Super Mario Bros. 0

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

BrokenAce
Bot
Bot
Posts: 51
Joined: Sat Feb 06, 2016 11:48 am

Super Mario Bros. 0

Postby BrokenAce » Sat May 05, 2018 12:26 pm

Image


Super Mario Bros 0. is a prequel to the original Super Mario Bros. The princess has supposedly been kidnapped for the very first time, and it's up to Mario and Luigi to save her! Journey through an early Mushroom Kingdom with its strange brick-like ground and eyeless mushrooms in this comfy old-school style episode.

Features
  • 64 levels
  • Many secret worlds
  • Mario and Luigi playable (with retro outfit colors)
  • Retro one-way scrolling
  • Many new custom graphics and tilesets
  • A fairly nice-looking world map (with fairly short paths for your convenience)
  • SMB1 soundtrack remixes, including different variations of the overworld theme for different worlds
  • Collectable stars found at the end of each world (along with rewards for finding them)
Screenshots
Spoiler: show
Image
Image
Image
Image
Image
Image

Misc. info
  • All custom assets used in this episode are made by myself (with much inspiration from the real Mario games, of course).
  • Co-op mode is playable, but may be buggy due to the one-way scrolling. Tread with caution.
  • Due to complaints regarding the unfair difficulty towards the end of the episode, an optional lua difficulty patch has been made by Eclipsed to help remedy the difficulty of episode's final section. Use it if you wish for an easier time. http://www.mediafire.com/file/mhldn5vs1 ... h.zip/file
Download
https://www.mediafire.com/file/7iluh5lb ... 0.zip/file
Last edited by BrokenAce on Mon Mar 04, 2024 5:34 am, edited 7 times in total.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Super Mario Bros. 0

Postby Cedur » Sat May 05, 2018 1:29 pm

funny plot idea, I guess I'm gonna play this.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Super Mario Bros. 0

Postby HenryRichard » Sat May 05, 2018 4:20 pm

I've only played through the first world, but I must say - you've got the old school feel nailed pretty well!

Smibbix
Swooper
Swooper
Posts: 60
Joined: Fri Apr 06, 2018 10:47 pm

Re: Super Mario Bros. 0

Postby Smibbix » Sat May 05, 2018 11:26 pm

This is really neat. I love the reimagined music and sprites and the whole 'retro' package was delivered really well. The level design feels almost just like the original games, though it might be somewhat repetitive.

Zeldamaster12
Cid
Cid
Posts: 4105
Joined: Mon Feb 24, 2014 7:43 pm
Flair: stop looking at my flair dangit

Re: Super Mario Bros. 0

Postby Zeldamaster12 » Sun May 06, 2018 1:40 am

Screenshots look neat, gonna try to play this over the weekend

Akromaly
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 428
Joined: Sun Mar 12, 2017 8:07 am
Flair: anemoia
Contact:

Re: Super Mario Bros. 0

Postby Akromaly » Sun May 06, 2018 6:25 am

I think the thing I most like of it is the graphics, especially that grassy overworld.
The idea is pretty cool, too. Absolutely looking forward to it!

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Sun May 06, 2018 7:21 am

Looks interesting not just to play but also for Speedrun.com. I may give it a try on Monday or Tuesday.
Edit: I may do a long play on this if it is just 64 levels.

NegativeBread
Shy Guy
Shy Guy
Posts: 7
Joined: Thu Mar 22, 2018 7:51 pm

Re: Super Mario Bros. 0

Postby NegativeBread » Sun May 06, 2018 12:37 pm

Great episode, and pretty challenging too! I'm really loving the level design, it completely reminds me of old school Mario games.

GDKeptr
Chain Chomp
Chain Chomp
Posts: 310
Joined: Fri May 04, 2018 12:04 am
Flair: Yo. I love to create stuff and inspire others.
Pronouns: He/Him
Contact:

Re: Super Mario Bros. 0

Postby GDKeptr » Sun May 06, 2018 3:32 pm

This episode looks good, I might play it soon.

Archived
Birdo
Birdo
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: Super Mario Bros. 0

Postby Archived » Sun May 06, 2018 3:34 pm

Archived
Last edited by Archived on Fri Jan 27, 2023 6:50 pm, edited 1 time in total.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Sun May 06, 2018 6:23 pm

Just from looking in the episode files list I can say the routing will be interesting.
Edit:
I was doing a long play (which means record the entire episode 100% in one sitting), but after the game got just unfair with the design such as make one mistake and you have to suicide, I had enough for one session. It is already 08:03 and I lasted a full 10 hours and 15 minutes. Here is a screenshot of my furthest progress:
Image
and here is a picture of where I made it when I just crashed. (My self, not the game, the game crashed more than 50 times.)
Image
Sorry since the spoilers seem to no longer be a thing. The 10 hour video will be uploading now.

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: Super Mario Bros. 0

Postby Cedur » Mon May 07, 2018 3:31 pm

Hey, I should mention that you can claim a level in the SMB1X Revived community project.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Mon May 07, 2018 4:09 pm

Here is a 100% playthrough with all deaths kept in. Does not contain 0-4, so you can stop around the 9 hour mark or so.

Original Link: https://www.youtube.com/watch?v=c3Yc5AB ... e=youtu.be
Last edited by MECHDRAGON777 on Mon May 07, 2018 10:02 pm, edited 1 time in total.

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: Super Mario Bros. 0

Postby Eri7 » Mon May 07, 2018 5:54 pm

This episode looks interesting and the graphics are well made but the difficulty is a bit annoying considering that there isn't that many power ups to collect in a level , also i played through world 1 and world 2 but i am a disappointed with the repetitive level design and the lack of bosses that aren't your usual SMB1 Bowser fight on a bridge, but i think its a solid episode for people who prefer old mario games.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Mon May 07, 2018 9:41 pm


Archived
Birdo
Birdo
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: Super Mario Bros. 0

Postby Archived » Tue May 08, 2018 9:30 pm

Archived
Last edited by Archived on Fri Jan 27, 2023 6:50 pm, edited 1 time in total.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: Super Mario Bros. 0

Postby Matt_The_Slime » Wed May 09, 2018 8:03 pm

So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!

Ryuji231
Flurry
Flurry
Posts: 178
Joined: Fri Apr 08, 2016 8:20 pm

Re: Super Mario Bros. 0

Postby Ryuji231 » Wed May 09, 2018 9:55 pm

can't wait to see this one

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Wed May 09, 2018 11:44 pm

Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!
Looks like I was not the first to beat 0-4, but yeah, that sums up my complaints mostly as well. 4-2 and D-2 as well as 8-2, G-1, G-3 and 0-2 have known soflocks for me. Not Softlocks, but still. (Forced to take a death is not the best action.) Beating 0-4 is interesting, but I would like to get both the first half and the second half in 1 video, so it may take a bit longer. (0-4 Section 12 is the biggest pain.)

Edit:
Original Links:
https://www.youtube.com/watch?v=2jKC8cd ... e=youtu.be
https://www.youtube.com/watch?v=B7svcZm ... e=youtu.be

BrokenAce
Bot
Bot
Posts: 51
Joined: Sat Feb 06, 2016 11:48 am

Re: Super Mario Bros. 0

Postby BrokenAce » Thu May 10, 2018 4:31 pm

Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!

Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari