Share and discuss custom LunaLua code and content packs for SMBX2.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Tue May 16, 2017 5:02 pm
Looks interesting though I don't know how many people will use it.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
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Postby Emral » Tue May 16, 2017 5:17 pm
REALLY cool for puzzles, nice work.
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HeroLinik
- Larry Koopa

- Posts: 3464
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Postby HeroLinik » Tue May 16, 2017 5:40 pm
This is actually a really interesting API, and it can actually allow for much bigger, more expansive sections with a lower risk of getting lost. The only problem is that it's pretty easy to abuse it and use it to see what's behind barriers, thus potentially resulting in spoilers for the level being played.
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Emral
- Cute Yoshi Egg

- Posts: 9890
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Postby Emral » Tue May 16, 2017 6:33 pm
HeroLinik wrote:This is actually a really interesting API, and it can actually allow for much bigger, more expansive sections with a lower risk of getting lost. The only problem is that it's pretty easy to abuse it and use it to see what's behind barriers, thus potentially resulting in spoilers for the level being played.
Did you know that the use of an API in a level is determined by the designer and not the player? IDK what kind of "abuse" you're talking about but I'd imagine designers woul design their stages around the features they include.
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ElectriKong
- Bowser

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Postby ElectriKong » Wed May 17, 2017 2:49 am
Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
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Quantumenace
- Chain Chomp

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Wed May 17, 2017 3:24 am
Do particles show up correctly with this? When I alter the camera position, the particle positions end up getting skewed.
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Dr Vivian
- Monty Mole

- Posts: 117
- Joined: Tue Oct 18, 2016 7:53 am
Postby Dr Vivian » Wed May 17, 2017 4:00 am
This is really cool! I'm trying to think of a unique use for this...like making a custom character that uses it...I don't know...Heimdall!?
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PixelPest
- Link

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Postby PixelPest » Wed May 17, 2017 6:58 am
Could you apply the same thing to world maps like what SMW has?
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Hoeloe
- Phanto

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Postby Hoeloe » Wed May 17, 2017 7:32 am
Quantumenace wrote:Do particles show up correctly with this? When I alter the camera position, the particle positions end up getting skewed.
I believe this is a bug with the graphics system and will be fixed in beta4.
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bossedit8
- Banned
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Postby bossedit8 » Wed May 17, 2017 7:52 am
PixelPest wrote:Could you apply the same thing to world maps like what SMW has?
If you do that you can also go off the boundary of the game's tiles that has been set but of course you can add a limit to that aswell as of how far you can scroll out and such.
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Wed May 17, 2017 8:02 am
I would use this for any puzzle project! 
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Willhart
- Banned
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- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Wed May 17, 2017 8:35 am
It could be neat to have a binoculars or something as a thing you can talk to to trigger that effect. Something you could place on the level at specific points.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Wed May 17, 2017 9:08 am
Willhart wrote:It could be neat to have a binoculars or something as a thing you can talk to to trigger that effect. Something you could place on the level at specific points.
From what I can tell the effect is manually activated by level Lua, so that's good on that front.
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Yoshi021
- Gold Yoshi Egg

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Postby Yoshi021 » Thu May 18, 2017 10:12 am
King of Eterity wrote:Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
Actually, I could see this being used for a maze. Maybe add a power-up that lets you scroll out for a limited time!
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Sat May 20, 2017 12:10 am
Yoshi021 wrote:King of Eterity wrote:Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
Actually, I could see this being used for a maze. Maybe add a power-up that lets you scroll out for a limited time!
Can you imagine adding this to my old CC11 level? Might make it easier to navigate? Still curious if this works on world maps with slight tweaking.
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DrMekar
- Eerie

- Posts: 786
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Postby DrMekar » Sun Apr 21, 2019 11:24 pm
It really does looks cool, but how do I start it? Whatever I do it won't work. The Arrow Keys just move the character
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Eri7
- Banned
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Postby Eri7 » Mon Apr 22, 2019 4:39 am
This script seems interesting, maybe I will use it for a level.
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KateBulka
- Dolphin

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Postby KateBulka » Mon Apr 22, 2019 5:37 am
Reminds me of Celeste hehe, overall it's great
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