Share your work-in-progress SMBX episode or browse and support others'.
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Postby sammerbro » Fri Mar 29, 2019 7:15 pm
I'm planning to finish this and the 4th one at the same time, so here's a demo.
download: http://www.mediafire.com/file/4m9sr9yd5 ... 282%29.rar
let me know how you liked this 38A 1.4.4 episode!
shots:
Last edited by sammerbro on Mon Apr 15, 2019 9:39 pm, edited 10 times in total.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Sat Mar 30, 2019 3:38 pm
You expect people to play it literally within the first 30 minutes of the topic's existence. Don't be thirsty for attention, this will only lead to people being desinterested more
(generally it seems like you keep making the same kind of boss rushes within a suspiciously fast time)
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sammerbro
- Nipper

- Posts: 404
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- Flair: playing and making SMBX stuff
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Postby sammerbro » Sat Mar 30, 2019 3:48 pm
Cedur wrote: ↑Sat Mar 30, 2019 3:38 pm
You expect people to play it literally within the first 30 minutes of the topic's existence. Don't be thirsty for attention, this will only lead to people being desinterested more
(generally it seems like you keep making the same kind of boss rushes within a suspiciously fast time)
OK........I'll stop asking for posts
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
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Postby sammerbro » Sat Mar 30, 2019 6:09 pm
how's it going with the episode?
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KBorg64
- Snifit

- Posts: 214
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Postby KBorg64 » Sat Mar 30, 2019 6:51 pm
Okay, I decided to play through some of your episode to help give you some feedback. Well, I don't I'm going to finish this. I've gotten to the Reznor fight, and that's where I gave up. Your bosses overall are lacking. Almost every boss area is the exact same in structure, flat. If more bosses took advantage of the arena more, then the bosses would certainly be way more interesting. To add further variety, some bosses could be character specific, making use of their individual abilities, like Link. I can clarify more if you want me too. You should also be patient, you shouldn't expect every person to play your episode. Furthermore, I'd suggest remaking most of your bosses and focus on those rather than adding more or making more boss rushes. If people see the quality in your project, then I'm sure you would garner more attention.
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Postby sammerbro » Sun Mar 31, 2019 12:34 am
64searchman46 wrote: ↑Sat Mar 30, 2019 6:51 pm
Okay, I decided to play through some of your episode to help give you some feedback. Well, I don't I'm going to finish this. I've gotten to the Reznor fight, and that's where I gave up. Your bosses overall are lacking. Almost every boss area is the exact same in structure, flat. If more bosses took advantage of the arena more, then the bosses would certainly be way more interesting. To add further variety, some bosses could be character specific, making use of their individual abilities, like Link. I can clarify more if you want me too. You should also be patient, you shouldn't expect every person to play your episode. Furthermore, I'd suggest remaking most of your bosses and focus on those rather than adding more or making more boss rushes. If people see the quality in your project, then I'm sure you would garner more attention.
OK, I'll start making sloped boss arenas. Reznor is beatable, but he's hard.
could you rate the bosses though?
and Galacta Knight will be fought by Link
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KBorg64
- Snifit

- Posts: 214
- Joined: Sun Feb 22, 2015 4:38 pm
- Pronouns: any/all
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Postby KBorg64 » Sun Mar 31, 2019 12:54 pm
sammerbro wrote: ↑Sun Mar 31, 2019 12:34 am
64searchman46 wrote: ↑Sat Mar 30, 2019 6:51 pm
Okay, I decided to play through some of your episode to help give you some feedback. Well, I don't I'm going to finish this. I've gotten to the Reznor fight, and that's where I gave up. Your bosses overall are lacking. Almost every boss area is the exact same in structure, flat. If more bosses took advantage of the arena more, then the bosses would certainly be way more interesting. To add further variety, some bosses could be character specific, making use of their individual abilities, like Link. I can clarify more if you want me too. You should also be patient, you shouldn't expect every person to play your episode. Furthermore, I'd suggest remaking most of your bosses and focus on those rather than adding more or making more boss rushes. If people see the quality in your project, then I'm sure you would garner more attention.
OK, I'll start making sloped boss arenas. Reznor is beatable, but he's hard.
could you rate the bosses though?
and Galacta Knight will be fought by Link
Sure, I could do a sort of review over your bosses. I'll go in order by the rooms the bosses appear in, and I'll try and a review within the next day.
Also, I suggest not just utilizing slopes in your battles, but also spikes, additional enemies, and other traps and npcs.
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Postby sammerbro » Sun Mar 31, 2019 1:08 pm
64searchman46 wrote: ↑Sun Mar 31, 2019 12:54 pm
sammerbro wrote: ↑Sun Mar 31, 2019 12:34 am
64searchman46 wrote: ↑Sat Mar 30, 2019 6:51 pm
Okay, I decided to play through some of your episode to help give you some feedback. Well, I don't I'm going to finish this. I've gotten to the Reznor fight, and that's where I gave up. Your bosses overall are lacking. Almost every boss area is the exact same in structure, flat. If more bosses took advantage of the arena more, then the bosses would certainly be way more interesting. To add further variety, some bosses could be character specific, making use of their individual abilities, like Link. I can clarify more if you want me too. You should also be patient, you shouldn't expect every person to play your episode. Furthermore, I'd suggest remaking most of your bosses and focus on those rather than adding more or making more boss rushes. If people see the quality in your project, then I'm sure you would garner more attention.
OK, I'll start making sloped boss arenas. Reznor is beatable, but he's hard.
could you rate the bosses though?
and Galacta Knight will be fought by Link
Sure, I could do a sort of review over your bosses. I'll go in order by the rooms the bosses appear in, and I'll try and a review within the next day.
Also, I suggest not just utilizing slopes in your battles, but also spikes, additional enemies, and other traps and npcs.
fine, next boss I revamp will use spikes.
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KBorg64
- Snifit

- Posts: 214
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Postby KBorg64 » Sun Mar 31, 2019 1:35 pm
All right, I already beat the first tier of bosses, so here you go.
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Tier 1:
Green Robirdo: Nothing special, it's just a bigger Birdo. It's not necessarily bad, but there's not much there. 3/10
Boom Boom: It's merely two Boom-Booms, one after another. Not much to say. 3.1/10
Bomb Bro: Simple Mouser boss, that's about it. There's also some graphical mistakes with the Bomb Bro is hit. His feet graphics appear floating above his head. 3/10
Birdo: Strange use of Larry, making him into a Birdo. Turning the spell in Birdo eggs doesn't work too well, though. They push the player and can get them stuck in the walls, then flung into the air back into the arena. I suggest making it so the player can stand on the eggs, but not touch the sides. This would be similar to the actually Birdo eggs. Fixing the issue with the eggs would improve this for sure. You can also try and make it so you can't jump on Birdo to deal damage. making the eggs more useful. My favorite boss of this tier, because the concept could work well with some minor tweaking. 3.5/10
Bigger Boo: This boss doesn't work too well. The Rinkas add a little challenge, sure, but even then the fight results in the player simply standing next to the throw block, facing the boo, and occasionally jumping. It'd be best if you remade the boss, or replaced it with another. My least liked boss of this tier. 2.2/10
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Overall tier score: 3/10
This tier, and the episode so far, is mainly the default bosses, with custom graphics and not much else added. Since this is your 5th boss rush, and I'm sure this rush has quite a few bosses, it feels like these were made with quantity over quality in mind. Whether that was your intention or not, that's how it feels. Many boss rushes end up like this, which is why I dislike boss rushes in general. I, and probably most people, could care less how many bosses your rush has, quality is what people are looking for. A good reference for you would be "Boom Boom Evolution", it uses one boss for every boss and makes them unique from each other. Though that episode involves custom code add to make the bosses more unique, you could still do the same with vanilla tools. All of your bosses need major improve, and I hope you can continue to improve each boss, making them more and more unique and distinct, instead of them being simple re-skins. Hopefully this review helped you a little, and I'll try and put out more reviews over each tier of bosses.
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sammerbro
- Nipper

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
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Contact:
Postby sammerbro » Sun Mar 31, 2019 2:49 pm
64searchman46 wrote: ↑Sun Mar 31, 2019 1:35 pm
All right, I already beat the first tier of bosses, so here you go.
--------
Tier 1:
Green Robirdo: Nothing special, it's just a bigger Birdo. It's not necessarily bad, but there's not much there. 3/10
Boom Boom: It's merely two Boom-Booms, one after another. Not much to say. 3.1/10
Bomb Bro: Simple Mouser boss, that's about it. There's also some graphical mistakes with the Bomb Bro is hit. His feet graphics appear floating above his head. 3/10
Birdo: Strange use of Larry, making him into a Birdo. Turning the spell in Birdo eggs doesn't work too well, though. They push the player and can get them stuck in the walls, then flung into the air back into the arena. I suggest making it so the player can stand on the eggs, but not touch the sides. This would be similar to the actually Birdo eggs. Fixing the issue with the eggs would improve this for sure. You can also try and make it so you can't jump on Birdo to deal damage. making the eggs more useful. My favorite boss of this tier, because the concept could work well with some minor tweaking. 3.5/10
Bigger Boo: This boss doesn't work too well. The Rinkas add a little challenge, sure, but even then the fight results in the player simply standing next to the throw block, facing the boo, and occasionally jumping. It'd be best if you remade the boss, or replaced it with another. My least liked boss of this tier. 2.2/10
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Overall tier score: 3/10
This tier, and the episode so far, is mainly the default bosses, with custom graphics and not much else added. Since this is your 5th boss rush, and I'm sure this rush has quite a few bosses, it feels like these were made with quantity over quality in mind. Whether that was your intention or not, that's how it feels. Many boss rushes end up like this, which is why I dislike boss rushes in general. I, and probably most people, could care less how many bosses your rush has, quality is what people are looking for. A good reference for you would be "Boom Boom Evolution", it uses one boss for every boss and makes them unique from each other. Though that episode involves custom code add to make the bosses more unique, you could still do the same with vanilla tools. All of your bosses need major improve, and I hope you can continue to improve each boss, making them more and more unique and distinct, instead of them being simple re-skins. Hopefully this review helped you a little, and I'll try and put out more reviews over each tier of bosses.
Birdo got a revamp. Bomb Bro will have spikes in the next demo.
well, it is the first tier. it's gotta be easy
the next tier starts with two easy bosses, then it will change. (like an SMB3 Bowser on a scrolling level and faster Ludwig with X-Level Warp)
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