Postby Emral » Sun May 20, 2018 3:22 pm
Episodes are games that require SMBX to be played, as far as everything is concerned. So everything going into a good game goes into a good episode too. This means ideas with good execution, and as little padding as possible. Of course it takes time for characters to get from point A to point B, but in a good platformer, no level feels superfluous. It's a good ideas to plan out the structure of the episode first and then design it later, as that way ideas from early levels can be incorporated into later levels, making the entire experience more coherent. The two best 2d platformers I know are vastly different in terms of what they set out to do: Celeste and Donkey Kong Country Tropical Freeze. The former has 7 long levels that serve as chapters in the game's heavily focused and gripping story, the latter takes the concept of a mariolike platformer to the extreme with incredibly dynamic, rich and memorable environments that define each level. There's no winning strategy to making a platformer, so the best advice I can give is: Plan the story you want to tell and present it in the most polished way possible. A short but incredible episode and game will always be more memorable than a lengthy and decent one.