that's really cool but the part where I said they change the spin jump to a more SMG spin jump, I said that because I saw someone's video on it and was not quite sure if it was custom or not?Enjl wrote: ↑Sat Jul 14, 2018 7:47 pmThis is false.FireLock48 wrote: ↑Sat Jul 14, 2018 6:50 pmAnd also 2.0 does change some physics, they change the spin jump to a more SMG spin jump (well at least from what I've seen).https://docs.google.com/spreadsheets/d/ ... JmsYM1_vOIFireLock48 wrote: ↑Sat Jul 14, 2018 6:50 pmAnd 2.0 REALLY needs to add the additions that 38A made like the powerups, the baby Yoshi's, and what not
Beta 4 development sheet.
I took a second look at the video and it was custom stuff for.... 38A..... (I feel stupid now).
Added in 7/15/2018:
yeahTeemster2 wrote: ↑Sat Jul 14, 2018 11:51 pmMy advice is stick with 38A if your more comfortable with it and enjoy it but I would still give 2.0 another try after all of the Beta's are done because it will have far more content then 38A. I am not saying 38A is bad or you should stop using it. I'm just suggesting you give 2.0 another try after the dev team has it ready for official release. Plus the person who was working on 38A I think abondoned it so don't expect any new updates unless I am wrong.FireLock48 wrote: ↑Sat Jul 14, 2018 6:50 pmThank you for telling me this but I'm just more comfortable with 38A right know plus I'm working on some episodes and I don't really feel like converting them but when I have the time I will give it another try and this time I'll put a little more 'backbone' into it! And 2.0 REALLY needs to add the additions that 38A made like the powerups, the baby Yoshi's, and what not. And also 2.0 does change some physics, they change the spin jump to a more SMG spin jump (well at least from what I've seen). But again thank you, I'll use this to refer back to in the future.Enjl wrote: ↑Sat Jul 14, 2018 10:53 am
https://wohlsoft.ru/pgewiki/PGE_Editor
Protip: Open the tileset itembox. The standard level itembox is very limited.
Having used lunar magic... Kinda? Lunar Magic is a lot more clunky though. The only similarities I can see is having the menu bar at the top and being able to have several windows open at once, which are both positives IMO.
SMBX2 doesn't change the game's physics at all. 38A does.
Weird, for me it's exactly the opposite. It's almost like experience in an editor makes alternatives cumbersome and harder to adapt to.
You can ride rainbow shells in SMBX 1.3 and SMBX2 as well. The possibilities are honestly very limited.
Both games have their pro's and cons but with that said 2.0 Beta 4 is including line guides, switch palaces, over 100 new enemies and more than 700 new tile blocks and bgo's for just Beta4 thus with just a single Beta 2.0 will far exceed the content of 38A. Anyways 38A players are welcome here too even if you don't play 2.0. We are all one community enjoying Super Mario games![]()
