Share anything artistic that you've made, like short stories, drawings, and music.
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Sat Sep 01, 2018 8:15 am
Whatcha think of my progress of SEGA Mega Drive style custom Luigi sprites so far? *
*I'll allow any criticism as long as they're not anything related to "These sprites suck! Quit the community!!!!" or "BEST SPRITES EVER!!!!!!"
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Sat Sep 01, 2018 9:09 am
MarioRPGExpert93 wrote: ↑Sat Sep 01, 2018 8:15 am
Whatcha think of my progress of SEGA Mega Drive style custom Luigi sprites so far? *
*I'll allow any criticism as long as they're not anything related to "These sprites suck! Quit the community!!!!" or "BEST SPRITES EVER!!!!!!"
I loved that death effect
Can't wait to see the big one
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Sep 01, 2018 9:28 am
MarioRPGExpert93 wrote: ↑Sat Sep 01, 2018 8:15 am
Whatcha think of my progress of SEGA Mega Drive style custom Luigi sprites so far? *
*I'll allow any criticism as long as they're not anything related to "These sprites suck! Quit the community!!!!" or "BEST SPRITES EVER!!!!!!"
They look okay so far. At a glance the arm on the third sprite from the left looks awkward, and the same issue with a strange looking straightened arm is present on a few other sprites as well. I also think that the first sprite from the left where Luigi is facing backwards does not need shading at the top of the hat (likewise with the climbing sprites). On the swimming sprites the chest also protrudes way top far imo
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Contact:
Postby FireyPaperMario » Sat Sep 01, 2018 2:16 pm
PopYoshi wrote: ↑Sat Sep 01, 2018 9:09 am
MarioRPGExpert93 wrote: ↑Sat Sep 01, 2018 8:15 am
Whatcha think of my progress of SEGA Mega Drive style custom Luigi sprites so far? *
*I'll allow any criticism as long as they're not anything related to "These sprites suck! Quit the community!!!!" or "BEST SPRITES EVER!!!!!!"
I loved that death effect
Can't wait to see the big one
Thanks, I was trying to make the death effect very cartoon-like! 
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 05, 2018 3:04 am
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FireyPaperMario
- Toad

- Posts: 6206
- Joined: Sat Sep 27, 2014 1:39 pm
- Flair: 90's kid born in late 1993 ^_^"
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Postby FireyPaperMario » Wed Sep 05, 2018 6:15 am
PROX wrote: ↑Wed Sep 05, 2018 3:04 am
Let's try something new:
Did you take notes from Wario Land 4?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Sep 05, 2018 6:32 am
MarioRPGExpert93 wrote: ↑Wed Sep 05, 2018 6:15 am
PROX wrote: ↑Wed Sep 05, 2018 3:04 am
Let's try something new:
Did you take notes from Wario Land 4?
maybe o.o
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Sep 06, 2018 12:30 am
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IAmPlayer
- Volcano Lotus

- Posts: 560
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- Flair: I'm a hellspawn.
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Postby IAmPlayer » Fri Sep 07, 2018 6:47 pm
A new progress on my Unusual Tilesets, here is the Unusual Cave tileset. BGOs coming soon.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Sep 08, 2018 6:56 am
What's so unusual about it? Looks pretty usual to me. I like it. The only weird thing I see (which is something I noticed in your gfx thread as well) is that the pipe's top pieces are shaded really weirdly.
Notice how the shading in SMB3 serves to illustrate how a 3D pipe would look from the side.
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IAmPlayer
- Volcano Lotus

- Posts: 560
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Postby IAmPlayer » Sat Sep 08, 2018 12:25 pm
Enjl wrote: ↑Sat Sep 08, 2018 6:56 am
What's so unusual about it? Looks pretty usual to me.
The unusual thing about my tilesets are the BGOs. They look pretty weird. Like the trees are weird, and in the cave one, the mushrooms are weird.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Sep 09, 2018 2:00 am
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IAmPlayer
- Volcano Lotus

- Posts: 560
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Postby IAmPlayer » Sun Sep 09, 2018 3:00 am
PROX wrote: ↑Sun Sep 09, 2018 2:00 am
More things:
That looks cool for Wario's castle.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Sep 14, 2018 1:57 am
A lot of complicated stuff completed in this tileset:
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
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Postby Taycamgame » Fri Sep 14, 2018 2:18 pm
For something as detailed and amazing as this, you sure do work fast!
I'd love to see more like this in the future. This one looks like it could be really useful!
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Proxy
- Shy Guy

- Posts: 9
- Joined: Fri Aug 31, 2018 8:56 am
Postby Proxy » Sat Sep 15, 2018 6:05 am
It has been a while, so I practice my very own pixel skills.
To start with something, I challenged myself by increasing the readability of the message font. I chose the grey scale to get my feeling for light and shadow back. Colors are not important yet.
the original font just recolored to fit: show
It took me quite some time to get a hang of it. It wasn't even the full alphabet.
After having the whole piece finished, I was getting curious and decreased the letters height even further.
I am still not happy. I haven't managed to make the letters pop yet. Experiments of playing with the background helped neither.
Well I do like the second the most so far.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Sep 15, 2018 11:08 pm
Proxy wrote: ↑Sat Sep 15, 2018 6:05 am
It has been a while, so I practice my very own pixel skills.
To start with something, I challenged myself by increasing the readability of the message font. I chose the grey scale to get my feeling for light and shadow back. Colors are not important yet.
the original font just recolored to fit: show
It took me quite some time to get a hang of it. It wasn't even the full alphabet.
After having the whole piece finished, I was getting curious and decreased the letters height even further.
I am still not happy. I haven't managed to make the letters pop yet. Experiments of playing with the background helped neither.
Well I do like the second the most so far.
oh wow, I have a twin xD Anyway, this font looks really good compared to the original. Original is fine, but this is definitely more pleasant to look at imo. Although, the "l" looks kinda weird.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
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Postby Taycamgame » Sun Sep 16, 2018 10:07 am
Proxy wrote: ↑Sat Sep 15, 2018 6:05 am
It has been a while, so I practice my very own pixel skills.
To start with something, I challenged myself by increasing the readability of the message font. I chose the grey scale to get my feeling for light and shadow back. Colors are not important yet.
the original font just recolored to fit: show
It took me quite some time to get a hang of it. It wasn't even the full alphabet.
After having the whole piece finished, I was getting curious and decreased the letters height even further.
I am still not happy. I haven't managed to make the letters pop yet. Experiments of playing with the background helped neither.
Well I do like the second the most so far.
I do like the first redesign more, mainly because it feels more natural and less "cramped" than the second one.
I dislike the "i" however, because to me it looks like the number 1 with a dot on the top of it (when you notice that, it doesn't look much like an "i" anymore). The rest of the letters look fine, but maybe the overhang on the t and the h should be removed because it just looks like the pixels have been shifted to the left.
Other than this, i really do like this font, and it is definitely more readable than the original. I'd have to see this get used in-game to see how well it fits though, but i think you did a great job.
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Proxy
- Shy Guy

- Posts: 9
- Joined: Fri Aug 31, 2018 8:56 am
Postby Proxy » Mon Sep 17, 2018 9:02 am
Thank you very much that you have lent me your eyes.
Nice to meet you, @PROX.
The first time, I became aware of your letters, it hadn't the same effect on me. It is more likely that things we have in common are limited. I enjoyed your artwork, which I have seen so far during my studies and research.
So 'Proxy' is my second part of my pen name. I do mostly accessibility stuff.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Sep 20, 2018 6:35 am
Portraits added will be in a custom background later, but I'll probably import them into bgos too.
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