Super Mario. Tashers Edition (Collaboration) (38a) (Canceled)

Share your work-in-progress SMBX episode or browse and support others'.

Moderator: Userbase Moderators

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Eri7 » Fri Jun 08, 2018 9:46 am

Enjl wrote:
Thu Jun 07, 2018 7:39 pm
You could've given some examples for how the gimmicks of the levels could've been used. I'm sure they would appreciate a bit of direction, because "make the level longer" is a suggestion that more often than not ends in senseless padding.
Don't agree with your issues on "overused music" at all, though. What's wrong if a level's asset has been used before? If it fits what the level is going for, I don't see an issue.
Also the point on using custom bosses seems like it's disregarding the fact that this is trying to be like The Invasion 2. The Invasion 2 was made to show the editor's out-of-the-box basic features, and I wouldn't class "scripting" one of them due to how the scope explodes once it's included.
I don't like overused musics because they sound bland to me and you don't have use scripts to custom bosses , 38A has a lot of features that can be used to make an amazing boss without needing to use scripts , besides my review is pointless as Eric shared with me that he was lazy while making this project and that's why the levels ended up being short now please Enjl can you leave me alone , when I comment on something without 100% playing it you call me a troll but when I play something on 100% then your comment means that I didn't put any efforts into the review ... I swear I will stop giving reviews because of you.

Radiance
2025 Egg Hunter
2025 Egg Hunter
Posts: 1354
Joined: Thu Dec 10, 2015 7:53 am
Pronouns: he/him

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Radiance » Fri Jun 08, 2018 10:21 am

Eri7 wrote:
Fri Jun 08, 2018 9:46 am
Enjl wrote:
Thu Jun 07, 2018 7:39 pm
You could've given some examples for how the gimmicks of the levels could've been used. I'm sure they would appreciate a bit of direction, because "make the level longer" is a suggestion that more often than not ends in senseless padding.
Don't agree with your issues on "overused music" at all, though. What's wrong if a level's asset has been used before? If it fits what the level is going for, I don't see an issue.
Also the point on using custom bosses seems like it's disregarding the fact that this is trying to be like The Invasion 2. The Invasion 2 was made to show the editor's out-of-the-box basic features, and I wouldn't class "scripting" one of them due to how the scope explodes once it's included.
I don't like overused musics because they sound bland to me and you don't have use scripts to custom bosses , 38A has a lot of features that can be used to make an amazing boss without needing to use scripts , besides my review is pointless as Eric shared with me that he was lazy while making this project and that's why the levels ended up being short now please Enjl can you leave me alone , when I comment on something without 100% playing it you call me a troll but when I play something on 100% then your comment means that I didn't put any efforts into the review ... I swear I will stop giving reviews because of you.
Chill. Correct me if I'm wrong but it seems Enjl told you that the issue in overused music in your review is subjective.

Aside from providing information on how gimmick must be correctly used, you must also provide information on how to properly extend the level if you feel it's too short.

And also take note that levels are not required to have a unique gimmick. I learned that the hard way.

EDIT: It seems Enjl gives you tips on how to review levels or episodes. It's not a bad thing I suppose.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Eri7 » Fri Jun 08, 2018 11:12 am

Radiance wrote:
Fri Jun 08, 2018 10:21 am
Eri7 wrote:
Fri Jun 08, 2018 9:46 am
Enjl wrote:
Thu Jun 07, 2018 7:39 pm
You could've given some examples for how the gimmicks of the levels could've been used. I'm sure they would appreciate a bit of direction, because "make the level longer" is a suggestion that more often than not ends in senseless padding.
Don't agree with your issues on "overused music" at all, though. What's wrong if a level's asset has been used before? If it fits what the level is going for, I don't see an issue.
Also the point on using custom bosses seems like it's disregarding the fact that this is trying to be like The Invasion 2. The Invasion 2 was made to show the editor's out-of-the-box basic features, and I wouldn't class "scripting" one of them due to how the scope explodes once it's included.
I don't like overused musics because they sound bland to me and you don't have use scripts to custom bosses , 38A has a lot of features that can be used to make an amazing boss without needing to use scripts , besides my review is pointless as Eric shared with me that he was lazy while making this project and that's why the levels ended up being short now please Enjl can you leave me alone , when I comment on something without 100% playing it you call me a troll but when I play something on 100% then your comment means that I didn't put any efforts into the review ... I swear I will stop giving reviews because of you.
Chill. Correct me if I'm wrong but it seems Enjl told you that the issue in overused music in your review is subjective.

Aside from providing information on how gimmick must be correctly used, you must also provide information on how to properly extend the level if you feel it's too short.

And also take note that levels are not required to have a unique gimmick. I learned that the hard way.

EDIT: It seems Enjl gives you tips on how to review levels or episodes. It's not a bad thing I suppose.
Hey Radiance , my review is SUBJECTIVE , not objective , everything i have stated is based on my OWN experience while playing the game and that are my OWN opinions , reviews are the same as opinions and everyone has different opinions also i said that his levels need something to make them stand out from their Invasion 2 counter part because if they are almost the same , whats the point of playing this episode if i can play The Invasion 2 instead? Yes Enjl gave tips but he presented them in such a way that i felt offended because i spend 2 hours on this review and i wanted Eric to improve his project based on my review but at the end it was pointless because Eric stated that he was "lazy" so i doubt that my opinions(review) will change anything even if i GAVE the ideas for gimmicks as Enjl stated.

Radiance
2025 Egg Hunter
2025 Egg Hunter
Posts: 1354
Joined: Thu Dec 10, 2015 7:53 am
Pronouns: he/him

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Radiance » Fri Jun 08, 2018 12:04 pm

I'm not saying your opinion is wrong but if you can't back up your subjective review with objective points, idt your review will be taken into account unless there's a lot of people saying the same thing you've said.

Idt your review will not change anything if you suggest a gimmick and on how to execute them. Since you already claimed that your review is subjective, if you suggest a gimmick you would like to see in the episode, I'm pretty sure your review will change.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Fri Jun 08, 2018 1:21 pm

Yes, I was trying to point to places in your review which you could examine more closely in order to create better reviews in the future. There were no intentions to offend anyone and since your reaction towards my attempts to help you are ALWAYS like this I suggest you get off your high horse for a sec and take what comes now at face value:
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
reviews are the same as opinions
Reviews are close to informed opinions, but also try to take other people's potential experiences and the reviewed subject in a vacuum into account. Saying "The music is overused, so I don't like it", to me, sounds incredibly petty when it's part of a review, because in the context of a review I think "oh this was mentioned, so it likely had a large enough impact on the reviewer's experience to, in their eyes, affect the quality of the overall project in a negative way".
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
but at the end it was pointless because Eric stated that he was "lazy" so i doubt that my opinions(review) will change anything even if i GAVE the ideas for gimmicks as Enjl stated
Regardless of the outcome, saying that levels should be longer without throwing the designer a bone on how this could, in your eyes, best be accomplished (giving potential ideas on how the gimmicks could be extended upon in attempts to inspire the designer to give the level another shot, because usually when someone finishes a level they struggle to motivate themselves to revisit it), will lead to either padding or your suggestion being ignored. For the sake of your criticism reaching people, please make an effort to go more in-depth in the future.
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
i spend 2 hours on this review
2 hours isn't that long for a review... You could've improved the structure quite a bit though:
You've noticed this while writing it already, but there really is no need to keep repeating the same points over and over. You can dedicate a paragraph or two near the start to reoccuring issues and spend the per-level segments later on to give level-specific tips on how to iron out these issues in those particular levels. If you choose not to give any constructive feedback but just point out the flaws, structuring your review like this would have at least kept the length down and removed various segments where you seemed downright apathetic and discouraging.
Here's a tip: make sure to never sound discouraging in a review. Your job isn't just to examine a project's current state, but also move the designer to keep going and deliver a better product in the end.

You'll probably ignore all of this, assuming that the sight of my profile picture in your notifications tab already fueled you with rage, but I encourage you to try and give these points a look. I've done reviews for years and beared the negative criticism to quite a bunch of them, so passing these tips i learned from them on to someone else wanting to get into reviewing is the least I can do.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Eri7 » Fri Jun 08, 2018 2:28 pm

Enjl wrote:
Fri Jun 08, 2018 1:21 pm
Yes, I was trying to point to places in your review which you could examine more closely in order to create better reviews in the future. There were no intentions to offend anyone and since your reaction towards my attempts to help you are ALWAYS like this I suggest you get off your high horse for a sec and take what comes now at face value:
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
reviews are the same as opinions
Reviews are close to informed opinions, but also try to take other people's potential experiences and the reviewed subject in a vacuum into account. Saying "The music is overused, so I don't like it", to me, sounds incredibly petty when it's part of a review, because in the context of a review I think "oh this was mentioned, so it likely had a large enough impact on the reviewer's experience to, in their eyes, affect the quality of the overall project in a negative way".
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
but at the end it was pointless because Eric stated that he was "lazy" so i doubt that my opinions(review) will change anything even if i GAVE the ideas for gimmicks as Enjl stated
Regardless of the outcome, saying that levels should be longer without throwing the designer a bone on how this could, in your eyes, best be accomplished (giving potential ideas on how the gimmicks could be extended upon in attempts to inspire the designer to give the level another shot, because usually when someone finishes a level they struggle to motivate themselves to revisit it), will lead to either padding or your suggestion being ignored. For the sake of your criticism reaching people, please make an effort to go more in-depth in the future.
Eri7 wrote:
Fri Jun 08, 2018 11:12 am
i spend 2 hours on this review
2 hours isn't that long for a review... You could've improved the structure quite a bit though:
You've noticed this while writing it already, but there really is no need to keep repeating the same points over and over. You can dedicate a paragraph or two near the start to reoccuring issues and spend the per-level segments later on to give level-specific tips on how to iron out these issues in those particular levels. If you choose not to give any constructive feedback but just point out the flaws, structuring your review like this would have at least kept the length down and removed various segments where you seemed downright apathetic and discouraging.
Here's a tip: make sure to never sound discouraging in a review. Your job isn't just to examine a project's current state, but also move the designer to keep going and deliver a better product in the end.

You'll probably ignore all of this, assuming that the sight of my profile picture in your notifications tab already fueled you with rage, but I encourage you to try and give these points a look. I've done reviews for years and beared the negative criticism to quite a bunch of them, so passing these tips i learned from them on to someone else wanting to get into reviewing is the least I can do.
Thanks Enjl , i will never do reviews again because as it seems , you just want me to stop helping people and thats okay , i will just better leave YOU to help them instead because you are the wise one here and you deserve to help them not me , next time someone asks me for my opinions on something i will just say "Better ask Enjl instead as he knows more than me , if you do want my opinions then i am just gonna leave you offended because giving my own opinions makes people sad"
So yeah thanks enjl , i hope you are happy now :)

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Fri Jun 08, 2018 2:43 pm

That's... literally the opposite of what I said... what?

Radiance
2025 Egg Hunter
2025 Egg Hunter
Posts: 1354
Joined: Thu Dec 10, 2015 7:53 am
Pronouns: he/him

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Radiance » Fri Jun 08, 2018 7:56 pm

I feel sorry for laughing but quitting reviewing levels just because someone gave you a tip is an absurd idea. Although the tip is presented harshly, as you imply (I think), it's still a tip. Enjl is trying to help you so you can help other people more.

If you decided to quit reviewing for good, then okay. Nothing will stop you doing that.

EDIT: MyNameIsEric52, is the project made from scratch or you just modified The Invasion 2? Just asking.

HackPlayer7
Spike
Spike
Posts: 262
Joined: Mon Sep 05, 2016 1:02 pm
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby HackPlayer7 » Fri Jun 08, 2018 8:54 pm

I know Enjil called you an idiot/ a troll, but really now? This is basically what I'm getting right now:

Enjil : Think before you act. This isn't how you do a proper review and you should improve your structure, otherwise you look like an idiot.

Some Person : Don't take it too personally. Enjil's advice came out rough, but it's to help you improve. Plus, they stated at the end of their post that they had experience with reviewing and that they want to pass it down to you. We know saying it harshly isn't the best way of doing it, but any bit of criticism is always handy.

Eri : (Only understands that he looks like an idiot.)

Eri : I hate you Enjil. Why are you better than me? Why are you comparing yourself to me? Good-bye cruel world.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Fri Jun 08, 2018 9:17 pm

(Even though in this thread the only person even using insults was eri himself while saying that he doesn't care if anyone disagrees with him.)

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby PixelPest » Fri Jun 08, 2018 9:22 pm

HackPlayer7 wrote:
Fri Jun 08, 2018 8:54 pm
I know Enjil called you an idiot/ a troll, but really now? This is basically what I'm getting right now:

Enjil : Think before you act. This isn't how you do a proper review and you should improve your structure, otherwise you look like an idiot.

Some Person : Don't take it too personally. Enjil's advice came out rough, but it's to help you improve. Plus, they stated at the end of their post that they had experience with reviewing and that they want to pass it down to you. We know saying it harshly isn't the best way of doing it, but any bit of criticism is always handy.

Eri : (Only understands that he looks like an idiot.)

Eri : I hate you Enjil. Why are you better than me? Why are you comparing yourself to me? Good-bye cruel world.
Please don't make posts like this. Mocking in this manner just doesn't help the situation

KateBulka
Dolphin
Dolphin
Posts: 1112
Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby KateBulka » Tue Jun 12, 2018 1:19 am

Hey guys. im very very sorry for not beign active for a week. I will read all of your discussion, and i will make some levels longer, and even replace some of them. This was all for today, i hope that next development blog will come out in a week.

KateBulka
Dolphin
Dolphin
Posts: 1112
Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby KateBulka » Tue Jun 12, 2018 7:35 am

Development Blog #5:
I dont know anymore. Theres only two people in team, me and Eli Oliver, but i didn't heard any progress from him more than for a week, idk whats up with him. Would be very cool, if someone decided to create at least one level for our project, not just cool, but nice. I feel very unmotivated and "lonely" in the last time, so as i said, i hope someone will help us. As i said, some levels were fully replaced, also i made some levels longer, and fixed some levels. Anyways, i never did a video of the level, but i decided to do it:

Thats my new level "Fun Place" which i will use in World 4, and thats all for today. Im very sorry for a short development blog, goodbye!

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Wed Jun 13, 2018 1:27 am

This is why project threads until the game is 90% done are a bad idea.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Eri7 » Wed Jun 13, 2018 5:12 am

Enjl wrote:
Wed Jun 13, 2018 1:27 am
This is why project threads until the game is 90% done are a bad idea.
Then how are you supposed to build hype and audience that will play the episode when its done?

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Wed Jun 13, 2018 7:41 am

Eri7 wrote:
Wed Jun 13, 2018 5:12 am
Enjl wrote:
Wed Jun 13, 2018 1:27 am
This is why project threads until the game is 90% done are a bad idea.
Then how are you supposed to build hype and audience that will play the episode when its done?
Build hype shortly before release. Then the hype train doesn't get tired and the content is fresh on everyone's mind. Also, as an added benefit the content you will be showing if the game is 90% done will be much more varied and polished than what you can show at 30%, so it'll be even more effective in building up hype.
Also keep in mind that you don't have to release an episode the day it's finished. Appending a bugtesting and marketing period at the end to iron out the game while building hype is a good idea.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby ElectriKong » Wed Jun 13, 2018 9:39 am

How are you supposed to get people on the team if you don't have a project thread?

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Eri7 » Wed Jun 13, 2018 9:53 am

Electriking wrote:
Wed Jun 13, 2018 9:39 am
How are you supposed to get people on the team if you don't have a project thread?
Yeah , what if you are searching for someone to help you with your project but you need to have some kind of proof that you DO HAVE one and also probably most people will be interested at helping/contributing good projects so you will also need a good project's thread that shows off some of the highlights of your project in order to attract more people that could be interested to help you with your project. Yeah some might prefer to work alone on their stuff but teamwork is always better when used right.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby Emral » Wed Jun 13, 2018 11:37 am

Eri7 wrote:
Wed Jun 13, 2018 9:53 am
Electriking wrote:
Wed Jun 13, 2018 9:39 am
How are you supposed to get people on the team if you don't have a project thread?
Yeah , what if you are searching for someone to help you with your project but you need to have some kind of proof that you DO HAVE one and also probably most people will be interested at helping/contributing good projects so you will also need a good project's thread that shows off some of the highlights of your project in order to attract more people that could be interested to help you with your project. Yeah some might prefer to work alone on their stuff but teamwork is always better when used right.
Ask people personally? Build relationships with them? It's not like public posts on the forums are the only way to talk to people or share your ideas. If you tell people to just send levels to you, like so many projects here are, all you're building is a mess since none of the levels are built with any regard to one another. Get a dropbox folder or a github repository for your project so your entire team can work on it, and some development-oriented discord channels for your team.
If you do want to crowdsource... I guess there's no way around making a public post, but you can see from the SMB1X revival by how terrificly unsupervised, chaotic collaborations go.

KateBulka
Dolphin
Dolphin
Posts: 1112
Joined: Tue Apr 15, 2014 8:29 am
Pronouns: she/her

Re: Super Mario. Tashers Edition (Collaboration) (38a)

Postby KateBulka » Mon Jul 02, 2018 1:36 am

Hello guys, my name is Eric, and i think, you don't have to wait a next development blog. I decided to slow down the progress of project since:
1. i don't really have new ideas, and even if theres will be progress, i won't upload it until demo 2.
2. i became a very busy person, so thats a reason to slow down the project too.
3. i don't have an active helper, so i have to do a levels myself, which isn't that easy, also counting that this project is pretty long (i meant, compared to dragon island).
4. not really much motivation. i could do it without motivation, but it seems like its starts to play a role in my life.
So yeah, you can pretty much say this project is on hiatus, and you shouldnt expect any progress until demo 2 (as i said), if i will be able to do it.. Anyways, thats it, goodbye, see ya all until demo 2.


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari