SMBX2 (2.0 Beta 3)

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Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Sep 03, 2018 4:20 pm

TheTrueMarioMaster wrote:
Mon Sep 03, 2018 3:47 pm
Enjl wrote:
Mon Sep 03, 2018 5:43 am
Snowy_Desert wrote:
Sun Sep 02, 2018 9:02 pm
What Happened To The Battle Levels?
Beta 5. I got big plans for them but we can't make them happen yet.
Thought Beta 5 was just going to be a character update with some extra features add
Beta 5 will be when multiplayer will be fully functional with all characters. Battle mode just so happens to be a mode where you might wanna use different characters, so when the technical side is taken care of, I can make my ideas for it happen.

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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Mon Sep 03, 2018 4:25 pm

So I am not the only one with plans for them. Can not wait to see what your plans are.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Sep 03, 2018 4:45 pm

MECHDRAGON777 wrote:
Mon Sep 03, 2018 4:25 pm
So I am not the only one with plans for them. Can not wait to see what your plans are.
I forget if you were there when I talked about it several times on codehaus. Basically
-best of n matches options
-ways to customise the randomizer level selection
-randomize characters per round option, also with a customisable blacklist
-lives count customisation
-tournament mode

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Re: SMBX2 (2.0 Beta 3)

Postby MustardCake » Mon Sep 03, 2018 5:45 pm

Will it have an Online Battle Mode?

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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Mon Sep 03, 2018 5:54 pm

Enjl wrote:
Mon Sep 03, 2018 4:45 pm
MECHDRAGON777 wrote:
Mon Sep 03, 2018 4:25 pm
So I am not the only one with plans for them. Can not wait to see what your plans are.
I forget if you were there when I talked about it several times on codehaus. Basically
-best of n matches options
-ways to customise the randomizer level selection
-randomize characters per round option, also with a customisable blacklist
-lives count customisation
-tournament mode
No, I was not the one sadly, but my idea was the name input which goes into the tournament mode. I would not see how Tournament Mode would work without online mode however, but it is nice that I agree with your idea full force from what I understand.

GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Mon Sep 03, 2018 6:07 pm

I wish for a ghost multiplayer mode where you can load up a ghost file with the level or you can record your own ghost. This can work in a battle mode.

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Re: SMBX2 (2.0 Beta 3)

Postby ChromaNyan » Mon Sep 03, 2018 6:39 pm

Weird glitch: While the launcher normally loads the episode at the top of the list, I managed to get my episode on the top on the list by accident. Because the demo stages are normally at the top of the list, this somehow broke the entire launcher.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Sep 03, 2018 7:07 pm

Snowy_Desert wrote:
Mon Sep 03, 2018 5:45 pm
Will it have an Online Battle Mode?
Netplay is a whole different beast.
MECHDRAGON777 wrote:
Mon Sep 03, 2018 5:54 pm
I would not see how Tournament Mode would work without online mode however
Couch multiplayer. Pass the controller.
GforGoomba wrote:
Mon Sep 03, 2018 6:07 pm
I wish for a ghost multiplayer mode where you can load up a ghost file with the level or you can record your own ghost. This can work in a battle mode.
It absolutely can't work in battle mode because battle mode is interactive between the two players. It could work in the main game, but you'll probably have more luck seeing it as part of an episode first.
NyanMC wrote:
Mon Sep 03, 2018 6:39 pm
Weird glitch: While the launcher normally loads the episode at the top of the list, I managed to get my episode on the top on the list by accident. Because the demo stages are normally at the top of the list, this somehow broke the entire launcher.
I believe the order in which episodes appear on the launcher is dependent on the name of the episode folder. Capitalisation matters here, since capitalised ones are either before or after all uncapitalised ones. Whichever episode is at the top of the list doesn't matter.

ChromaNyan
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Re: SMBX2 (2.0 Beta 3)

Postby ChromaNyan » Mon Sep 03, 2018 7:25 pm

Enjl wrote:
Mon Sep 03, 2018 7:07 pm
NyanMC wrote:
Mon Sep 03, 2018 6:39 pm
Weird glitch: While the launcher normally loads the episode at the top of the list, I managed to get my episode on the top on the list by accident. Because the demo stages are normally at the top of the list, this somehow broke the entire launcher.
I believe the order in which episodes appear on the launcher is dependent on the name of the episode folder. Capitalisation matters here, since capitalised ones are either before or after all uncapitalised ones. Whichever episode is at the top of the list doesn't matter.
What I meant was that getting my episode to the top of the list broke the launcher. I know it was the episode because both removing my episode from the folder and renaming it to move it's position would fix that glitch.

TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Mon Sep 03, 2018 8:23 pm

Enjl wrote:
Mon Sep 03, 2018 7:07 pm
Snowy_Desert wrote:
Mon Sep 03, 2018 5:45 pm
Will it have an Online Battle Mode?
Netplay is a whole different beast.
MECHDRAGON777 wrote:
Mon Sep 03, 2018 5:54 pm
I would not see how Tournament Mode would work without online mode however
Couch multiplayer. Pass the controller.
GforGoomba wrote:
Mon Sep 03, 2018 6:07 pm
I wish for a ghost multiplayer mode where you can load up a ghost file with the level or you can record your own ghost. This can work in a battle mode.
It absolutely can't work in battle mode because battle mode is interactive between the two players. It could work in the main game, but you'll probably have more luck seeing it as part of an episode first.
Guess there goes any thoughts of battling CPUs and connecting with people online although what about having more than two players in battle since you could probably hook up multiple controllers to a computer.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Sep 03, 2018 9:05 pm

TheTrueMarioMaster wrote:
Mon Sep 03, 2018 8:23 pm
what about having more than two players in battle since you could probably hook up multiple controllers to a computer.
There's a couple of things SMBX doesn't know how to deal with with player numbers greater than 2. Camera and respawning, for example. This kinda stuff would need to be worked out in order for extended multiplayer.

pikapika200
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Re: SMBX2 (2.0 Beta 3)

Postby pikapika200 » Tue Sep 04, 2018 12:19 am

help. i can only move up and down on the mao.

Added in 3 minutes 35 seconds:
help with touch bases in order.

GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Wed Sep 05, 2018 8:40 pm

Will you add the bubble? When the opposing player dies, they can press SELECT to pop into the bubble.

TheTrueMarioMaster
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Re: SMBX2 (2.0 Beta 3)

Postby TheTrueMarioMaster » Wed Sep 05, 2018 8:58 pm

Enjl wrote:
Mon Sep 03, 2018 9:05 pm
TheTrueMarioMaster wrote:
Mon Sep 03, 2018 8:23 pm
what about having more than two players in battle since you could probably hook up multiple controllers to a computer.
There's a couple of things SMBX doesn't know how to deal with with player numbers greater than 2. Camera and respawning, for example. This kinda stuff would need to be worked out in order for extended multiplayer.
I see, guess that means there will need to be many things worked out before more than two players can play at a time. Guess this is really the only thing Mari0 has which SMBX doesn't minus the portal stuff.

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Re: SMBX2 (2.0 Beta 3)

Postby IAmPlayer » Sat Sep 08, 2018 6:08 am

So, will UB exploit (where when he grabs an item while using Leaf/Tanooki Suit, you can infinitely jump, and using any Yoshis with Leaf/Tanooki Suit will grants you infinite jumps) will be fixed in future updates?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Sep 08, 2018 6:49 am

1AmPlayer wrote:
Sat Sep 08, 2018 6:08 am
So, will UB exploit (where when he grabs an item while using Leaf/Tanooki Suit, you can infinitely jump, and using any Yoshis with Leaf/Tanooki Suit will grants you infinite jumps) will be fixed in future updates?
I believe the idea of the Beta 5 Character Update has been mentioned a couple of times. It's reasonable to assume such issues will be adressed then. I forget if this one in particular has already been fixed though.

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Re: SMBX2 (2.0 Beta 3)

Postby Thessbmzocker » Sun Sep 09, 2018 9:51 am

Seeing that blogpost, those power up filters are amazing! Now we dont need to put in generators if we intend the player to progress via a certain powerup and it also means players cant farm those powerups via the generators anymore, as you dont get it in the reserve box at the top of the screen and we can take that powerup away again so they cant just break the rest of the level/next levels depending on the type of powerup. Ive seen some episodes that were easy to break with that. For example one gave you that fire shoe to traverse some lava. in the next section it expected you to lose it so that the section after that would play normally, being a volcano erruption. If you didnt lose the shoe you totally broke that part by just standing on the lava and waiting for the end to arrive...

Are there filters for Yoshis too?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Sep 09, 2018 10:28 am

Thessbmzocker wrote:
Sun Sep 09, 2018 9:51 am
Seeing that blogpost, those power up filters are amazing! Now we dont need to put in generators if we intend the player to progress via a certain powerup and it also means players cant farm those powerups via the generators anymore, as you dont get it in the reserve box at the top of the screen and we can take that powerup away again so they cant just break the rest of the level/next levels depending on the type of powerup. Ive seen some episodes that were easy to break with that. For example one gave you that fire shoe to traverse some lava. in the next section it expected you to lose it so that the section after that would play normally, being a volcano erruption. If you didnt lose the shoe you totally broke that part by just standing on the lava and waiting for the end to arrive...

Are there filters for Yoshis too?
The mount filter covers all mounts, which means boots, yoshis and the clown car.

Thessbmzocker
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Re: SMBX2 (2.0 Beta 3)

Postby Thessbmzocker » Sun Sep 09, 2018 10:37 am

Enjl wrote:
Sun Sep 09, 2018 10:28 am
The mount filter covers all mounts, which means boots, yoshis and the clown car.
Awesome! Is there also one that gives you a certain mount? Or just to take away whatever mount you currently have? In the video I only saw the mount and the held item disappear. Would be nice if the reverse was also possible, to give mounts/items

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Sep 09, 2018 10:40 am

Thessbmzocker wrote:
Sun Sep 09, 2018 10:37 am
Enjl wrote:
Sun Sep 09, 2018 10:28 am
The mount filter covers all mounts, which means boots, yoshis and the clown car.
Awesome! Is there also one that gives you a certain mount? Or just to take away whatever mount you currently have? In the video I only saw the mount and the held item disappear. Would be nice if the reverse was also possible, to give mounts/items
Just put the mount in the level.


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