An Episode I'm Making - The Luigi Rescue

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potato112
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An Episode I'm Making - The Luigi Rescue

Postby potato112 » Mon Aug 13, 2018 12:44 pm

In this episode, it was not Peach that got kidnapped, it was Luigi! I guess Bowser really got mad at the guy for some reason.
It will have custom levels, minigames, and a world map! It won't be hard, but not too much of a breeze either.
Here are some pictures of the progress I've made.

Image Part of the world map


Image Part of one of the levels


Image Part of one of the bonus minigames.

I hope you like what you currently see. I'm making much, much more!

Devan2002
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Re: An Episode I'm Making - The Luigi Rescue

Postby Devan2002 » Mon Aug 13, 2018 1:13 pm

How many worlds do you plan to have? You need one screenshot for each world otherwise this project will be locked.

As for the images you've posted, you should really shape the world map, no one likes to see a bunch of rectangle islands, make some shards of land if you need to.

potato112
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Re: An Episode I'm Making - The Luigi Rescue

Postby potato112 » Mon Aug 13, 2018 1:54 pm

Devan2002 wrote:
Mon Aug 13, 2018 1:13 pm
How many worlds do you plan to have? You need one screenshot for each world otherwise this project will be locked.

As for the images you've posted, you should really shape the world map, no one likes to see a bunch of rectangle islands, make some shards of land if you need to.
I plan to have maybe 3-4 worlds. You're right, nobody likes rectangular islands. This is just a placeholder for now. I'll shape everything up later. I'm still making the first world, so that's the only thing I can provide a screenshot of as of now. And as I said, once I finish the barebones of the world map and the levels, I'll make everything look better and etc. :)

Mr Boboo
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Re: An Episode I'm Making - The Luigi Rescue

Postby Mr Boboo » Mon Aug 13, 2018 2:07 pm

The world map and the cave level look pretty bland. The grass level looks alright but the Rex that's right on the edge of the cliff should probably be removed, cause it'll just fall into the pit without being a threat to the player.

potato112
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Re: An Episode I'm Making - The Luigi Rescue

Postby potato112 » Mon Aug 13, 2018 2:21 pm

Mr Boboo wrote:
Mon Aug 13, 2018 2:07 pm
The world map and the cave level look pretty bland. The grass level looks alright but the Rex that's right on the edge of the cliff should probably be removed, cause it'll just fall into the pit without being a threat to the player.
As I said, the map is just a placeholder for now. Thanks for telling me about the Rex, though!

Devan2002
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Re: An Episode I'm Making - The Luigi Rescue

Postby Devan2002 » Mon Aug 13, 2018 3:07 pm

potato112 wrote:
Mon Aug 13, 2018 2:21 pm
Mr Boboo wrote:
Mon Aug 13, 2018 2:07 pm
The world map and the cave level look pretty bland. The grass level looks alright but the Rex that's right on the edge of the cliff should probably be removed, cause it'll just fall into the pit without being a threat to the player.
As I said, the map is just a placeholder for now. Thanks for telling me about the Rex, though!
Though if you want to, you can create a .txt file (named npc-162 (and maybe even npc-163 for the squished variant)) that prevents the rexes from falling off cliffs, just type cliffturn=1 in the notepad file and when you place it either in your level folder or episode (if you want it to apply to all levels), then the rexes won't fall off of cliffs.

potato112
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Re: An Episode I'm Making - The Luigi Rescue

Postby potato112 » Mon Aug 13, 2018 5:05 pm

Devan2002 wrote:
Mon Aug 13, 2018 3:07 pm
potato112 wrote:
Mon Aug 13, 2018 2:21 pm
Mr Boboo wrote:
Mon Aug 13, 2018 2:07 pm
The world map and the cave level look pretty bland. The grass level looks alright but the Rex that's right on the edge of the cliff should probably be removed, cause it'll just fall into the pit without being a threat to the player.
As I said, the map is just a placeholder for now. Thanks for telling me about the Rex, though!
Though if you want to, you can create a .txt file (named npc-162 (and maybe even npc-163 for the squished variant)) that prevents the rexes from falling off cliffs, just type cliffturn=1 in the notepad file and when you place it either in your level folder or episode (if you want it to apply to all levels), then the rexes won't fall off of cliffs.
Oh nice


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