SMBX2 (2.0 Beta 3)

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TheNewGuy
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Re: SMBX2 (2.0 Beta 3)

Postby TheNewGuy » Sun Apr 08, 2018 6:04 pm

Will it be possible to play 1.3 levels in 2.0 beta 4?
Since a lot of 1.3 blocks changed their look.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Apr 08, 2018 6:08 pm

TheNewGuy wrote:Will it be possible to play 1.3 levels in 2.0 beta 4?
Since a lot of 1.3 blocks changed their look.
A few, and their looks barely changed.
Differences will be roughly as noticable as the difference between 1.3 and 1.3.0.1 or 1.3.0.1 and Beta 3.
Last edited by Emral on Sun Apr 08, 2018 6:10 pm, edited 1 time in total.

Artemis009
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Re: SMBX2 (2.0 Beta 3)

Postby Artemis009 » Sun Apr 08, 2018 6:09 pm

Enjl wrote:
Artemis009 wrote:If we convert all our graphics to PNG's before the next beta, nothing should break, right?
PNG graphics are mostly supported in Beta 3. There's a bug with overworld level files and background2 files, so keep those as GIF files for now. Aside from that, though, PNG files give you proper transparency and less files, so no reason not to use them! Aside from those 2 bugs I mentioned.
Quick tip: Tools -> External Tools -> GIFsToPNG lets you mass-convert all gif files in your entire episode folder.
I know about the batch converter, it makes things a breeze to convert and makes simple editing easier as well. I was mostly saying that because in the last blog post it said masks were being altered.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Apr 08, 2018 6:10 pm

Artemis009 wrote:
Enjl wrote:
Artemis009 wrote:If we convert all our graphics to PNG's before the next beta, nothing should break, right?
PNG graphics are mostly supported in Beta 3. There's a bug with overworld level files and background2 files, so keep those as GIF files for now. Aside from that, though, PNG files give you proper transparency and less files, so no reason not to use them! Aside from those 2 bugs I mentioned.
Quick tip: Tools -> External Tools -> GIFsToPNG lets you mass-convert all gif files in your entire episode folder.
I know about the batch converter, it makes things a breeze to convert and makes simple editing easier as well. I was mostly saying that because in the last blog post it said masks were being altered.
It also said that the only instance where this will actually affect something is when someone used custom gifs and didn't copy the mask over as well.

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Mon Apr 09, 2018 11:10 am

Oh btw, the loading times are much shorter now as we know. But what about lag; will the amount of lag experienced lower aswell?

The0x539
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Mon Apr 09, 2018 12:31 pm

Taycamgame wrote:Oh btw, the loading times are much shorter now as we know. But what about lag; will the amount of lag experienced lower aswell?
I'm not aware of any input latency issues in B3.
If you're using the word "lag" to refer to performance, then yes, B4 improves performance.

Grand Goomba
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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Mon Apr 09, 2018 3:08 pm

I'm curious, after Beta 4 will Battle Levels become popular again? It would be nice if the old Battle Levels were actually inside, and even nicer if others made newer Battle Levels with the new Beta 4 graphics. Surely the Battle Levels aren't gone for good, are they?

Artemis009
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Re: SMBX2 (2.0 Beta 3)

Postby Artemis009 » Mon Apr 09, 2018 3:15 pm

Changing health values in NPC configurations isn't changing anything, is it supposed to? I'm trying to make a custom boss, and while fun I feel it takes far too long to beat.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Apr 09, 2018 3:17 pm

Grand Goomba wrote:I'm curious, after Beta 4 will Battle Levels become popular again? It would be nice if the old Battle Levels were actually inside, and even nicer if others made newer Battle Levels with the new Beta 4 graphics. Surely the Battle Levels aren't gone for good, are they?
Battle mode returns after 2 player mode returns to full functionality. Probably beta 5, maybe afterward.
Artemis009 wrote:Changing health values in NPC configurations isn't changing anything, is it supposed to? I'm trying to make a custom boss, and while fun I feel it takes far too long to beat.
It never worked. What makes you think this would work? There is no npc code for it.

Artemis009
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Re: SMBX2 (2.0 Beta 3)

Postby Artemis009 » Mon Apr 09, 2018 3:23 pm

Enjl wrote:
Grand Goomba wrote:I'm curious, after Beta 4 will Battle Levels become popular again? It would be nice if the old Battle Levels were actually inside, and even nicer if others made newer Battle Levels with the new Beta 4 graphics. Surely the Battle Levels aren't gone for good, are they?
Battle mode returns after 2 player mode returns to full functionality. Probably beta 5, maybe afterward.
Artemis009 wrote:Changing health values in NPC configurations isn't changing anything, is it supposed to? I'm trying to make a custom boss, and while fun I feel it takes far too long to beat.
It never worked. What makes you think this would work? There is no npc code for it.
Using the in game npc configuration editor, it gives you the option to change health values. Why does this exist if it has no functionality?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Mon Apr 09, 2018 3:35 pm

Artemis009 wrote:
Enjl wrote:
Grand Goomba wrote:I'm curious, after Beta 4 will Battle Levels become popular again? It would be nice if the old Battle Levels were actually inside, and even nicer if others made newer Battle Levels with the new Beta 4 graphics. Surely the Battle Levels aren't gone for good, are they?
Battle mode returns after 2 player mode returns to full functionality. Probably beta 5, maybe afterward.
Artemis009 wrote:Changing health values in NPC configurations isn't changing anything, is it supposed to? I'm trying to make a custom boss, and while fun I feel it takes far too long to beat.
It never worked. What makes you think this would work? There is no npc code for it.
Using the in game npc configuration editor, it gives you the option to change health values. Why does this exist if it has no functionality?
It might have functionality for 38A or the PGE Engine in the future, but yeah. Not in SMBX2. NPC configuration, as far as I know, only has the values in this thread:
https://www.smbxgame.com/forums/ ... f=35&t=425

Grand Goomba
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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Mon Apr 09, 2018 5:17 pm

Suppose we could add custom sounds for Beta 4.
i.e.:
Spoiler: show
SMW Mario Death SFX
SMB1 Mario Death SFX
SMW Talking Mario SFX
Do you think this will happen anytime soon?

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Mon Apr 09, 2018 5:25 pm

Grand Goomba wrote:Suppose we could add custom sounds for Beta 4.
Sounds.ini

Amyrakunejo
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Mon Apr 09, 2018 5:50 pm

I'm just glad this isn't a Unity project since Unity dropped DX9 support...

I think the Unity engine is great but not having integrated support makes it real tough to do much with, whether as a lead dev or tester or even an end user...

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Apr 11, 2018 1:41 am

Amyrakunejo wrote:I'm just glad this isn't a Unity project since Unity dropped DX9 support...

I think the Unity engine is great but not having integrated support makes it real tough to do much with, whether as a lead dev or tester or even an end user...
I'm glad that Enjl stepped up at a time when it seems like SMBX2 had no activity. Enjl has been making several blog posts and has been responding to a lot of posts here. Enjl is doing a great job of keeping this project alive.

I have no idea what a unity engine is but my understanding is that it would take to much time and work to create a much better SMBX engine which is why everyone still uses Redigits engine. I can't even create an NPC so I won't even try to guess how hard it is for the dev team to work with the engine and add new content.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Wed Apr 11, 2018 10:02 am

Honestly Rednaxela is doing the most work on the project currently. I'm just the PR guy.

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Wed Apr 11, 2018 12:40 pm

Enjl wrote:Honestly Rednaxela is doing the most work on the project currently. I'm just the PR guy.
Well i'm sure Red is doing a great job and I appreciate everything Red does for the project.

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Wed Apr 11, 2018 6:53 pm

Teemster2 wrote:
Enjl wrote:Honestly Rednaxela is doing the most work on the project currently. I'm just the PR guy.
Well i'm sure Red is doing a great job and I appreciate everything Red does for the project.
When I read this post I initially thought you meant “Redigit”.

Also do you people have an idea what each SMBX2 version will be about? Like b5 is multiplayer support and the one after that would be...?

Rixitic
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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Wed Apr 11, 2018 7:31 pm

We don't have any sort of extensive formal roadmap (at least as far as I'm aware), there's just the stuff we're aiming to have ready in beta 4, other stuff we're pushing to beta 5, and still more things that are just general long-term goals.

Artemis009
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Re: SMBX2 (2.0 Beta 3)

Postby Artemis009 » Thu Apr 12, 2018 3:52 pm

Is the project more focused on quality of life things like easier events and a working 2 player mode right now, or is it more focused on expanding the tools available with new NPC's, power ups, and tiles?


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