Share your completed SMBX episodes or play and discuss others.
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stageleft
- Chain Chomp

- Posts: 304
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- Flair: Cinnamon & Sugar
Postby stageleft » Thu May 23, 2019 6:29 pm
So much texty attitude on this forum. I'm surprised nobody commented on the softlocks in this episode. Its pretty good though there is a lot people would find it technically faulty. I don't really mind.
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McNaquar
- Bot

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Postby McNaquar » Tue May 28, 2019 5:46 pm
Would anyone benefit from a video walkthrough of this Episode? I'm not following, and I find it very hard to believe, all the claims about this one being broken and so unplayable that you must cheat to beat it. If yes to the walkthrough, per area, per level, or per case (certain levels)?
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Stipkip
- Buster Beetle

- Posts: 95
- Joined: Sat Mar 09, 2019 10:08 am
- Pronouns: He/him
Postby Stipkip » Wed May 29, 2019 9:46 am
cato wrote: ↑Wed May 22, 2019 10:11 am
I just finished this episode and it looks bad. Especially used cheat to past levels after world 4.
I can just go on talking about all the levels in this episode (Most likely logic, enemies placement, problems that were ignored, and frustration ), but I would like for creator's stance before I criticize this episode and probably ways to improve this episode up to the level of invasion 2.
I would like to hear more of your opinion and especially, what problems do you mean that are ignored? Maybe I can fix them.
stageleft wrote:
So much texty attitude on this forum. I'm surprised nobody commented on the softlocks in this episode. Its pretty good though there is a lot people would find it technically faulty. I don't really mind.
I do mind actually... could you please say where the softlocks are, so I can fix them? I must have missed it when testing the episode.
McNaquar wrote: ↑Tue May 28, 2019 5:46 pm
Would anyone benefit from a video walkthrough of this Episode? I'm not following, and I find it very hard to believe, all the claims about this one being broken and so unplayable that you must cheat to beat it. If yes to the walkthrough, per area, per level, or per case (certain levels)?
I don't know if other people benefit from it, but i would very much appreciate it if you would upload a video. If you do it, I will be looking forward to see it! I hope it will not be a problem if I update the episode in the mean time.
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tangy
- Monty Mole

- Posts: 115
- Joined: Tue Oct 23, 2018 11:32 pm
- Flair: less is more
Postby tangy » Tue Jun 04, 2019 11:53 pm
WHY
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McNaquar
- Bot

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Postby McNaquar » Sat Jun 08, 2019 1:11 am
Why what? What are you questioning?
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Stipkip
- Buster Beetle

- Posts: 95
- Joined: Sat Mar 09, 2019 10:08 am
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Postby Stipkip » Sat Jun 08, 2019 6:34 am
McNaquar wrote: ↑Sat Jun 08, 2019 1:11 am
Why what? What are you questioning?
I guess he means that I may have exaggerated a little bit with the idea of turning every enemy into a goomba?
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Cedur
- Link

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Postby Cedur » Sat Jun 08, 2019 6:38 am
Stipkip wrote:I guess he means that I may have exaggerated a little bit with the idea of turning every enemy into a goomba?
does this only pertain one level?
also you forgot to adapt some death effects
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Stipkip
- Buster Beetle

- Posts: 95
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Postby Stipkip » Sat Jun 08, 2019 6:47 am
Cedur wrote: ↑Sat Jun 08, 2019 6:38 am
does this only pertain one level?
Yes, only this level.
Cedur wrote: ↑Sat Jun 08, 2019 6:38 am
also you forgot to adapt some death effects
Thanks, I will change that in the next update.
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McNaquar
- Bot

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Postby McNaquar » Sat Jun 08, 2019 11:41 pm
Can you please name the level, don't recall seeing that one. It would help the dev of this Episode out if you specified where that is.
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tangy
- Monty Mole

- Posts: 115
- Joined: Tue Oct 23, 2018 11:32 pm
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Postby tangy » Sun Jun 09, 2019 3:51 pm
The goomba level is a shitpost.
it does not belong in a project that's trying to be serious.
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McNaquar
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Postby McNaquar » Sun Jun 09, 2019 11:23 pm
Okay well this is screwed up because I honestly tried to report you TWICE and Ace claimed you were not spamming so thanks for being honest. I really don't understand why this wasn't handled correctly. Just reported you again for admitting to it. There was no need for that shitpost and I'm confused, I thought mods were suppose to stop that not allow it.
Actually on topic to not be spam: The next part of the video walk through is going to be delayed due to personal issues. I'll get to it asap and will probably break up the levels into their own videos.
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Ace
- Volcano Lotus

- Posts: 579
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Postby Ace » Sun Jun 09, 2019 11:37 pm
McNaquar wrote: ↑Sun Jun 09, 2019 11:23 pm
Okay well this is screwed up because I honestly tried to report you TWICE and Ace claimed you were not spamming so thanks for being honest. I really don't understand why this wasn't handled correctly. Just reported you again for admitting to it. There was no need for that shitpost and I'm confused, I thought mods were suppose to stop that not allow it.
Actually on topic to not be spam: The next part of the video walk through is going to be delayed due to personal issues. I'll get to it asap and will probably break up the levels into their own videos.
He's saying the level itself is a shitpost, not that he himself made a shitpost. Please, just let this go.
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McNaquar
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Postby McNaquar » Sun Jun 09, 2019 11:48 pm
That level has nothing to do with this topic or the Episode in question, it is spam by the very definition. He admitted to that! I did report you to Kley. Why should someone's hard work be flamed? So the Episode needs work, no one here is a perfect level designer. If someone reports something that is by definition spam then it should be treated as such not allowed.
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Cedur
- Link

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Postby Cedur » Mon Jun 10, 2019 5:34 am
Ace wrote:He's saying the level itself is a shitpost, not that he himself made a shitpost. Please, just let this go.
The attitude displayed in that post is disgustingly pretentious though
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Ace
- Volcano Lotus

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Postby Ace » Mon Jun 10, 2019 10:53 am
Obviously the level is meant to be a bit goofy, so calling it a shitpost isn't exactly rude. They're just sharing feedback that they thinks it doesn't belong in the episode, that's all. This is being way overanalyzed by this point and I would appreciate if you guys wouldn't derail this thread any further with this discussion.
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Ace
- Volcano Lotus

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Postby Ace » Tue Jun 11, 2019 3:16 am
Cedur wrote: ↑Mon Jun 10, 2019 5:34 am
Ace wrote:He's saying the level itself is a shitpost, not that he himself made a shitpost. Please, just let this go.
The attitude displayed in that post is disgustingly pretentious though
After taking another look at this thread, I do think there is some decent criticism made in not-so-decent ways, and this is not really in reference to the gif posted above. It's fine to give criticism for a level, but it's not fine to tell someone the they need to completely redo a level. You can suggest that the level lacks the same quality as other levels in the episode, or even that you think it would benefit from being redone, but demanding it be redone is not cool. I do appreciate that there are clear examples though of what can be improved, for the most part.
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tangy
- Monty Mole

- Posts: 115
- Joined: Tue Oct 23, 2018 11:32 pm
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Postby tangy » Thu Jun 13, 2019 7:13 pm
 i don't think you tested this section without godmode. you are forced big, and there is nothing to hurt yourself on that doesn't also kill you- but being small is an integral part to completing the puzzle.
i don't feel like i have a reason to play this part legitimately
EDIT:
 this section is also very easily softlockable
EDIT 2:
I suggest to prevent softlocking you add a reset door or a place to kill the player right next to the midpoint.
I also think i figured out the puzzle for the normal exit, but the secret exit still stumps me
EDIT 3: apparently the secret exit is triggered by hitting a block with the key that is no different from any other block in the section. so that's something
I suggest replacing the Innocuous Ghost House Tile with a blue question mark block or something to make it clear that it is hittable and triggers an event. As of now the level requires precognition or editor entry to figure out an important part oft he puzzle.

EDIT 4: I hate that this puzzle is the only part of Ghost House with any thought put into it besides "let's put some blocks and then also put some enemies." which now that i'm thinking about it seems to be the m.o. for most of this game so far
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cato
- Volcano Lotus

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Postby cato » Fri Jun 14, 2019 2:25 am
So, how did you solve the puzzle?
For instant how to to get small?
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tangy
- Monty Mole

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Postby tangy » Fri Jun 14, 2019 7:57 am
cato wrote: ↑Fri Jun 14, 2019 2:25 am
So, how did you solve the puzzle?
For instant how to to get small?
It's not obvious at all. in the spoilers is a gif with my solution(s)
EDIT: I also have a solution that i don't know the correctness of for the puzzle in Through the Cave
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cato
- Volcano Lotus

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Postby cato » Sat Jun 15, 2019 4:46 am
Good job cheesing the cave puzzle.
Literally no idea how to perfect angle the Koopa shell to hit the switch.
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