MECHDRAGON777 wrote: ↑Fri May 10, 2019 4:00 pm
I remember reading that Wario and Klonoa are both allowed to be used in this episode
Characters are Mario, Luigi and Toad by default, with others being only per-level if the creator decides to make a level around a specific other character!
I agree with you on the "a bit much" part. This level is kinda like "Jank Town USA" from jumphalf where it introduces all the oddball gimmicks specific to the episode, but the boost blocks, I find, are a little scary! I don't know if introducing them in world 1 at all is appropriate, or if they should perhaps be moved off into their own dedicated level for a bit later in the game, which gives the player a chance to really focus on them and take the concept in. Perhaps instead of those blocks, this level could instead present a couple of new smbx2-internal concepts which players might be unfamiliar with, such as hot and cold blocks or the powerup filters.