Share your work-in-progress SMBX episode or browse and support others'.
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ThePieSkyHigh
- Eerie

- Posts: 755
- Joined: Fri Jun 15, 2018 3:03 pm
- Flair: eat trash, die fast
Postby ThePieSkyHigh » Thu Jan 24, 2019 12:46 pm
Awesome is my option, I would be very happy playing this
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TheNightingale
- Van De Graf

- Posts: 1980
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Postby TheNightingale » Thu Jan 24, 2019 1:42 pm
ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 12:46 pm
Awesome is my option, I would be very happy playing this
Thanks!
I won't vote for any of the options, just I will see what others think 
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Baltic
- Hoopster

- Posts: 42
- Joined: Tue Nov 07, 2017 2:27 pm
- Flair: Baltic
- Pronouns: She/Her
Postby Baltic » Thu Jan 24, 2019 2:42 pm
PopYoshi wrote: ↑Wed Jan 16, 2019 1:46 pm
You should make the colors of the beach tileset less bright, it hurted my eyes when I saw it
It hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
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TheNightingale
- Van De Graf

- Posts: 1980
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Postby TheNightingale » Thu Jan 24, 2019 3:08 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pm
PopYoshi wrote: ↑Wed Jan 16, 2019 1:46 pm
You should make the colors of the beach tileset less bright, it hurted my eyes when I saw it
It hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
That tileset was previously replaced for the default one, I had very bright graphics on that level lol
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ThePieSkyHigh
- Eerie

- Posts: 755
- Joined: Fri Jun 15, 2018 3:03 pm
- Flair: eat trash, die fast
Postby ThePieSkyHigh » Thu Jan 24, 2019 4:01 pm
yeeeeeeeeeeeeeeee I'M back on my laptop!!!
so I can help you a bit!
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Contact:
Postby TheNightingale » Thu Jan 24, 2019 4:13 pm
ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 4:01 pm
yeeeeeeeeeeeeeeee I'M back on my laptop!!!
so I can help you a bit!
Ok, read my last PM then
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Baltic
- Hoopster

- Posts: 42
- Joined: Tue Nov 07, 2017 2:27 pm
- Flair: Baltic
- Pronouns: She/Her
Postby Baltic » Thu Jan 24, 2019 4:35 pm
VanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pm
PopYoshi wrote: ↑Wed Jan 16, 2019 1:46 pm
You should make the colors of the beach tileset less bright, it hurted my eyes when I saw it
It hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
That tileset was previously replaced for the default one, I had very bright graphics on that level lol
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itself
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Postby TheNightingale » Thu Jan 24, 2019 4:50 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pm
VanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 2:42 pm
It hurt a little for me too. But I like the vibrancy of every locale so far if i'm honest.
That tileset was previously replaced for the default one, I had very bright graphics on that level lol
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itself
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
Sorry but... What do you mean by vibes?
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Baltic
- Hoopster

- Posts: 42
- Joined: Tue Nov 07, 2017 2:27 pm
- Flair: Baltic
- Pronouns: She/Her
Postby Baltic » Thu Jan 24, 2019 4:55 pm
VanillaDude wrote: ↑Thu Jan 24, 2019 4:50 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pm
VanillaDude wrote: ↑Thu Jan 24, 2019 3:08 pm
That tileset was previously replaced for the default one, I had very bright graphics on that level lol
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itself
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
Sorry but... What do you mean by vibes?
Y'know...? The feel for what the episode is gonna be like?
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
- Pronouns: he/him
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Contact:
Postby TheNightingale » Thu Jan 24, 2019 4:58 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 4:55 pm
VanillaDude wrote: ↑Thu Jan 24, 2019 4:50 pm
KingXanderYT wrote: ↑Thu Jan 24, 2019 4:35 pm
We I still like the look and aesthetic of the level. Beach levels in my opinion SHOULD be bright and strong and cheery! Grass levels should be cozy and easy to get a grasp on. Desert levels should make me wanna get an ice cream and enjoy the Ice levels (Which should remind me of christmas). Jungle levels should make me wanna think about how to get around an obstacle and canyon levels can die (lol jk). Alright jk but canyon levels should have lots of rails and cloud levels should be chaotic. And lava levels should be hell itself
But yeah sorry for the rant. Seriously tho I love the vibes you're going for!
Sorry but... What do you mean by vibes?
Y'know...? The feel for what the episode is gonna be like?
I didn't know that was called 'vibes' too. Well thanks!
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ThePieSkyHigh
- Eerie

- Posts: 755
- Joined: Fri Jun 15, 2018 3:03 pm
- Flair: eat trash, die fast
Postby ThePieSkyHigh » Thu Jan 24, 2019 11:10 pm
Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
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LGLMAKING
- Chain Chomp

- Posts: 342
- Joined: Mon Jun 18, 2018 7:28 am
- Flair: fish
- Pronouns: girlie!!
Postby LGLMAKING » Fri Jan 25, 2019 1:16 am
VanillaDude wrote: ↑Thu Jan 24, 2019 10:30 am
LGLMAKING wrote: ↑Thu Jan 24, 2019 9:44 am
VanillaDude wrote: ↑Thu Jan 24, 2019 8:47 am
Because the players shall complete the missions in order and in my opinion the world map is better for that, otherwise I think I will be almost stealing the NSMGX style since I'm using the same Course Select song.
What do you mean by dotted lines?
PD: I already finished the first mission, the only thing that is missing is the pull star whch will lead to the world map to unlock the next mission. Any thoughts on how to use it in SMBX?
There is a kind of path usually used when creating paths across seas. It looks like a series of dots.
That pull star is just for the looks. Request the bgo and place an instant warp over it.
Ok, here's an updated screenshot:
And thanks for the thing of the pull star, it's easier than I thought
Also I guess that the bosses would be something like a custom NPC with generators of projectiles around, right?
PD: Sorry for the cursor in the screenshot XD
Those screenshots look much better indeed. Are the red missions bosses? I suggest to make them yellow and show missions with a secret star with a red level tile.
You can let me do the bosses. It is one thing I excell at.
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Contact:
Postby TheNightingale » Fri Jan 25, 2019 9:11 am
LGLMAKING wrote: ↑Fri Jan 25, 2019 1:29 am
VanillaDude wrote: ↑Thu Jan 24, 2019 10:30 am
LGLMAKING wrote: ↑Thu Jan 24, 2019 9:44 am
There is a kind of path usually used when creating paths across seas. It looks like a series of dots.
That pull star is just for the looks. Request the bgo and place an instant warp over it.
Ok, here's an updated screenshot:
And thanks for the thing of the pull star, it's easier than I thought
Also I guess that the bosses would be something like a custom NPC with generators of projectiles around, right?
PD: Sorry for the cursor in the screenshot XD
Those screenshots look much better indeed. Are the red missions bosses? I suggest to make them yellow and show missions with a secret star with a red level tile.
You can let me do the bosses. It is one thing I excell at.
Well, the only missions with a star are the bosses, just in the others you should complete the objectives to unlock the pull star, so I will place the red level tile only on the bosses.
Ok, if you are willing to make them, just send me a level with the boss, and the layout of the zone. Just use custom GFX for the boss, I will take care of the rest.
ThePieSkyHigh wrote:Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
You have the reason lol
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Postby Eri7 » Fri Jan 25, 2019 10:35 am
ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pm
Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
He reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...
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LGLMAKING
- Chain Chomp

- Posts: 342
- Joined: Mon Jun 18, 2018 7:28 am
- Flair: fish
- Pronouns: girlie!!
Postby LGLMAKING » Fri Jan 25, 2019 12:41 pm
Eri7 wrote: ↑Fri Jan 25, 2019 10:35 am
ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pm
Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
He reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...
Sorry, I am not an official team member of his team (yet (I think)). I will continue this on PM
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Contact:
Postby Eri7 » Fri Jan 25, 2019 1:14 pm
LGLMAKING wrote: ↑Fri Jan 25, 2019 12:41 pm
Eri7 wrote: ↑Fri Jan 25, 2019 10:35 am
ThePieSkyHigh wrote: ↑Thu Jan 24, 2019 11:10 pm
Welcome to 'merica.
Also you reached 50 posts REALLY fast, guess your really famous! I hope you can make it and not freak out thinking the project is too big
He reached 50 posts because you guys are having a discussion that can easily go on PM, if i had this kind of discussion with all of my team members(not even most of the people who support me and talk with me about my project), the posts of my project's topic will be over 1000 for sure considering how active i am and how often they respond to my messages...
Sorry, I am not an official team member of his team (yet (I think)). I will continue this on PM
Its not really about only team members, if someone has a lot of questions, it will be better if he asks them in one or two posts, if not, then on PMs as its easier to communicate or even use Discord or Skype or anything else to chat about it.
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Contact:
Postby TheNightingale » Fri Jan 25, 2019 3:54 pm
New screenshot!!!
DELETED SCREENSHOT
This is from the first mission of the second galaxy (I have not finished the first yet but I started this one to release screenshots often) and its objective is collect 3 silver stars.
Added in 55 minutes 57 seconds:
There's a new list of team members in the main post, and I'm looking for beta testers. If you are interested, send me a private message!
Last edited by TheNightingale on Wed Mar 13, 2019 4:23 pm, edited 1 time in total.
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Cedur
- Link

- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Fri Jan 25, 2019 5:14 pm
This might be my next quest after SMN and NeoSMWX, so why not go for it soon
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
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Postby TheNightingale » Fri Jan 25, 2019 6:12 pm
Cedur wrote: ↑Fri Jan 25, 2019 5:14 pm
This might be my next quest after SMN and NeoSMWX, so why not go for it soon
Thanks! Then I will await for you.
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
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Contact:
Postby TheNightingale » Fri Jan 25, 2019 11:36 pm
The first demo is released! Check the main post! It has a world map will all the bonus levels that will be in each room of the satellite.
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