Scorching Subterrane Tileset v1.1

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Magna DominXus
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Scorching Subterrane Tileset v1.1

Postby Magna DominXus » Thu May 29, 2014 5:32 pm

I haven't done much smbx related in a while since my PC died. I created a tileset where after many changes, I finally got it to look good.
Spoiler: show
Image
Changelog:
Spoiler: show
v1.1:
-Made fill contrast higher. (Natsu)
-Made rocks darker to fit tileset more. (Emral)
-Made some shading between the top dirt and fill to show overlapping better. (Emral)
-Added tiles with no rocks. (Natsu)
v1.0:
-Original
Credit:
Spoiler: show
-Magna DominXus: I made the tileset and everything else in the image above but the background.
-bossedit8: He made that image above using smbx as I couldn't and also ripped my graphics to make it work on smbx.
-Fujiwara: Also added image for v1.1.
Download: http://www.sendspace.com/file/8maxer

I will be updating this tileset with more stuff like slopes and stuff. I hope someone actually uses this. Also should I make the tiles have a black outline?
Last edited by Magna DominXus on Fri May 30, 2014 10:49 pm, edited 5 times in total.

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Re: Scorching Subterrane Tileset

Postby SMBXxer » Thu May 29, 2014 10:07 pm

Eh, looks ok. But there's too many bones in the tileset.

Magna DominXus
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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Thu May 29, 2014 10:13 pm

SMBXxer wrote:Eh, looks ok. But there's too many bones in the tileset.
The only bows in the tileset is the skull and thigh bone. :/

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Re: Scorching Subterrane Tileset

Postby FutureNyanCat » Thu May 29, 2014 10:30 pm

SMBXxer wrote:Eh, looks ok. But there's too many bones in the tileset.
You know the fact that there are also many fossilized dinosaur bones in the ground right? Don't complain about the bones, please.

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Re: Scorching Subterrane Tileset

Postby HenryRichard » Thu May 29, 2014 10:35 pm

Looks scary!!!

Which is what you intended, I'm sure. Very well done!

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Re: Scorching Subterrane Tileset

Postby SMBXxer » Thu May 29, 2014 10:49 pm

FutureNyanCat2014 wrote:
SMBXxer wrote:Eh, looks ok. But there's too many bones in the tileset.
You know the fact that there are also many fossilized dinosaur bones in the ground right? Don't complain about the bones, please.
Well last I checked you aren't a mod so I think I can point out my opinion.

Magna DominXus
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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Thu May 29, 2014 11:13 pm

SMBXxer wrote:
FutureNyanCat2014 wrote:
SMBXxer wrote:Eh, looks ok. But there's too many bones in the tileset.
You know the fact that there are also many fossilized dinosaur bones in the ground right? Don't complain about the bones, please.
Well last I checked you aren't a mod so I think I can point out my opinion.
The fill tiles don't have bones, they have rocks. The bones on the top aren't even bones. In scientific terms, petrification is when a fossil becomes encased in a rocky caste after millions of years, replacing the bones. The bons are basically rocks but used to be bones.

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Re: Scorching Subterrane Tileset

Postby Emral » Fri May 30, 2014 6:31 am

Did you even listen to us when we said that the rocks are way too bright, back in the WIP thread?

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Re: Scorching Subterrane Tileset

Postby zlaker » Fri May 30, 2014 6:36 am

FutureNyanCat2014 wrote:
SMBXxer wrote:Eh, looks ok. But there's too many bones in the tileset.
You know the fact that there are also many fossilized dinosaur bones in the ground right? Don't complain about the bones, please.
I don't think there's that many bones in the ground, and even if it was it doesn't fit well to the tileset.

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Re: Scorching Subterrane Tileset

Postby bossedit8 » Fri May 30, 2014 6:44 am

Well, I didn't complain about the whole stones at the tileset for some reason while creating them into SMBX which is surprising. Still, I like them but no idea on which style it would of fit to. For me it is custom for now.

Magna DominXus
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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Fri May 30, 2014 8:22 am

Emral wrote:Did you even listen to us when we said that the rocks are way too bright, back in the WIP thread?
I don't remember anything of the kind being said at that thread.

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Re: Scorching Subterrane Tileset

Postby zlaker » Fri May 30, 2014 8:28 am

Magna DominXus wrote:
Emral wrote:Did you even listen to us when we said that the rocks are way too bright, back in the WIP thread?
I don't remember anything of the kind being said at that thread.
Natsu did say on the WIP thread that you should change the contrast.

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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Fri May 30, 2014 9:00 am

Ice wrote:
Magna DominXus wrote:
Emral wrote:Did you even listen to us when we said that the rocks are way too bright, back in the WIP thread?
I don't remember anything of the kind being said at that thread.
Natsu did say on the WIP thread that you should change the contrast.
Yes, the contrast of the fill. I will change that. But nobody said there was anything wrong with the contrast of the rocks. Natsu said it was perfect even.

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Re: Scorching Subterrane Tileset

Postby Emral » Fri May 30, 2014 9:24 am

Magna DominXus wrote:
Ice wrote:
Magna DominXus wrote: I don't remember anything of the kind being said at that thread.
Natsu did say on the WIP thread that you should change the contrast.
Yes, the contrast of the fill. I will change that. But nobody said there was anything wrong with the contrast of the rocks. Natsu said it was perfect even.
http://www.smbxgame.com/forums/v ... 130#p30492

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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Fri May 30, 2014 9:49 am

You do realize that that was my old tileset. I made a better new version. The only problem I see and many other people see is the contrast in the fill but the rocks are fine.

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Re: Scorching Subterrane Tileset

Postby Emral » Fri May 30, 2014 9:55 am

Magna DominXus wrote:You do realize that that was my old tileset. I made a better new version. The only problem I see and many other people see is the contrast in the fill but the rocks are fine.
Despite it being the old version, you didn't improve the rocks at all imo. That's why I didn't bother saying it again.

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Re: Scorching Subterrane Tileset

Postby Fuyu » Fri May 30, 2014 11:03 am

Ok, so I might not have said this on the WIP section, I apologize.

The tileset itself is ok, but some variation for the fill would be good. Like, some parts with no bones/stones at all. If there are too many it would seem pretty ... boring in my opinion. I did not notice this until you ported them into SMBX. Then again, I apologize for not saying this.

Also, I never said the word "perfect", but that the current version of your tileset was better in comparison the the previous one. Just wanted to clarify that.

And one more thing Magna DominXus. If you plan to enter the world of GFX Designing, do not lock yourself to only one critic said by any user around the forums, open yourself to everybody's feedback as they might speak nothing else but truth. Some of them might speak of ideas you don't like. Who says things that you do/don't like is up to you to decide.

Magna DominXus
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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Fri May 30, 2014 12:16 pm

Ok here' swhat I'm gonna do:
-Make the rocks darker
-Remove some rocks
-Fix fill contrast
-Add some more pattern to the fill
Is that all?

Later I will release more to this tileset such as slopes and more bgo's, but for now I will fix these things.

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Re: Scorching Subterrane Tileset

Postby Fuyu » Fri May 30, 2014 1:45 pm

Instead of removing some stones I'd say to add some more blocks with the pattern only. But yeah.

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Re: Scorching Subterrane Tileset

Postby Magna DominXus » Fri May 30, 2014 3:28 pm

Natsu wrote:Instead of removing some stones I'd say to add some more blocks with the pattern only. But yeah.
That's a good idea. I actually already have these tiles made. They are basically used as "templates. For making other tiles. I call them alpha tiles. I release these alpha tiles along with the other stuff listed above.


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