SMB CLASSIC NES pack IS DEAD.

Share and discuss custom SMBX graphics.

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kojimkj
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SMB CLASSIC NES pack IS DEAD.

Postby kojimkj » Fri Jun 10, 2016 9:14 am

This GFX pack is dead and ugly, with inaccurate color palettes, 1x1 pixels, bad organization, recolors and strange stuff.
The only thing that you may like about this pack are the World Map graphics, but they have 1x1 pixels :|
So... this was my first GFX pack, if you want screenshots and the download link, open the spoiler tab.
Spoiler: show
This is my first GFX pack ever, and i'm making a SMB from NES because the one that we have in SMBX is the ALL-Stars version.

V2 = ADDED EVERY PIPE IN HISTORY ! (the horizontal ones still NO)
V3 = Minor RE-RE-TEXTURES, GIGANTO THINGS, Bridge & background bridge thingy, a new giga mushroom body (the BACKGROUND one), and more blocks.
V4 = Added 1 million things, and finally FIRE FLOWER.
V5 = Added the first WORLD MAP pack.
V5.5 = Added the V5 and V5.5, thats why there are 2 more edits and not 1 more.
V6.TLL = Added the Lost Levels MUSHROOM and ground (overworld cave & snow), added the castle ground, added a screenshot of things that were indrotuced in another update and didn't have screenshot
V6.TLL.5 = ADDED THE MISSING SCREENSHOT (it was missing for some seconds) and changed the secret of the UNIVERSE (the mini letters down there).
V7 = Added new level styles (desert, mountain, ice land & vulcano), added blue koopa. It was supposed to have a galoomba but I accidentally deleted him, AND A NEW ORGANIZATION !
V7.2 & 7.5 = added missing things
V7.LOL = this message
(I'M DOING MORE GRAPHICS)

W̶O̶R̶K̶ ̶I̶N̶ ̶P̶R̶O̶G̶R̶E̶S̶S̶ ̶(̶I̶n̶c̶l̶u̶d̶i̶n̶g̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶l̶v̶l̶ ̶s̶t̶y̶l̶e̶s̶)

ScreenShots (22/06/2016):

Blocky !
Image

Slopes
Image

PIPES :
Image

Mushrooms (Crap forgot the E from THERE)
Image

GFX Pack's newer friends
Image

WORLD MAP !
Image

the most NPCTastic challenge (just showing NPCs):

Image

THE ULTIMATE things that got added and didn't had screenshots, re-re-re-textures of the switches, and TLL grounds. (& CASTLE GROUND) :

Image

Sandy, mountaintastic, ice age and HOT. (really hot)

Image
Image
Image
Image

To use, first copy the NPCs and the zRest things, and then copy the lvl theme that you want. (Don't apply to world maps)

To make the tiles (WORLD MAP), I took inspiration from SMB1 "extend" gfx pack

AND THE SCREENSHOT IS A LITTLE BIT BUGGY, THAT'S WHY THOSE BLACK LINES ARE THERE (AND THOSE 1X1 PIXELS)

did you just resize the screen AGAIN to see what is in here? so try selecting -> this is the part 1 of styles

(nEW dA tEM) DOWNLOAD = http://www.mediafire.com/download/6dsga ... S+pack.rar
Last edited by kojimkj on Fri Nov 17, 2017 11:27 am, edited 20 times in total.

Valtteri
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Re: SMB CLASSIC NES GFX Pack

Postby Valtteri » Fri Jun 10, 2016 9:26 am

You must provide downloadable content in order to post graphics. Upload what you've got done so far and PM me to unlock the topic.

Edit: Unlocked.

Mable
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Re: SMB CLASSIC NES GFX Pack

Postby Mable » Fri Jun 10, 2016 12:14 pm

why are there 2 brown bes goombas but no blue one on the screen? The blue one ia still the actual version on it.

kojimkj
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Re: SMB CLASSIC NES GFX Pack

Postby kojimkj » Sat Jun 11, 2016 5:34 am

Tinkerbell wrote:why are there 2 brown bes goombas but no blue one on the screen? The blue one ia still the actual version on it.


Now I saw it i_i NOOOOOOOOOOOOO!!!!!


edit : I did them =D

EDIT 2 :lel you spelled NES wrong "BES"
Last edited by kojimkj on Tue Jun 14, 2016 1:11 pm, edited 1 time in total.

Westretroman
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Re: SMB CLASSIC NES GFX Pack

Postby Westretroman » Sun Jun 12, 2016 1:07 pm

did you just resize the screen to see what is in here? so try selecting -> THERE IS 1 MORE PIPE AND THE HORIZONTALS ONES NOOOOO!!!!!!
Okay.

kojimkj
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Re: SMB CLASSIC NES GFX Pack

Postby kojimkj » Mon Jun 13, 2016 3:08 pm

Westretroman wrote:
did you just resize the screen to see what is in here? so try selecting -> THERE IS 1 MORE PIPE AND THE HORIZONTALS ONES NOOOOO!!!!!!
Okay.


He he...


"The red goombas are COMING" said by Mex Muthor in Mary o VS Sony kii

Make sure you read that every time I update the post =D

loop
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Re: SMB CLASSIC NES pack

Postby loop » Sun Jun 26, 2016 1:48 pm

Looks great. I could use these in my project.

Matt_The_Slime
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Re: SMB CLASSIC NES pack

Postby Matt_The_Slime » Sun Jun 26, 2016 4:36 pm

Wow! The world map tiles look great! Please make more of them! Problem though is that the world map castle is broken :(
That really sucks, because it's a really nice tile!

kojimkj
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Re: SMB CLASSIC NES pack

Postby kojimkj » Mon Jun 27, 2016 4:59 am

Matt_The_Slime wrote:Wow! The world map tiles look great! Please make more of them! Problem though is that the world map castle is broken :(
That really sucks, because it's a really nice tile!
What do you mean ?
Matt_The_Slime wrote: the world map castle is broken

Matt_The_Slime
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Re: SMB CLASSIC NES pack

Postby Matt_The_Slime » Mon Jun 27, 2016 11:57 am

kojimkj wrote:
Matt_The_Slime wrote:Wow! The world map tiles look great! Please make more of them! Problem though is that the world map castle is broken :(
That really sucks, because it's a really nice tile!
What do you mean ?
Matt_The_Slime wrote: the world map castle is broken
What I mean is whenever I place down the castle, only a corner of it appears. Maybe it's just me though

kojimkj
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Re: SMB CLASSIC NES pack

Postby kojimkj » Mon Jun 27, 2016 1:46 pm

Matt_The_Slime wrote:
kojimkj wrote:
Matt_The_Slime wrote:Wow! The world map tiles look great! Please make more of them! Problem though is that the world map castle is broken :(
That really sucks, because it's a really nice tile!
What do you mean ?
Matt_The_Slime wrote: the world map castle is broken
What I mean is whenever I place down the castle, only a corner of it appears. Maybe it's just me though
I think its because I can't resize level sprites =( In PGE , it looked fine.

Jacob Turbo
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Re: SMB CLASSIC NES pack

Postby Jacob Turbo » Mon Jun 27, 2016 2:49 pm

kojimkj wrote:Image
A lot of the NPCs look skewed, and stretched, resulting in 1x1 pixels.

And if your defense is "They wouldn't fit in the hitboxes"
Couldn't you use .txt files to edit the NPC sizes? link

FanofSMBX
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Re: SMB CLASSIC NES pack

Postby FanofSMBX » Mon Jun 27, 2016 6:43 pm

Jacob Turbo wrote:
kojimkj wrote:Image
A lot of the NPCs look skewed, and stretched, resulting in 1x1 pixels.

And if your defense is "They wouldn't fit in the hitboxes"
Couldn't you use .txt files to edit the NPC sizes? link
That's not because of the graphics, the screenshot is just resized. The actual graphics have .txt files.

kojimkj
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Re: SMB CLASSIC NES pack

Postby kojimkj » Tue Jun 28, 2016 5:39 am

Jacob Turbo wrote:
kojimkj wrote:Image
A lot of the NPCs look skewed, and stretched, resulting in 1x1 pixels.

And if your defense is "They wouldn't fit in the hitboxes"
Couldn't you use .txt files to edit the NPC sizes? link
I resized the SMB X screen to take the screenshot
And the screenshot is a bit glitchy, it is even writed in the post.

TheNightingale
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Re: SMB CLASSIC NES pack IS DEAD.

Postby TheNightingale » Fri May 11, 2018 7:17 am

Great pack, I had searching something like this :) It will be useful for my project

Westretroman
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Re: SMB CLASSIC NES pack IS DEAD.

Postby Westretroman » Fri May 11, 2018 10:43 am

surturBP__ wrote:
Fri May 11, 2018 7:17 am
Great pack, I had searching something like this :) It will be useful for my project
Hold on, this graphics pack has 1x1 pixels and is not reliable, so I would think before trying to use this.

Turret 3471
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Re: SMB CLASSIC NES pack IS DEAD.

Postby Turret 3471 » Fri May 11, 2018 11:55 pm

Westretroman wrote:
Fri May 11, 2018 10:43 am
surturBP__ wrote:
Fri May 11, 2018 7:17 am
Great pack, I had searching something like this :) It will be useful for my project
Hold on, this graphics pack has 1x1 pixels and is not reliable, so I would think before trying to use this.
It's also two years old, so all of this is technically counting as an unnecessary bump, including what I'm posting.


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