Minion's Misfortune: Koopa Konquest (update! - 01/05/21)

Share your work-in-progress SMBX episode or browse and support others'.

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AirShip
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Minion's Misfortune: Koopa Konquest (update! - 01/05/21)

Postby AirShip » Sat Sep 22, 2018 1:01 am

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Minion's Misfortune: Koopa Konquest is a simple episode that I'm doing for SMBX2, not much spectacular, but too not below average, a simply episode.

GIFs (outdated):

Spoiler: show

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Images and gifs may differ from final version.

Credits:
AirShip - Level Design
AirShip, Valtteri, TheCrazyBlueMonkey, Squishy Rex, Mike & Mit - GFXs
Vinny/PedroOCX, 8luestorm, Ochefe/TheBoss, MrDoubleA & Enjl - Coding/Lunalua

For now, that is all i have, feel free to commenting anything!

Abayo!

Spoiler: show

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Last edited by AirShip on Fri Dec 09, 2022 6:26 pm, edited 25 times in total.

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Re: Minion's Misfortune: Koopa Konquest

Postby PopYoshi » Sat Sep 22, 2018 1:39 am

This is beautiful in every sense

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Re: Minion's Misfortune: Koopa Konquest

Postby KesterTank » Mon Oct 08, 2018 9:25 am

Damn this is pretty good.

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Re: Minion's Misfortune: Koopa Konquest

Postby Cedur » Mon Oct 08, 2018 9:31 am

Anything to tell us about after two weeks?

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Re: Minion's Misfortune: Koopa Konquest

Postby Eri7 » Mon Oct 08, 2018 9:59 am

The project looks cool , i like how you have mixed the different styles of graphics and made the levels look visually appealing , also the main character isn't mario so this is interesting and i see that there has been a lot of progress done on this project so this makes me excited to play it when its done. Good job!

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Re: Minion's Misfortune: Koopa Konquest

Postby Gremonow » Mon Oct 08, 2018 3:44 pm

Nice nice, I like it...
Any new progress? I'd like to try it out as soon as possible. Keep up the good work!

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Re: Minion's Misfortune: Koopa Konquest

Postby AirShip » Mon Oct 08, 2018 4:15 pm

Cedur wrote:Anything to tell us about after two weeks?
Gremonow wrote: Nice nice, I like it...
Any new progress? I'd like to try it out as soon as possible. Keep up the good work!
I finished some levels and are making various sprites for the episode.

Here;
Spoiler: show
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I will post a demo with 3-4 levels after too, I only need finish some things before.

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby AirShip » Sun Oct 28, 2018 9:42 pm

Update Time!
- Added new screenshots and removed/fixed some others
- Updated the progress list
- Recruiting 2 more beta testers


I are currently working in the playable sprites, the koopa:
Image

Don't worry, those probably not will be the final versions.

I too added a poll to decide he name.

[/updateend]

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby Mr Boboo » Tue Oct 30, 2018 7:55 pm

Some of the screenshots look pretty plain, but as a whole it looks pretty promising! The graphics are very nice and it looks like there's some fun challenge in each screen.

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby AirShip » Wed Oct 31, 2018 2:43 pm

Mr Boboo wrote:
Tue Oct 30, 2018 7:55 pm
Some of the screenshots look pretty plain, but as a whole it looks pretty promising! The graphics are very nice and it looks like there's some fun challenge in each screen.
I'm not much fan of fill the whole level with bgos or coins, sometimes, the empty space is a type of fill/decoration.


btw, to use coins for fill empty space is the worst decision, this just make the player gain various 1-up unnecessary.

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby Marcus248 » Tue Feb 26, 2019 8:50 am

This project looks pretty neat. The screenshots provided are looking good, and I can see you've progressed pretty far with this project. Can't wait to play when it's done!

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby KBorg64 » Fri Mar 15, 2019 7:49 pm

I am really digging the style of this episode! It's also great to see a Koopa as the player character, and my favorite of your koopa designs so far is the third one. Relating to what was said in an earlier comment, about there being a little too much empty space in the screenshots, I'd say that the space is filled up as it is. Having the name for the koopa as Samuel L. Jackson would hilarious too! Maybe he could be Samuel L. Koopson. Anyway great work so far, can't wait to see more!

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby MegaDood » Sat Mar 16, 2019 4:00 am

So you play as a Koopa and fight other Koopas? Nice. Also the project looks pretty good too.

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby UnderscoreFyreNova » Fri Sep 20, 2019 1:56 am

This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby TheNightingale » Fri Sep 20, 2019 7:11 am

skyhighway wrote:
Fri Sep 20, 2019 1:56 am
This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.
Yes it's meant to play on it. But why don't you tolerate playing that version?

Also thanks for quoting me in your signature lol

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby Troopa Koopa321 » Fri Sep 20, 2019 2:35 pm

Looks pretty interesting. You sure do like piranha plants though....

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby UnderscoreFyreNova » Fri Sep 20, 2019 4:25 pm

Scroll wrote:
Fri Sep 20, 2019 7:11 am
skyhighway wrote:
Fri Sep 20, 2019 1:56 am
This is stunning. I would actually tolerate playing SMBX2 if it meant playing this beauty.
Yes it's meant to play on it. But why don't you tolerate playing that version?

Also thanks for quoting me in your signature lol
I dunno what's up with 2.0's physics, but Mario and the gang just feel heavier. For example, look at Smash Bros. Imagine being a Mario main, and being used to his jump height, weight, et cetera. Now, imagine that Uncle N releases a patch. At first, everything seems fine, but as soon as you choose your main man, the Big M, the infamous ex-plumber, something hits you. They increased Mario's weight. Alot. You try and adapt to Mario's new weight, but no matter how hard you try, you lose match after match after match. Then, you hear that there's a fan-made server that replicates all the good, while booting the bad. You load it up, select your main man, and go onto Final Destination. It'sbliss.

Now take this hypothetical, and put it in the view of someone who's just upgrading from 1.3.0.1. That's how I feel.


no probs, lmao

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Re: Minion's Misfortune: Koopa Konquest (update 10/28)

Postby Cedur » Sat Sep 21, 2019 7:04 am

I have no idea where this is coming from, the physics of 2.0 and 1.3.0.1 are absolutely the same

OTHER THAN 1.4

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Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Postby AirShip » Wed Oct 16, 2019 9:24 am

Hello Paisanos!

It's been a long time since I posted an update here ...
Pretty much a year, actually.

So, the project is not abandoned, nor is it forgotten, I work on it every day, practically.

In my last update, I was trying to create the playeble gfxs, but I failed, so I decided to use sprites from other artists, and here is the result:
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I also updated several levels whose I was not happy with the result, here:
Spoiler: show

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I also decided the story of the episode, it will be simple, however, effective.

That's all for now, I swear I'll try to post more periodic updates.

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Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Postby Emral » Wed Oct 16, 2019 1:33 pm

that's some of that good-good


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