Attack of the Darkness - THANK YOU

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Is there any hype?

HYPE!!!!!
42
44%
Hype!
38
40%
Medium hype
5
5%
Low hype
10
11%
 
Total votes: 95
erkyp3rky
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Re: Attack of the Darkness (needs level designers)

Postby erkyp3rky » Sat Apr 14, 2018 10:20 pm

Pop Yoshi Bros wrote:And I'm coming with two small screenshots: Mushroom Center worldmap suffered massive changes
Spoiler: show
Image
World 2: Pharaon's Sand Paradise:
Spoiler: show
Image
Bloody legendary maps, my friend!

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sat Apr 14, 2018 10:32 pm

The_Loaf_Lord wrote:
Pop Yoshi Bros wrote:And I'm coming with two small screenshots: Mushroom Center worldmap suffered massive changes
Spoiler: show
Image
World 2: Pharaon's Sand Paradise:
Spoiler: show
Image
Bloody legendary maps, my friend!
Mushroom Center map is way too big, I think it's the bigger map in the game (unless I make Crystalline Snow map)

But legendary? thanks, but I think that's kinda exaggerated :roll: the only legendary things I find in this episode are the music, the cutscenes and the main antagonist (and a special level I want to do)

BTW I made a poll, go to check it out, I really need opinions

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Re: Attack of the Darkness (needs level designers)

Postby Eri7 » Sun Apr 15, 2018 6:56 am

Pop Yoshi Bros wrote:
The_Loaf_Lord wrote:
Pop Yoshi Bros wrote:And I'm coming with two small screenshots: Mushroom Center worldmap suffered massive changes
Spoiler: show
Image
World 2: Pharaon's Sand Paradise:
Spoiler: show
Image
Bloody legendary maps, my friend!
Mushroom Center map is way too big, I think it's the bigger map in the game (unless I make Crystalline Snow map)

But legendary? thanks, but I think that's kinda exaggerated :roll: the only legendary things I find in this episode are the music, the cutscenes and the main antagonist (and a special level I want to do)

BTW I made a poll, go to check it out, I really need opinions
I can't vote because there is no option for 38A users :D

TheNewGuy
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Re: Attack of the Darkness (needs level designers)

Postby TheNewGuy » Sun Apr 15, 2018 7:22 am

Honestly, I don't mind having to download some special smbx version.

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 8:47 am

Eri7 wrote:
Pop Yoshi Bros wrote:
The_Loaf_Lord wrote:
Bloody legendary maps, my friend!
Mushroom Center map is way too big, I think it's the bigger map in the game (unless I make Crystalline Snow map)

But legendary? thanks, but I think that's kinda exaggerated :roll: the only legendary things I find in this episode are the music, the cutscenes and the main antagonist (and a special level I want to do)

BTW I made a poll, go to check it out, I really need opinions
I can't vote because there is no option for 38A users :D
You don't have to use 38A to play it, I don't know if you know how the episodes with "executable files" work :roll: you just need to use the exe file that comes with the episode

I just pay attention to 1.3 and 2.0 because they are official versions and 2.0 is compatible with 1.3 episodes and 38A not

If you use 38A you don't really need to vote, but if you are interested you can use the 1.3 exe file that comes with the episode
TheNewGuy wrote:Honestly, I don't mind having to download some special smbx version.
It's not a special version, it's just the SMBX folder with a SMBX 1.3.0.1 exe file with the music and sound effects changed (custom worldmap music, custom sound effects)

You must use that exe file in order to play the episode, I don't know if you get it, I don't know if you already saw episodes that are like this (because there's several of them like Super Luigi World 2, that episode uses a exe file to make things like custom worldmap music and effects)

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Re: Attack of the Darkness (needs level designers)

Postby TheNewGuy » Sun Apr 15, 2018 9:13 am

I understand.
Episodes like lowser's conquest,last king of hyrule, sarasaland adventure etc.
I'm fine with it.

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 9:13 am

All of them use the 1.3.0.1? (sorry for asking so much, I have a dilemma here)

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Re: Attack of the Darkness (needs level designers)

Postby Eri7 » Sun Apr 15, 2018 9:23 am

Pop Yoshi Bros wrote:
Eri7 wrote:
Pop Yoshi Bros wrote:
Mushroom Center map is way too big, I think it's the bigger map in the game (unless I make Crystalline Snow map)

But legendary? thanks, but I think that's kinda exaggerated :roll: the only legendary things I find in this episode are the music, the cutscenes and the main antagonist (and a special level I want to do)

BTW I made a poll, go to check it out, I really need opinions
I can't vote because there is no option for 38A users :D
You don't have to use 38A to play it, I don't know if you know how the episodes with "executable files" work :roll: you just need to use the exe file that comes with the episode

I just pay attention to 1.3 and 2.0 because they are official versions and 2.0 is compatible with 1.3 episodes and 38A not

If you use 38A you don't really need to vote, but if you are interested you can use the 1.3 exe file that comes with the episode
TheNewGuy wrote:Honestly, I don't mind having to download some special smbx version.
It's not a special version, it's just the SMBX folder with a SMBX 1.3.0.1 exe file with the music and sound effects changed (custom worldmap music, custom sound effects)

You must use that exe file in order to play the episode, I don't know if you get it, I don't know if you already saw episodes that are like this (because there's several of them like Super Luigi World 2, that episode uses a exe file to make things like custom worldmap music and effects)
I'm interested in making a compatible version of this project for 38A.

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Re: Attack of the Darkness (needs level designers)

Postby ElectriKong » Sun Apr 15, 2018 12:47 pm

I think the biggest example of projects using a modified version of SMBX is probably A2MBX Thing, which you all missed. There is isn't any problems using a modified/custom SMBX for your episode.

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 3:05 pm

Electriking wrote:I think the biggest example of projects using a modified version of SMBX is probably A2MBX Thing, which you all missed. There is isn't any problems using a modified/custom SMBX for your episode.
I see, I just hope 2.0 users are okay with that

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Re: Attack of the Darkness (needs level designers)

Postby PixelPest » Sun Apr 15, 2018 3:10 pm

Pop Yoshi Bros wrote:
Electriking wrote:I think the biggest example of projects using a modified version of SMBX is probably A2MBX Thing, which you all missed. There is isn't any problems using a modified/custom SMBX for your episode.
I see, I just hope 2.0 users are okay with that
What does that have to do with anything?

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 3:35 pm

PixelPest wrote:
Pop Yoshi Bros wrote:
Electriking wrote:I think the biggest example of projects using a modified version of SMBX is probably A2MBX Thing, which you all missed. There is isn't any problems using a modified/custom SMBX for your episode.
I see, I just hope 2.0 users are okay with that
What does that have to do with anything?
Because of the people who are used to that version, I don't know if they will feel comfortable using a older version...

ElectriKong
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Re: Attack of the Darkness (needs level designers)

Postby ElectriKong » Sun Apr 15, 2018 3:38 pm

Pop Yoshi Bros wrote:
PixelPest wrote:
Pop Yoshi Bros wrote: I see, I just hope 2.0 users are okay with that
What does that have to do with anything?
Because of the people who are used to that version, I don't know if they will feel comfortable using a older version...
SMBX2 and 1.3 are exactly the same in terms of gameplay

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 4:17 pm

Electriking wrote:
Pop Yoshi Bros wrote:
PixelPest wrote: What does that have to do with anything?
Because of the people who are used to that version, I don't know if they will feel comfortable using a older version...
SMBX2 and 1.3 are exactly the same in terms of gameplay
You don't know the relief I feel, thank you

WildW
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Re: Attack of the Darkness (needs level designers)

Postby WildW » Sun Apr 15, 2018 4:44 pm

Electriking wrote:
Pop Yoshi Bros wrote:
PixelPest wrote: What does that have to do with anything?
Because of the people who are used to that version, I don't know if they will feel comfortable using a older version...
SMBX2 and 1.3 are exactly the same in terms of gameplay
Well... other than the 12 extra characters you can play as.

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 6:34 pm

Okay, the decision is taken
I will make the project with a custom 1.3.0.1 exe file
Hope 2.0 users doesn't have any problem because it's what I decided

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Re: Attack of the Darkness (needs level designers)

Postby PixelPest » Sun Apr 15, 2018 7:28 pm

In SMBX2 you can also just use a sounds.ini file/music.ini file to configure custom SFX and music. Might want to consider that instead of making people download a full separate version of SMBX for that reason only

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Sun Apr 15, 2018 7:33 pm

I have windows XP and if I read it well 2.0 isn't compatible with windows XP (not my fault, this PC is old, in my PC that got damaged I had windows 7)

Is a better way, right, but I can't for 3 reasons:

1. I can't use the 2.0
2. I want to make the episode for everyone not only people with the 2.0
3. The decision is already taken

And people already voted: I have the 2.0 and I don't have a problem with use a custom exe file

PopYoshi
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Re: Attack of the Darkness (needs level designers)

Postby PopYoshi » Mon Apr 16, 2018 4:01 pm

Ok, I already did the collage, you'll find 2 new levels that I didn't show before
Levels: show
Image
These will be the world 1 screens, next is world 2 once I finish world 1 and release the demo

erkyp3rky
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Re: Attack of the Darkness (needs level designers)

Postby erkyp3rky » Tue Apr 17, 2018 12:03 am

I really like the top middle picture, looks like an outdoor courtyard type level because those pillars. Maybe make it a fully fledged courtyard level?


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