The Vine Dungeon

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Husklyman
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The Vine Dungeon

Postby Husklyman » Sun Apr 14, 2019 12:30 am

So I played with the new Mutant Vines and then thought about this idea, all this level is based on the new vines that you need to climb on them, be careful from the spiky ones because even I fell to them a lot while testing the level so I recommend you to not stick to their heads, good luck.
(For Verison SMBX2 MAGLX3)

download:
https://drive.google.com/file/d/1A0jmBr ... sp=sharing


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MegaDood
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Re: The Vine Dungeon

Postby MegaDood » Sun Apr 14, 2019 1:29 am

I was hoping people would use this new feature some more. I gotta check this one out.

Husklyman
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Re: The Vine Dungeon

Postby Husklyman » Sun Apr 14, 2019 3:30 am

MegaDood wrote:
Sun Apr 14, 2019 1:29 am
I was hoping people would use this new feature some more. I gotta check this one out.
Have fun

TheNightingale
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Re: The Vine Dungeon

Postby TheNightingale » Sun Apr 14, 2019 10:18 pm

Good use of the new mechanics! Well done.

MegaDood
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Re: The Vine Dungeon

Postby MegaDood » Sun Apr 14, 2019 11:57 pm

I played your level, and it was pretty fun. However the part with the Asterons (Those Star dudes) was a bit easy, as I don't think they were placed close enough to be activated on proximity. That was only a small part though, and the rest of the level was pretty good.

Husklyman
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Re: The Vine Dungeon

Postby Husklyman » Mon Apr 15, 2019 12:37 am

MegaDood wrote:
Sun Apr 14, 2019 11:57 pm
I played your level, and it was pretty fun. However the part with the Asterons (Those Star dudes) was a bit easy, as I don't think they were placed close enough to be activated on proximity. That was only a small part though, and the rest of the level was pretty good.
Thanks for your comment

MegaDood
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Re: The Vine Dungeon

Postby MegaDood » Mon Apr 15, 2019 4:34 am

Husklyman wrote:
Mon Apr 15, 2019 12:37 am
MegaDood wrote:
Sun Apr 14, 2019 11:57 pm
I played your level, and it was pretty fun. However the part with the Asterons (Those Star dudes) was a bit easy, as I don't think they were placed close enough to be activated on proximity. That was only a small part though, and the rest of the level was pretty good.
Thanks for your comment
No problem! Keep up the good work.


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