SMBX2 PAL Release - Feedback, Questions and Bugs here!

Topics about events/announcements that are no longer relevant.

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sammerbro
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sammerbro » Sun Apr 07, 2019 6:19 pm

Waddle wrote:
Sun Apr 07, 2019 5:04 pm
I've said this before and I'll say it again: there is no ongoing "competition" between the two versions and your preference does not make you a bad person by any means. It is completely useless to announce that "I use 38A because I like it more" since the complete lack of arguments for this choice makes for some bad conversation. If you must report your preference, do so for a reason- and while you're at it, try not to perpetuate this ongoing trend of people pouring in to slander the SMBX2 team and spread misinformation. Thanks.
okay

DrMekar
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby DrMekar » Sun Apr 07, 2019 8:24 pm

sammerbro wrote:
Sun Apr 07, 2019 11:13 am
Eri7 wrote:
Sun Apr 07, 2019 10:59 am
sammerbro wrote:
Sun Apr 07, 2019 10:34 am


I'm also trying to make Kamek out of scripts now.
NO, NOT Magikoopas, but Kamek that was made by TheCreator520 and requires scripts aswell as Dedede and Shockwave Birdo.
anyone wanna see one of the scripts I made in action?
I suggest you do this in the 38A topic as we are getting out of topic here.
viewtopic.php?t=17944
2.0 MAGLX3 is great, not to lie.
but 1.4.4 has stronger scripting.
2.0 MAGLX3 has Fryguy and Reznor as new bosses, sure, but Reznor could also be made by replacing NPC-164 and putting a fire generator.
Fryguy could be made via Lakitu and Fighter Fly reskins.
I'm gonna use MAGLX3 a little more.
Fryguy is a fair point. He really can be made quite easily with a Lakitu even if the New Fryguy moves quite diffrent and shots Fireballs straight down, instant of throwing them. Renzor on the other hand can't be made the way you described it. Using Megamole works a bit, but without attacking Animations it just looks lifeless. And Hamnerbros (Who I used in MH2 for my Renzor Battle, but will change it later) jump during the Battle.

sammerbro
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sammerbro » Sun Apr 07, 2019 8:41 pm

DrMekar wrote:
Sun Apr 07, 2019 8:24 pm
sammerbro wrote:
Sun Apr 07, 2019 11:13 am
Eri7 wrote:
Sun Apr 07, 2019 10:59 am


I suggest you do this in the 38A topic as we are getting out of topic here.
viewtopic.php?t=17944
2.0 MAGLX3 is great, not to lie.
but 1.4.4 has stronger scripting.
2.0 MAGLX3 has Fryguy and Reznor as new bosses, sure, but Reznor could also be made by replacing NPC-164 and putting a fire generator.
Fryguy could be made via Lakitu and Fighter Fly reskins.
I'm gonna use MAGLX3 a little more.
Fryguy is a fair point. He really can be made quite easily with a Lakitu even if the New Fryguy moves quite diffrent and shots Fireballs straight down, instant of throwing them. Renzor on the other hand can't be made the way you described it. Using Megamole works a bit, but without attacking Animations it just looks lifeless. And Hamnerbros (Who I used in MH2 for my Renzor Battle, but will change it later) jump during the Battle.
I DID find a Reznor graphic that has life in a 1.4.4 episode titled The Great Empire 9.
it's found in World 19-4's folder, and is the World Boss.

Thehelmetguy1
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Thehelmetguy1 » Sun Apr 07, 2019 8:46 pm

Stop with this discussion. Seriously. At this rate I am gonna end up with a negative ammount of brain cells.

sammerbro
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sammerbro » Sun Apr 07, 2019 8:52 pm

Thehelmetguy1 wrote:
Sun Apr 07, 2019 8:46 pm
Stop with this discussion. Seriously. At this rate I am gonna end up with a negative ammount of brain cells.
okay

Cedur
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Cedur » Mon Apr 08, 2019 2:43 am

also to everyone who has quoted the propagandist troll (whose post is deleted), I'd ask you to please remove the quotes from your posts, thanks

sammerbro
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby sammerbro » Mon Apr 08, 2019 7:07 am

Cedur wrote:
Mon Apr 08, 2019 2:43 am
also to everyone who has quoted the propagandist troll (whose post is deleted), I'd ask you to please remove the quotes from your posts, thanks
I would if the X showed up
once it does, I will do it

PandaToniiK
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby PandaToniiK » Mon Apr 08, 2019 10:17 am

hello, guys !


So i just installed MAGLX 3 and i find only one door in the NPC ( The Subspace door from SMB2 ) and i wanna know if the others door skins will be input in the few weeks or maybe few months ?

Thanks :)

Hoeloe
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Mon Apr 08, 2019 11:57 am

PandaToniiK wrote:
Mon Apr 08, 2019 10:17 am
hello, guys !


So i just installed MAGLX 3 and i find only one door in the NPC ( The Subspace door from SMB2 ) and i wanna know if the others door skins will be input in the few weeks or maybe few months ?

Thanks :)
Most doors are background objects. You create doors by placing a background object and a warp tile, not by using NPCs.

Bowser God
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MSG Box OverRide Glitch True Value Not Working

Postby Bowser God » Mon Apr 08, 2019 1:42 pm

I have Glitch, The "true" value is not working in textplus.lua (I think its the new version of the text box modifier, If its not tell me proper API to use.)

Taiko Choklet
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Taiko Choklet » Mon Apr 08, 2019 3:10 pm

how do i make it work?

Bowser God
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Bowser God » Mon Apr 08, 2019 3:13 pm

Nameless wrote:
Mon Apr 08, 2019 3:10 pm
how do i make it work?
What?

Taiko Choklet
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Taiko Choklet » Mon Apr 08, 2019 3:16 pm

Bowser God wrote:
Mon Apr 08, 2019 3:13 pm
Nameless wrote:
Mon Apr 08, 2019 3:10 pm
how do i make it work?
What?
it may be just me but when i select a episode it's just a black screen forever

Bowser God
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Bowser God » Mon Apr 08, 2019 3:19 pm

Try playing or creating single levels, there are no New Episodes that Require this Version and Beta 4 will fix it.

Penguin998
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Penguin998 » Mon Apr 08, 2019 3:24 pm

why doesn't it work without vcruntime140.dll and then after i get that it won't start correctly and instead an error pops up?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Bowser God » Mon Apr 08, 2019 3:37 pm

Penguin998 wrote:
Mon Apr 08, 2019 3:24 pm
why doesn't it work without vcruntime140.dll and then after i get that it won't start correctly and instead an error pops up?
Are you using Windows XP?

Taiko Choklet
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Taiko Choklet » Mon Apr 08, 2019 3:47 pm

Bowser God wrote:
Mon Apr 08, 2019 3:37 pm
Penguin998 wrote:
Mon Apr 08, 2019 3:24 pm
why doesn't it work without vcruntime140.dll and then after i get that it won't start correctly and instead an error pops up?
Are you using Windows XP?
your reply to that other person made me feel the need to say i use windows 7 in case that's the problem

Penguin998
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Penguin998 » Mon Apr 08, 2019 4:12 pm

Nameless wrote:
Mon Apr 08, 2019 3:47 pm
Bowser God wrote:
Mon Apr 08, 2019 3:37 pm
Penguin998 wrote:
Mon Apr 08, 2019 3:24 pm
why doesn't it work without vcruntime140.dll and then after i get that it won't start correctly and instead an error pops up?
Are you using Windows XP?
your reply to that other person made me feel the need to say i use windows 7 in case that's the problem
no i'm using windows 10

Westretroman
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Westretroman » Mon Apr 08, 2019 5:47 pm

Penguin998 wrote:
Mon Apr 08, 2019 4:12 pm
Nameless wrote:
Mon Apr 08, 2019 3:47 pm
Bowser God wrote:
Mon Apr 08, 2019 3:37 pm


Are you using Windows XP?
your reply to that other person made me feel the need to say i use windows 7 in case that's the problem
no i'm using windows 10
Try installing the vcredist found in your SMBX folder,
64x for if you have a 64x computer, 86x for 32x. If not, install Microsoft's Visual C++ Redistributable 2017 to fix it.

TerraKnight
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby TerraKnight » Mon Apr 08, 2019 7:09 pm

I would download but

Image


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