sprite to my SEGA Mega Drive/Genesis custom Peach sprites:

Image
I like the Halo more than I should. How is this?


Image

It is the Zoran Alphabet from the Legend of Zelda series. (Wish it had a "Q" and "X", but you take what you get.) Reference is in my previous post.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue Aug 06, 2019 4:06 pm

MECHDRAGON777 wrote:
Tue Aug 06, 2019 12:47 pm
FireyPaperMario wrote:
Tue Aug 06, 2019 9:36 am
Just added the death sprite to my SEGA Mega Drive/Genesis custom Peach sprites:

Image
I like the Halo more than I should. How is this?
Maybe you like cartoony death animations in video games..... Just a hunch ^^"

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Re: WIP Graphics Showcase III

Postby MECHDRAGON777 » Tue Aug 06, 2019 5:05 pm

FireyPaperMario wrote:
Tue Aug 06, 2019 4:06 pm
MECHDRAGON777 wrote:
Tue Aug 06, 2019 12:47 pm
FireyPaperMario wrote:
Tue Aug 06, 2019 9:36 am
Just added the death sprite to my SEGA Mega Drive/Genesis custom Peach sprites:

Image
I like the Halo more than I should. How is this?
Maybe you like cartoony death animations in video games..... Just a hunch ^^"
I mean, I am tempted to add a Halo to the death effects of Mario, Luigi, Peach, Toaddett, and Yoshi now. Still want feedback on the sprite version of the Zoran Alphabet though.

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Tue Aug 06, 2019 5:07 pm

Oh, the sprites version of the Zoran Alphabet looks like a faithful translation imo.


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