[AndrewPixel's Music + SMBX Logos + Pixel Art][NEW SONG: Liar's Flute]

Share anything artistic that you've made, like short stories, drawings, and music.

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Akromaly
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[AndrewPixel's Music + SMBX Logos + Pixel Art][NEW SONG: Liar's Flute]

Postby Akromaly » Mon Apr 16, 2018 10:28 am

Hello there, I've decided to make a topic here with the things I make, so music and logos. For the music I use FL Studio 12 (except for my first song that was made in LMMS) and for the logos I use paint.net.
This thread will be updated everytime I'll have something new to showcase, meanwhile let's see what I've done so far:

MUSIC You can also rate and download my music on Newgrounds

SMBX LOGOS
Spoiler: show
ImageImageImageImage
3rd May update: Hi there, I started making pixel art some time ago, and I've already made something with that, so enjoy it! (I'm still a beginner)

PIXEL ART
Spoiler: show
ImageImage
Feel free to give feedback. See you soon with new music and new logos! ;)
Last edited by Akromaly on Thu May 10, 2018 8:36 am, edited 2 times in total.

Emral
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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby Emral » Mon Apr 16, 2018 12:20 pm

Those logos are a good start! The Mickey one is my favourite out of the bunch because it looks the most crisp and has a clear distinction between title and subtitle. I think it could benefit from being layed out in either of these ways though, to balance it out a bit and make it more widescreen-oriented:
[rimg]https://i.imgur.com/zZjxwFJ.png[/rimg]
The characters, I think, are a bit superfluous, but I think a bigger problem than having them is the fact that you forgot to remove the white space between their legs. It would also not have hurt to give Mickey some shading so that his head doesn't get absorbed by the S.

The Super Mario 32 and World at War logos are pretty balanced, but I'm really not a fan of the bloom that's present in all of these .I think all it does is decrease the overall fidelity of the piece, especially when you start looking at the edges of letters. I think the trend of repeating the same color pattern for letters within the 2 Mario logos is pretty lazy and makes the overall logo less interesting. In the case of the World at War logo I think that the subtitle deserves its own colour and perhaps its own font as well considering the tone of the message. In the case of the Super Mario 32 logo it feels like all the colours were just randomly chosen, which I think is pretty weak.

I think the last logo is a bit of a typographical mess. Aside from being unbalanced it lacks punctuation, has inconsistent shadows and very poor colour choices. The colours of "and the friends" make these "friends" seem oddly sinister, which stands in complete contrast to the tone given by the font used.
My tips for you:
-stop using bloom and excessive blur. It reduces your logos' quality
-think about the message behind the logo. Font and layout in logos emit a certain feeling to the reader. The Mario font generally is pretty playful so it gives a lighthearted tone, while a more rigid font can be used for more serious tones
-think about the balance of a logo and where the viewer's eyes are drawn. In the case of the World at War logo, the focus very much lies on "Super Mario", rather than the part of the logo that I'd consider the important one. In the case of the Mickey logo, the reader's eyes have to move to a new line after every word, which feels a bit weird. And there's a gear throwing the balance off.
-In the context of cover art (the backgrounds on 3 of these)... again try to think of the message behind the elements. Super Mario 32's cover does a good job of evoking the feeling of a straight downgrade to SM64, while the cover of World at War, again, evokes absolutely no feeling of war.

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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby Akromaly » Mon Apr 16, 2018 12:44 pm

Enjl wrote:Those logos are a good start! The Mickey one is my favourite out of the bunch because it looks the most crisp and has a clear distinction between title and subtitle. I think it could benefit from being layed out in either of these ways though, to balance it out a bit and make it more widescreen-oriented:
[rimg]https://i.imgur.com/zZjxwFJ.png[/rimg]
The characters, I think, are a bit superfluous, but I think a bigger problem than having them is the fact that you forgot to remove the white space between their legs. It would also not have hurt to give Mickey some shading so that his head doesn't get absorbed by the S.

The Super Mario 32 and World at War logos are pretty balanced, but I'm really not a fan of the bloom that's present in all of these .I think all it does is decrease the overall fidelity of the piece, especially when you start looking at the edges of letters. I think the trend of repeating the same color pattern for letters within the 2 Mario logos is pretty lazy and makes the overall logo less interesting. In the case of the World at War logo I think that the subtitle deserves its own colour and perhaps its own font as well considering the tone of the message. In the case of the Super Mario 32 logo it feels like all the colours were just randomly chosen, which I think is pretty weak.

I think the last logo is a bit of a typographical mess. Aside from being unbalanced it lacks punctuation, has inconsistent shadows and very poor colour choices. The colours of "and the friends" make these "friends" seem oddly sinister, which stands in complete contrast to the tone given by the font used.
My tips for you:
-stop using bloom and excessive blur. It reduces your logos' quality
-think about the message behind the logo. Font and layout in logos emit a certain feeling to the reader. The Mario font generally is pretty playful so it gives a lighthearted tone, while a more rigid font can be used for more serious tones
-think about the balance of a logo and where the viewer's eyes are drawn. In the case of the World at War logo, the focus very much lies on "Super Mario", rather than the part of the logo that I'd consider the important one. In the case of the Mickey logo, the reader's eyes have to move to a new line after every word, which feels a bit weird. And there's a gear throwing the balance off.
-In the context of cover art (the backgrounds on 3 of these)... again try to think of the message behind the elements. Super Mario 32's cover does a good job of evoking the feeling of a straight downgrade to SM64, while the cover of World at War, again, evokes absolutely no feeling of war.
Thanks for your feedback, actually I made the World at War and SM32 logos a lot of time ago when I still had a few experience with image editing. For the bloom and blur thing, I think I used it in Lucario's logo because without that the letters looked low-quality (yeah, sometimes I do that to try to hide that).
Also you said something about the letters position in the Mickey Mouse Works logo. I didn't choose that because that logo is a "SMW-ish" version of an official Mickey Mouse Logo, and in the original the letters are setted in that way, so I didn't want to change anything.
P.S: Oh, just now I noticed the white space between the characters' legs. :?

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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby PixelPest » Mon Apr 16, 2018 1:34 pm

There's better ways to give a logo "quality" than try to blur away the edges. Honestly if the title is consistent in a pixelated font it would look better, or actually use like vector art instead.

Also wanted to comment on the music:
  • Vengeance School: Majorly needs some dynamics on each of the instruments (and through the song in general). It gets very monotone since nothing is accented or held back, especially in the percussion line. The breaks aren't very effective either and the song just fails to really go anywhere. Some of the melody doesn't sound quite right; with the underlying beat and tone the bright feel doesn't seem to fit; a minor or minor pentatonic would work so much better tbh (major just doesn't work I feel). In terms of the percussion again and just the rhythms of it and the melody, there's just not a lot there and with the background coming in it the beginning so jumbled and fast, I was expecting a really nice fast drum line and melody to come in, but it didn't really match the feel the beginning of the song establishes and neither does it take it anywhere.
  • Operation Lavender: The thing that struck me first was the tone of the drums and how invasive they feel; they just don't fit the first melodic line that comes in, which actually sounded good. Then the squeaky line that came in just felt a little obtrusive and I just didn't like listening to it so stopped there.
  • Joy: Interesting first line but I feel like it needs to go somewhere faster in terms of rhythm especially. One of the noticeable things in this song was the releases of notes--they seemed slightly uncertain and messy; it was like they were almost starting to sustain and then kinda just quickly fizzled out.
  • Burnt Rubber: Again needs some kind of dynamic variation at the beginning as it just takes too long to go anywhere and the background line that fades in doesn't seem to sync right and provides a little too much dissonance at the beginning of the song; I love dissonance but whether it's tonal or rhythmic dissonance, or both, it needs to resolve (in most cases). The percussive line was also quite confusing and unfitting. In general the song just really droned and didn't go anywhere

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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby Valentine » Mon Apr 16, 2018 4:06 pm

Please stop using that midi-ass piano. Can't comment on much more but the piano bothers me

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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby Akromaly » Tue Apr 17, 2018 6:51 am

Sancles-Chan wrote:Please stop using that midi-ass piano. Can't comment on much more but the piano bothers me
Interesting, could you please explain me what exactly you don't like of the piano instrument I use?

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Re: [AndrewPixel's Music + SMBX Logos I made]

Postby Valentine » Tue Apr 17, 2018 1:32 pm

It sounds extremely fake and also it's the most generic piano to ever exist.
Also it just doesn't fit in tbh

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Re: [AndrewPixel's Music + SMBX Logos + Pixel Art][NEW: 2 Pixel Arts!]

Postby Akromaly » Thu May 03, 2018 8:30 am

Hi there, I started making pixel art some time ago, and I've already made something with that, so enjoy it! (I'm still a beginner)

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Re: [AndrewPixel's Music + SMBX Logos + Pixel Art][NEW SONG: Liar's Flute]

Postby GDKeptr » Fri Jul 27, 2018 1:36 pm

Your Pixel Arts and Logos are looking awesome, I also love your musics too. Keep up the great work!


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