Rosalina's Satellite (RESTARTING!)

Share your work-in-progress SMBX episode or browse and support others'.

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ThePieSkyHigh
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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Fri Feb 08, 2019 7:37 pm

Well 1.3.0.1 was my hometown anyhow 8-)

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby TheNightingale » Mon Feb 11, 2019 10:56 pm

Image
(Wow!) This is the second mission of the first galaxy. It's a mini-challenge similar to SM64, where you will have to collect 7 red coins to get the star (remember, the SMB2 exit doesn't do anything)

(*Replacing the previous screenshot similar to this one*)

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby erkyp3rky » Mon Feb 11, 2019 11:40 pm

VanillaDude wrote:
Mon Feb 11, 2019 10:56 pm
Image
(Wow!) This is the second mission of the first galaxy. It's a mini-challenge similar to SM64, where you will have to collect 7 red coins to get the star (remember, the SMB2 exit doesn't do anything)

(*Replacing the previous screenshot similar to this one*)
The graphics are really nice, and you’ve used them well.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby Eri7 » Tue Feb 12, 2019 4:23 am

TheLoafLord wrote:
Mon Feb 11, 2019 11:40 pm
VanillaDude wrote:
Mon Feb 11, 2019 10:56 pm
Image
(Wow!) This is the second mission of the first galaxy. It's a mini-challenge similar to SM64, where you will have to collect 7 red coins to get the star (remember, the SMB2 exit doesn't do anything)

(*Replacing the previous screenshot similar to this one*)
The graphics are really nice, and you’ve used them well.
I think the hill bgos look weird when placed on slopes or on tight spots.

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Re: Rosalina's Satellite

Postby KateBulka » Tue Feb 12, 2019 6:28 am

Levels (judging by screenshots) look a bit boring honestly. There's nearly nothing that makes gameplay more varied, and in conclusion every galaxy is nearly the same, just different in environment and that's it.

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Re: Rosalina's Satellite

Postby TheNightingale » Tue Feb 12, 2019 8:09 am

Chorpe wrote:
Tue Feb 12, 2019 6:28 am
Levels (judging by screenshots) look a bit boring honestly. There's nearly nothing that makes gameplay more varied, and in conclusion every galaxy is nearly the same, just different in environment and that's it.
Remember, I have only two galaxies for now (this one and the sky hills) and I try to make a different evironment for each one. The rest of the screenshots are the bonus levels, which don't have a real objective so these can be a little bit boring.

I accept suggestions if you want to give me some idea anyways

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Re: Rosalina's Satellite

Postby KateBulka » Tue Feb 12, 2019 8:43 am

VanillaDude wrote:
Tue Feb 12, 2019 8:09 am
Chorpe wrote:
Tue Feb 12, 2019 6:28 am
Levels (judging by screenshots) look a bit boring honestly. There's nearly nothing that makes gameplay more varied, and in conclusion every galaxy is nearly the same, just different in environment and that's it.
Remember, I have only two galaxies for now (this one and the sky hills) and I try to make a different evironment for each one. The rest of the screenshots are the bonus levels, which don't have a real objective so these can be a little bit boring.

I accept suggestions if you want to give me some idea anyways
Yeah, two galaxies, and both are nearly the same in gameplay as it seems. And do you only focus on evironment?

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Re: Rosalina's Satellite

Postby TheNightingale » Tue Feb 12, 2019 9:26 am

Chorpe wrote:
Tue Feb 12, 2019 8:43 am
VanillaDude wrote:
Tue Feb 12, 2019 8:09 am
Chorpe wrote:
Tue Feb 12, 2019 6:28 am
Levels (judging by screenshots) look a bit boring honestly. There's nearly nothing that makes gameplay more varied, and in conclusion every galaxy is nearly the same, just different in environment and that's it.
Remember, I have only two galaxies for now (this one and the sky hills) and I try to make a different evironment for each one. The rest of the screenshots are the bonus levels, which don't have a real objective so these can be a little bit boring.

I accept suggestions if you want to give me some idea anyways
Yeah, two galaxies, and both are nearly the same in gameplay as it seems. And do you only focus on evironment?
It won't be always the same gameplay, in the next missions I will make more objectives (like minigames and other stuff). And remember that each galaxy has a boss, too.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby TheNightingale » Tue Feb 12, 2019 9:02 pm

Image
This may look easy. There will be another section more challenging than this though.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby ThePieSkyHigh » Tue Feb 12, 2019 10:01 pm

VanillaDude wrote:
Tue Feb 12, 2019 9:02 pm
Image
This may look easy. There will be another section more challenging than this though.
I got dizzy

You call that easy??

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Re: Rosalina's Satellite

Postby Cedur » Wed Feb 13, 2019 3:17 am

It just looks dizzy from the size of the screenshot. But how do you get on top? (is walljump active?)

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Re: Rosalina's Satellite

Postby TheNightingale » Wed Feb 13, 2019 12:42 pm

Cedur wrote:
Wed Feb 13, 2019 3:17 am
It just looks dizzy from the size of the screenshot. But how do you get on top? (is walljump active?)
On the first jump you should disable the switch and use the spring. To get on the higher plarforms you will have to jump to the blue ground and jump with the noteblocks.

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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Wed Feb 13, 2019 1:29 pm

Wall jump?

Is that a thing now?

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Re: Rosalina's Satellite

Postby Cedur » Wed Feb 13, 2019 1:36 pm

No I guess. There's a spring that I didn't see at first.

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Re: Rosalina's Satellite

Postby Eri7 » Wed Feb 13, 2019 2:28 pm

ThePieSkyHigh wrote:
Wed Feb 13, 2019 1:29 pm
Wall jump?

Is that a thing now?
Well in 2.0, iirc pixelpest made a script for walljumping and in 38A, walljump is a vanilla feature that can be turned on/off.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby TheNightingale » Wed Feb 13, 2019 5:31 pm

ThePieSkyHigh wrote:
Tue Feb 12, 2019 10:01 pm
VanillaDude wrote:
Tue Feb 12, 2019 9:02 pm
Image
This may look easy. There will be another section more challenging than this though.
I got dizzy

You call that easy??
That rhymed :P

Well it's easy... At least for me.

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Re: Rosalina's Satellite (NEW SCREENSHOT!)

Postby Eri7 » Wed Feb 13, 2019 6:21 pm

VanillaDude wrote:
Wed Feb 13, 2019 5:31 pm
ThePieSkyHigh wrote:
Tue Feb 12, 2019 10:01 pm
VanillaDude wrote:
Tue Feb 12, 2019 9:02 pm
Image
This may look easy. There will be another section more challenging than this though.
I got dizzy

You call that easy??
That rhymed :P

Well it's easy... At least for me.
Of course it will be easy for you, you are the creator of the level after all but you have to design levels in mind that other players will play them and you have to know how would they play your levels as it helps with designing well made levels, the big difference is that you know your level very well and they don't.

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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Wed Feb 13, 2019 10:21 pm

Eri7 wrote:
Wed Feb 13, 2019 2:28 pm
ThePieSkyHigh wrote:
Wed Feb 13, 2019 1:29 pm
Wall jump?

Is that a thing now?
Well in 2.0, iirc pixelpest made a script for walljumping and in 38A, walljump is a vanilla feature that can be turned on/off.
Oh, does it have an animation too or is it just like literally jumping off walls

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Re: Rosalina's Satellite

Postby ElectriKong » Thu Feb 14, 2019 1:59 am

ThePieSkyHigh wrote:
Wed Feb 13, 2019 10:21 pm
Eri7 wrote:
Wed Feb 13, 2019 2:28 pm
ThePieSkyHigh wrote:
Wed Feb 13, 2019 1:29 pm
Wall jump?

Is that a thing now?
Well in 2.0, iirc pixelpest made a script for walljumping and in 38A, walljump is a vanilla feature that can be turned on/off.
Oh, does it have an animation too or is it just like literally jumping off walls
Pretty sure it is just jumping off walls, a special animation is not really necessary for the GFX styles commonly used when making SMBX levels and episodes.

But the episode is being made in SMBX 1.3 now due to issues VanillaDude is having with SMBX2, and he probably won't make the episode 38A either.

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Re: Rosalina's Satellite

Postby ThePieSkyHigh » Thu Feb 14, 2019 2:04 pm

Electriking wrote:
Thu Feb 14, 2019 1:59 am
ThePieSkyHigh wrote:
Wed Feb 13, 2019 10:21 pm
Eri7 wrote:
Wed Feb 13, 2019 2:28 pm


Well in 2.0, iirc pixelpest made a script for walljumping and in 38A, walljump is a vanilla feature that can be turned on/off.
Oh, does it have an animation too or is it just like literally jumping off walls
Pretty sure it is just jumping off walls, a special animation is not really necessary for the GFX styles commonly used when making SMBX levels and episodes.

But the episode is being made in SMBX 1.3 now due to issues VanillaDude is having with SMBX2, and he probably won't make the episode 38A either.
38A Isn't even used for making episodes too much, it isn't even an official SMBX version, it's weird.....
And since 1.3 is compatible with 2.0, (and imo more people use 1.3) it's not bad :|


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