LunaDLL need some help?

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LunaDLL need some help?

Postby Marina » Tue Jun 03, 2014 12:56 pm

Does anybody know how time freezing (à la green P-Switch) works? Because I'm trying to do a level involving time freezing at the moment, and I'm having some problems with the code

For example at the moment I'm trying to figure out how to get time to freeze when the player jumps. I guess the code would look something like this, but setting the value of 0x00B2C8B4 (which is stated in the command files to be the P Switch time freezer effect) to 1 doesn't seem to do anything
Spoiler: show
#0
OnInput,0,6,1,1000,0,0
#END

#1000
MemAssign,0x00B2C8B4,1,0,0,0,w
#END
Anyone know how this works?

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