The Koopalings are back 2! (LunaDLL and new screens!)

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Darkonius Mavakar
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Re: The Koopalings are back 2!

Postby Darkonius Mavakar » Thu May 22, 2014 11:30 am

Aaah, it was when you double posted, i forgot about that.
well.


thanks!

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Thu May 22, 2014 4:23 pm

@sparkleyoshifan
thanks!


UPDATE!
the episode now uses Lunadll and we have new screenshots!

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby FanofSMBX » Thu May 22, 2014 4:26 pm

Awesome! My football chuck! If I made a rock chuck would you use it?

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Thu May 22, 2014 4:37 pm

FanofSMBX wrote:Awesome! My football chuck! If I made a rock chuck would you use it?
you mean diggin' chuck? i don't know, 1-3 uses diggin' chuck but using bouncing projectiles would make the level too hard, i'll stick with the hammer bro, by the way, a fully working lemmy would be cool! (see the pun? he's in world 6, the iceland!)

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby FanofSMBX » Thu May 22, 2014 4:41 pm

Darkonius Mavakar wrote:
FanofSMBX wrote:Awesome! My football chuck! If I made a rock chuck would you use it?
you mean diggin' chuck? i don't know, 1-3 uses diggin' chuck but using bouncing projectiles would make the level too hard, i'll stick with the hammer bro, by the way, a fully working lemmy would be cool! (see the pun? he's in world 6, the iceland!)
Didn't I make that?

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Thu May 22, 2014 4:48 pm

FanofSMBX wrote:
Darkonius Mavakar wrote:
FanofSMBX wrote:Awesome! My football chuck! If I made a rock chuck would you use it?
you mean diggin' chuck? i don't know, 1-3 uses diggin' chuck but using bouncing projectiles would make the level too hard, i'll stick with the hammer bro, by the way, a fully working lemmy would be cool! (see the pun? he's in world 6, the iceland!)
Didn't I make that?
you did?

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby FanofSMBX » Thu May 22, 2014 4:50 pm


Darkonius Mavakar
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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Thu May 22, 2014 5:02 pm

ah, didn't notice that topic.
perfect!

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby smbxuser414 » Fri May 23, 2014 3:14 am

i can be a beta tester :) if you like I usually spend time with computers making this and that but i wanna try out something for once a whole new Mario episode :)

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Fri May 23, 2014 3:21 am

smbxuser414 wrote:i can be a beta tester :) if you like I usually spend time with computers making this and that but i wanna try out something for once a whole new Mario episode :)
i'm not entirely sure...

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby smbxuser414 » Fri May 23, 2014 3:40 am

Darkonius Mavakar wrote:
smbxuser414 wrote:i can be a beta tester :) if you like I usually spend time with computers making this and that but i wanna try out something for once a whole new Mario episode :)
i'm not entirely sure...
ok thats fine am ok :)

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Fri May 23, 2014 7:14 am

SparkleYoshiFan wrote:Can i be a beta tester please?
well... no, but that's because i'm searching for some more "experienced" users.

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Warlock » Fri May 23, 2014 12:03 pm

I would be honoured to beta test this.

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Fri May 23, 2014 12:30 pm

Fabman650 wrote:I would be honoured to beta test this.
i barely know your level designing experience


let's just say i won't accept beta testers and i'll search for them

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Rene0514 » Sat Jun 07, 2014 3:21 pm

This looks very awesome. Good luck. ;)

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby SMBXxer » Sun Jun 08, 2014 5:04 am

Man, those screenshots are awesome, good luck with this!

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Mr Boboo » Sun Jun 08, 2014 12:23 pm

This episode looks quite good, actually. The levels looks very fun to play and the graphics style seems reminiscent of The Ultimate Armada. And of course, there's the time limit, which looks like a really cool LunaDLL feature. Looking forward to this, my friend!

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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Anphiba » Sun Jun 08, 2014 1:10 pm

I think this is really cool. Though I don't know how you got the timer working, ( I tried doing so with LunaDLL and failed miserably...) but I think the SMB3 styled theme looks pretty good, and the custom graphics are nice.
Great job!!

Darkonius Mavakar
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Re: The Koopalings are back 2! (LunaDLL and new screens!)

Postby Darkonius Mavakar » Sun Jun 08, 2014 5:12 pm

Woah thanks guys, i recently made a smb3 styled intro scene, but with this episode's title instead (obvs)

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Re: The Koopalings are back 2!

Postby MECHDRAGON777 » Mon Jun 09, 2014 1:26 am

Darkonius Mavakar wrote:
bossedit8 wrote:@Darkonius Mavakar: Once your SMBX Episode is completed, I am gonna playthrough it and be happy with all your creativity and bugs floating around (He).

holy crap don't tell me you'll do like my past episode where you posted thousand of bugs, you know what, since you're really good at finding bugs, what about becoming a beta tester?
PM me with the answer
as303298 said the same thing about reigns episode! Part 11 I think! Para-phrasing "He must of had good beta testers or had bossedit play it once"

Also, Can I beta test? [Even though I may lose internet for a month]?


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