The Invasion 3 (REVIVED) (Screenshots!)

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Fuyu » Mon May 26, 2014 8:10 pm

I'm pretty sure someone claimed World 2's castle on SMBX:R, I know because I tested it once. I don't remember exactly who claimed it though.

Also, has any Project Moderator reviewed W3's sent levels?

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Raster » Tue May 27, 2014 1:35 am

MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,

We want to finish World 2 and 3 first.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby MECHDRAGON777 » Tue May 27, 2014 10:09 am

Raster wrote:
MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,

We want to finish World 2 and 3 first.

Okay, and LunaDLL was used in each of those Screenshots! Is it allowed in our levels?

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Fuyu » Tue May 27, 2014 10:12 am

No, LunaDLL wasn't used on any way on neither of those levels, nor shall be used, I think.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby zlaker » Tue May 27, 2014 10:27 am

MECHDRAGON777 wrote:
Raster wrote:
MECHDRAGON777 wrote:Is LunaDLL used in this? Also, Can levels of World 5 and 6 be claimed already,

We want to finish World 2 and 3 first.

Okay, and LunaDLL was used in each of those Screenshots! Is it allowed in our levels?

It wasn't LunaDLL. It was ASMBXT

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Raster » Tue May 27, 2014 12:04 pm

Lunadll was not used; my SMBX is using the ASMBXT exe.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Magna DominXus » Tue May 27, 2014 12:05 pm

I say we keep this Vanilla SMBX. It's how TI3 started and it should continue this way, too.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Raster » Tue May 27, 2014 1:38 pm

I already said this won't be using LunaDLL.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby MECHDRAGON777 » Tue May 27, 2014 3:31 pm

Raster wrote:I already said this won't be using LunaDLL.
Well, I was asking since you had it in each of the screen shots! [Demos ??/68]

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby zlaker » Tue May 27, 2014 3:34 pm

Raster wrote:Lunadll was not used; my SMBX is using the ASMBXT exe.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby zlaker » Tue May 27, 2014 4:15 pm

SnifitGuy wrote:
Ice wrote:
Raster wrote:Lunadll was not used; my SMBX is using the ASMBXT exe.
That's pretty much the same as Lunadll. Different launcher, but the concept is the same.
No I don't think so. Basically ASMBX is another version of SMBX. LunaDLL extended the limits of SMBX

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Fuyu » Tue May 27, 2014 8:15 pm

Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Raster » Wed May 28, 2014 4:16 am

Natsu wrote:Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?
Sorry for the late response! We are in fhe process of reviewing one of them.

Also, for the last time, this project will not use LunaDLL.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Julia Pseudo » Wed May 28, 2014 11:45 am

I haven't looked at this topic for some reason but I'd just like to say that it's good to see that my World 1 level is still included. I remember when we were developing this on United… Good times.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby FanofSMBX » Wed May 28, 2014 11:49 am

Raster wrote:
Natsu wrote:Raster, you did not answer my question.
Natsu wrote:Also, has any Project Moderator reviewed W3's sent levels?
Sorry for the late response! We are in fhe process of reviewing one of them.

Also, for the last time, this project will not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Darkonius Mavakar » Wed May 28, 2014 12:01 pm

Lol Vanilla Tops, i remember making it when i used to recolor smw stuff...

ah... memories
also, well, this is still alive? wow

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Fuyu » Wed May 28, 2014 12:20 pm

FanofSMBX wrote:
Raster wrote:Also, for the last time, this project will not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.
Stop insisting FanofSMBX. This project started without LunaDLL, and in the end shall remain without LunaDLL.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby FanofSMBX » Wed May 28, 2014 12:29 pm

Natsu wrote:
FanofSMBX wrote:
Raster wrote:Also, for the last time, this project will not use LunaDLL.
Why not? Lunadll makes quite good boss fights IMO.
Stop insisting FanofSMBX. This project started without LunaDLL, and in the end shall remain without LunaDLL.
If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby Fuyu » Wed May 28, 2014 12:37 pm

FanofSMBX wrote:If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?
That won't happen either, Redigit abandoned SMBX. He won't work on it again or something of the sort.

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Re: The Invasion 3 (REVIVED) (Screenshots!)

Postby zlaker » Wed May 28, 2014 12:38 pm

FanofSMBX wrote: If Redigit came back and released SMBX 1.4 what would you do? Keep this project on SMBX 1.3? Who would like it in that situation?
Oki I agree with you Natsu's example was a bit stupid. But this project won't have LunaDLL. Sorry dude you've accept that


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