Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

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ClashDev
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Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby ClashDev » Mon Jul 08, 2019 2:36 pm

Hey, thought you all would like this fangame I've been working on the past few years:


https://www.youtube.com/watch?v=r3cKRWcqh40

I'm focused on adding mod support:
  • Make your own levels and campaigns with in-game editor (like Mario Maker/SMBX, with overworld screens like Super Mario World).
  • Add character & level skins. This includes swapping out sound effects, music, healthbars, etc. Skins will work seamlessly when joining online matches too: You'll automatically get other player's skins and they'll get yours.
  • In-game mod browser to get skins/levels/campaigns right at the character select screen, seamlessly with just a button press like Mario Maker. No restarting or leaving the game. All mods are compatible with each other.
Here's some battle mode gameplay of an earlier build:

https://youtu.be/ySIxyRiN3Rw

You can play an early WIP demo here: https://gamejolt.com/games/super-clash-bros/336304
Lots of things messed up with this build though and this doesn't have any of the modding yet. It will not remain that way. For example, the characters have way too much health for adventure mode, that's because I'm still transitioning the game from a battle-focused game to a more single player/co-op focused game (although I may by default have them with low health for battle mode too). They also don't get their super items where the star power up is, because right now they only get them as comeback items in battle mode. Lots of other issues/missing stuff. Will get fixed.

This game is super ambitious but I don't care. I like working on it and I'm not stopping anytime soon. I expect to still be working on this several years from now along with the eventual full 3D (split-screen) successor.

And I have a Steam Edition in the works which won't have infringing content, instead the characters will be swapped with basic template sprites, meant to be replaced with mods, plus it'll have indie characters: https://store.steampowered.com/app/1054 ... m_Edition/

Thanks for any feedback!

MegaDood
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby MegaDood » Fri Jul 12, 2019 4:53 am

I really like how each character feels like they do in their respective games and play like they would. I don't know if this would cause any sort of balancing issues though, since there are characters like Mario who would die in a few hits if he can't get any power-ups, going up against somebody like X who is both long range and has a lot of health. But it looks great!

ClashDev
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby ClashDev » Sat Jul 13, 2019 10:54 am

Thanks! There are some balance issues but I'm doing a lot to workaround them in unconventional ways. However Mario is actually overpowered, not underpowered. This is just due to the current item system since he can infinitely refill his health every item he gets. That will change though.

CerealCat
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby CerealCat » Sun Jul 14, 2019 12:51 pm

I've recently played the game and, I like it. But, I had issues connecting my ps3 controller to the game. Is their any way to fix this issue?

ClashDev
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby ClashDev » Sun Jul 14, 2019 3:23 pm

WildCerealCat wrote: ↑
Sun Jul 14, 2019 12:51 pm
I've recently played the game and, I like it. But, I had issues connecting my ps3 controller to the game. Is their any way to fix this issue?
Hmm, PS3 controllers are supported. I use an asset I got from the Unity Asset Store to handle input. I know other players are using PS3 without issue. Does it not say it's connected at all? Does it work on other games?

CerealCat
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby CerealCat » Thu Jul 18, 2019 8:40 pm

ClashDev wrote: ↑
Sun Jul 14, 2019 3:23 pm
WildCerealCat wrote: ↑
Sun Jul 14, 2019 12:51 pm
I've recently played the game and, I like it. But, I had issues connecting my ps3 controller to the game. Is their any way to fix this issue?
Hmm, PS3 controllers are supported. I use an asset I got from the Unity Asset Store to handle input. I know other players are using PS3 without issue. Does it not say it's connected at all? Does it work on other games?
[/quote My mistake I read the title wrong. I was talking about super mario crossover. SorryπŸ˜…πŸ˜…πŸ˜…
Last edited by CerealCat on Tue Jul 23, 2019 12:01 am, edited 1 time in total.

MmmMario
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby MmmMario » Fri Jul 19, 2019 1:54 am

Ooh, I know this! I'm in your server!

sammerbro
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby sammerbro » Fri Jul 19, 2019 7:38 am

Will there ever be another demo with more levels?

ClashDev
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Re: Super Clash Bros Crossover - fangame in development since 2016 (like Smash + Mario Crossover + SMBX)

Postby ClashDev » Fri Jul 19, 2019 10:26 am

sammerbro wrote: ↑
Fri Jul 19, 2019 7:38 am
Will there ever be another demo with more levels?
Yes, working on it now!


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