I'm making a project called Super Mario Land 3 and it would be nice if someone made sprites for Mario in SML2 style. Aswell as a SML2 Wario replacing some boss of some sort or maby many oases for his phases. Aswell as SML2 tiles and world map.
FanofSMBX wrote:Who should Mario replace?
Also I'm downloading the ultimate CGFX pack; once I get the sml2 section I'll add a few more sprites and send it to you
Mario should replace SM3 Mario and Wario should probably replace Wart or Bowser depending on what fom.
Use this as reference.
You wanted dem sprites to be black and white you said on IRC.
I have a coloured and black/white version of Wario's first sprite here. (Size x4)
Tell me what you think.
Emral wrote:You wanted dem sprites to be black and white you said on IRC.
I have a coloured and black/white version of Wario's first sprite here. (Size x4)
Tell me what you think.
Ombré, so sexy much win.
Wario on his throne hehe. When he's up and moving there will be much delight!
Also thank you FanofSmbx I will check them once I get on my computer, mind telling me about the contents?
Edit: Also should the line on Warios hat be white instead of red Aswell as his logo on his hat, it should be purple.
...doesn't that imply it's a SML1 project?
How about:
Six Golden Coins 2
And my pack is basically the SML2 section of the ultimate graphics pack, but with more content. It contains
Almost all the bosses except for Bunny Wario - what should he replace?
Almost all the tilesets
A Mario map player, a Luigi map player, and a playable SML2 Luigi (small, big, fire, ice)
Some map levels like a mushroom house
Last edited by FanofSMBX on Sun Jun 08, 2014 1:18 pm, edited 1 time in total.
I think that's already taken.
Also: would it be okay to just make feather and bunny powerups for SMB3 Mario? This would take less one, and besides, the SML2 Mario would look in the ground in-game.
FanofSMBX wrote:I think that's already taken.
Also: would it be okay to just make feather and bunny powerups for SMB3 Mario? This would take less one, and besides, the SML2 Mario would look in the ground in-game.
Are you saying that we should just add feathers and bunny ears to SMB3 Mario?
Eh I'm not sure, I do enjoy me some SML2 Mario.
What should Bunny Wario replace?
Also "I'm warnin' you shroom!" - Mario will look like he's in the ground a bit. Is this alright? Also do you want Mario in SMW shading or SMB3 shading?
FanofSMBX wrote:What should Bunny Wario replace?
Also "I'm warnin' you shroom!" - Mario will look like he's in the ground a bit. Is this alright? Also do you want Mario in SMW shading or SMB3 shading?
SMB3 shading will be nice. Yea it's ok if he looks like he's on the ground. Its how he flies in SML2 anyways
Oh, I thought you were referring to the Bunny Mario looking as if he was walking on the ground. I don't know I got confused. So your saying Mario will look abit in the ground in game huh? Is it a big problem?
It's not a big problem, but the "stomp" hitbox would probably be at Mario's overall buttons instead of his shoes.
What should Bunny WARIO replace? Keep in mind Wart and SMB3 Bowser are taken.
FanofSMBX wrote:It's not a big problem, but the "stomp" hitbox would probably be at Mario's overall buttons instead of his shoes.
What should Bunny WARIO replace? Keep in mind Wart and SMB3 Bowser are taken.
Oh I see lol, would there be anyway to fix the problem?
Oh and since bunny Wario flies and stomps I guess he should be individual enemies for certain frames for example Wario runs and then jumps right? So we would choose one sprite of Wario in his running animation replacing a Goomba and then use another sprite of his run to replace another ncp, then connect them using layers and events. Know what I mean?
That's a good idea, but if you made those loop, then you wouldn't be able to defeat any one of them - they'd still show the next npc after so many seconds.
Might I suggest a Lakitu, or a Ludwig Koopa with invisible non hurting projectiles, and a no gravity shell for the flying form?
FanofSMBX wrote:That's a good idea, but if you made those loop, then you wouldn't be able to defeat any one of them - they'd still show the next npc after so many seconds.
Oh man, there was a way that Darkonius did his coin boss in the Midas tower thing, I'm going to check it out.
Edit: As long as it works smoothly I'm good lol. It might work but I can't seem to get a visual for it.