The Kaban's Kingdom

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Kaban g x
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The Kaban's Kingdom

Postby Kaban g x » Tue Feb 19, 2019 11:56 am




I hadn't think in make this episode, after I made 5 levels I thought in an episode where you have to play as Luigi and find the missing esmerald and save Rosalina clearing more than 8 worlds.

All GFX are stolen, weren't make by me (the same applyes to the scripts.

Progress:
World 1: 100%
World 2: 100%
World 3: 100%
World 4: 100%
World 5: 100%
World 6: 88%
World 7: 1%
World 8: 0%
World 9: 0%


Image

Image

Image

Image

Cedur
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Re: The Kaban's Kingdom

Postby Cedur » Tue Feb 19, 2019 12:00 pm

You need to credit the authors of all graphics and scripts, or at least say where you got them from.

Eri7
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Re: The Kaban's Kingdom

Postby Eri7 » Tue Feb 19, 2019 1:22 pm

Why does the world map contain so many objects from different styles and colors, they clearly don't mix that well together.

TheNightingale
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Re: The Kaban's Kingdom

Postby TheNightingale » Tue Feb 19, 2019 2:06 pm

Eri7 wrote:
Tue Feb 19, 2019 1:22 pm
Why does the world map contain so many objects from different styles and colors, they clearly don't mix that well together.
In my opinion it doesn't look bad at all

Eri7
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Re: The Kaban's Kingdom

Postby Eri7 » Tue Feb 19, 2019 2:15 pm

VanillaDude wrote:
Tue Feb 19, 2019 2:06 pm
Eri7 wrote:
Tue Feb 19, 2019 1:22 pm
Why does the world map contain so many objects from different styles and colors, they clearly don't mix that well together.
In my opinion it doesn't look bad at all
Well its weird considering the smw big trees have bigger outlines and are way darker than everything else, the mushrooms also have a lot of black in it and the trees in the water have a cut-off. Also there is a lot of scenery which makes the world map look rather chaotic than organized.

squp
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Re: The Kaban's Kingdom

Postby squp » Mon Mar 04, 2019 12:13 pm

Eri7 wrote:
Tue Feb 19, 2019 1:22 pm
Why does the world map contain so many objects from different styles and colors, they clearly don't mix that well together.
Style-mixing isn't inherently bad. I think it all fits fine together, maybe with the exception of the SMW sign(The lack of texture compared to everything else makes it look kinda flat) and the forest screenshot. That one doesn't look great either.

FireyPaperMario
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Re: The Kaban's Kingdom

Postby FireyPaperMario » Tue Mar 05, 2019 6:27 pm

The plot of this SMBX episode sounds like something from a 2-D Sonic game. o_0

MegaDood
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Re: The Kaban's Kingdom

Postby MegaDood » Sat Mar 09, 2019 5:51 am

Honestly, the only thing I don't like are the mushrooms and SMW big trees. Other than that, I think it looks alright. Also, you can just experiment with different styles too. One mix of styles that people may think would look bad might turn out looking pretty good.

Marcus248
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Re: The Kaban's Kingdom

Postby Marcus248 » Sat Mar 09, 2019 10:03 pm

Woah... that world map looks pretty nice. I definitely agree with VanillaDude.

Eri7
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Re: The Kaban's Kingdom

Postby Eri7 » Thu Mar 21, 2019 7:38 pm

So any new updates on the project?

Cedur
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Re: The Kaban's Kingdom

Postby Cedur » Fri Mar 22, 2019 6:39 am

not expectable, consider the OP gone, like many 1-time posters


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