The Big Compilation of Level Design

Share your own SMBX levels and play others' too.

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Emral
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Re: The Big Compilation of Level Design

Postby Emral » Thu Oct 18, 2018 6:51 am

I got a playlist on design-related videos now:
https://www.youtube.com/playlist?list=P ... 7l9vGSY0SS

SPEEDIE
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Re: The Big Compilation of Level Design

Postby SPEEDIE » Mon Dec 03, 2018 8:24 am

I really agree! It's something everyone needs to take in for a second and keep in mind when you are creating a stage!

TheNightingale
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Re: The Big Compilation of Level Design

Postby TheNightingale » Mon Mar 04, 2019 10:19 pm

I read the whole thing. And was SO VERY useful!

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Re: The Big Compilation of Level Design

Postby sadlust » Wed Jun 12, 2019 8:40 am

I have a very good idea for a level design! :D

L A V A L E V E L S W I T H Z I G - Z A G S W I T H S P I K E S A R R A N G E D S T R A G E T I C A L L Y makes it more challenging i guess :P
(but not badly arranged otherwise it'll be (almost) impossible >_>
And some NPS's here and there would help

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Re: The Big Compilation of Level Design

Postby krakin » Thu Jun 13, 2019 2:02 pm

sadlust wrote:
Wed Jun 12, 2019 8:40 am
I have a very good idea for a level design! :D

L A V A L E V E L S W I T H Z I G - Z A G S W I T H S P I K E S A R R A N G E D S T R A G E T I C A L L Y makes it more challenging i guess :P
(but not badly arranged otherwise it'll be (almost) impossible >_>
And some NPS's here and there would help
I think this is a really overused idea

sadlust
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Re: The Big Compilation of Level Design

Postby sadlust » Fri Jun 14, 2019 12:50 am

Rhosty wrote:
Thu Jun 13, 2019 2:02 pm
sadlust wrote:
Wed Jun 12, 2019 8:40 am
I have a very good idea for a level design! :D

L A V A L E V E L S W I T H Z I G - Z A G S W I T H S P I K E S A R R A N G E D S T R A G E T I C A L L Y makes it more challenging i guess :P
(but not badly arranged otherwise it'll be (almost) impossible >_>
And some NPS's here and there would help
I think this is a really overused idea
um why, take WerewolfGD's Wolfcano Ruins from one of his LCJ entries, isn't that like I said?
(i think that is an already-used idea lol)

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Re: The Big Compilation of Level Design

Postby FlavorFlan » Sun Sep 22, 2024 1:50 am

hi, i am looking for intro levels for smbx 1.3
i know this is not the place to ask but i cant find anywhere

mariobrigade2018
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Re: The Big Compilation of Level Design

Postby mariobrigade2018 » Sun Sep 22, 2024 2:16 am

Unrelated to anything, but who is Aristocratic?

Marina
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Re: The Big Compilation of Level Design

Postby Marina » Sun Sep 22, 2024 5:47 am

mariobrigade2018 wrote:
Sun Sep 22, 2024 2:16 am
Unrelated to anything, but who is Aristocratic?
Hi

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Re: The Big Compilation of Level Design

Postby ShadowStarX » Sat Apr 05, 2025 8:55 pm

I don't wanna suggest unstickying this thread, seems unnecessary considering advices here may actually be useful.
However I'm not sure if the title (which is from 8 years ago at this point), trying to present itself as factual, is good as is. Something that more specifically describes the OP is I think desirable. An example I thought of is "How Nintendo designed parts of 2D Mario"


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