Kester's Pipe and Cactus GFX

Share and discuss custom SMBX graphics.

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KesterTank
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Kester's Pipe and Cactus GFX

Postby KesterTank » Mon Feb 18, 2019 1:22 am

So I just made my own custom pipe gfx along with my cactus.

These only work in SMBX 38A or 2.0 as they are in PNG instead of GIF.
Some of them require GFX expansion which is 38A only.


Images
Spoiler: show
Image
Image
Download: https://www.dropbox.com/s/fucfubs7dyev2 ... S.zip?dl=0

Make you sure you give credit to me.

MmmMario
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Re: Kester's Pipe and Cactus GFX

Postby MmmMario » Mon Feb 18, 2019 6:43 am

Where's the cactus?

FireyPaperMario
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Re: Kester's Pipe and Cactus GFX

Postby FireyPaperMario » Mon Feb 18, 2019 6:53 am

Question: Why both 1.4.4 & 2.0?

TheNightingale
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Re: Kester's Pipe and Cactus GFX

Postby TheNightingale » Mon Feb 18, 2019 7:37 am

FireyPaperMario wrote:
Mon Feb 18, 2019 6:53 am
Question: Why both 1.4.4 & 2.0?
Because they support PNG graphics, and 1.3 not I think

Eri7
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Re: Kester's Pipe and Cactus GFX

Postby Eri7 » Mon Feb 18, 2019 7:58 am

VanillaDude wrote:
Mon Feb 18, 2019 7:37 am
FireyPaperMario wrote:
Mon Feb 18, 2019 6:53 am
Question: Why both 1.4.4 & 2.0?
Because they support PNG graphics, and 1.3 not I think
Yep. The graphics look good however why didn't you add a screenshot of the cactus?

Murphmario
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Re: Kester's Pipe and Cactus GFX

Postby Murphmario » Mon Feb 18, 2019 9:16 am

Honestly I feel like the cactus could be a bit better in terms of shading. Also, why not split up the custom-colored pipes like you did with the SMB3 colored ones? That way, people who use SMBX2 can actually use them. These graphics are pretty good asides from those issues, however.

KesterTank
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Re: Kester's Pipe and Cactus GFX

Postby KesterTank » Mon Feb 18, 2019 9:39 am

Yeah I forgot to screenshot my cactus GFX probs next update
next update will get more new palettes on both of these pipes styles and maybe pipe extension (mini pipes, curves, etc.)

Added in 16 minutes 14 seconds:
Murphmario wrote:
Mon Feb 18, 2019 9:16 am
Honestly I feel like the cactus could be a bit better in terms of shading. Also, why not split up the custom-colored pipes as you did with the SMB3 colored ones? That way, people who use SMBX2 can actually use them. These graphics are pretty good asides from those issues, however.
Might do that as well but was kinda lazy to do that but you won't get some of the new palettes that will come in.

Added in 4 minutes 30 seconds:
Eri7 wrote:
Mon Feb 18, 2019 7:58 am
VanillaDude wrote:
Mon Feb 18, 2019 7:37 am
FireyPaperMario wrote:
Mon Feb 18, 2019 6:53 am
Question: Why both 1.4.4 & 2.0?
Because they support PNG graphics, and 1.3 not I think
Yep. The graphics look good however why didn't you add a screenshot of the cactus?
I just forgot to do it btw it will edit it if I release more content in this gfx which would be more recolors on both styles, an expansion which may feature pipe curves, mini pipes, mega pipes etc and maybe make a pipe block.

Murphmario
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Re: Kester's Pipe and Cactus GFX

Postby Murphmario » Mon Feb 18, 2019 10:17 am

KesterTank wrote:
Mon Feb 18, 2019 10:00 am
Murphmario wrote:
Mon Feb 18, 2019 9:16 am
Honestly I feel like the cactus could be a bit better in terms of shading. Also, why not split up the custom-colored pipes as you did with the SMB3 colored ones? That way, people who use SMBX2 can actually use them. These graphics are pretty good asides from those issues, however.
Might do that as well but was kinda lazy to do that but you won't get some of the new palettes that will come in.
That makes sense, considering there's a block limit. Besides, I might be able to convert said graphics myself anyways, so it's not a big issue.


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