Recoloring graphics?

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MandL27
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Recoloring graphics?

Postby MandL27 » Sat May 10, 2014 9:12 pm

I've seen it done a lot, and yet I have no idea how it's done.
Spoiler: show
/me is sux

HealthyMario
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Re: Recoloring graphics?

Postby HealthyMario » Sun May 11, 2014 1:38 am

So you main point of making this post is : How to make recolored graphics?

If so, I recommend using Paint.NET to do so. Also, you need a palette sheet to help you recolor things more nicely.
Firstly, use the color picker in paint.net to pick one from the palette sheet, then use the color bucket to color the parts you want to be colored into SMB1/SMB2/SMB3/SMW etc versions.

sleepy
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Re: Recoloring graphics?

Postby sleepy » Sun May 11, 2014 3:08 am

you use pdn (Paint.NET) to open the .gif of said sprite/tile/block/npc/whatever the hell it is
move tolerance to 0%
set fill option to global
use fill
select yo colors

MandL27
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Re: Recoloring graphics?

Postby MandL27 » Sun May 11, 2014 6:15 am

HealthyMario wrote:So you main point of making this post is : How to make recolored graphics?

If so, I recommend using Paint.NET to do so. Also, you need a palette sheet to help you recolor things more nicely.
Firstly, use the color picker in paint.net to pick one from the palette sheet, then use the color bucket to color the parts you want to be colored into SMB1/SMB2/SMB3/SMW etc versions.
sleepy wrote:you use pdn (Paint.NET) to open the .gif of said sprite/tile/block/npc/whatever the hell it is
move tolerance to 0%
set fill option to global
use fill
select yo colors
I know all of this. How do I then get it to not overwrite the global colors?

MandL27
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Re: Recoloring graphics?

Postby MandL27 » Sun May 11, 2014 8:38 pm

Alright, got it sorted out on CaffieNET. So this can be locked/trashed.

sleepy
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Re: Recoloring graphics?

Postby sleepy » Mon May 12, 2014 9:55 am

yeah it's not like LM, it won't overwrite other sprite's palettes :P

glad you got it worked out though

MandL27
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Re: Recoloring graphics?

Postby MandL27 » Mon May 12, 2014 10:24 am

sleepy wrote:yeah it's not like LM, it won't overwrite other sprite's palettes :P

glad you got it worked out though
Well LM can do level-specific colorsets, too, and that can be emulated in SMBX with level-specific tilesets. *cough*ExGFX*cough*

FanofSMBX
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Re: Recoloring graphics?

Postby FanofSMBX » Mon May 12, 2014 12:08 pm

Mind, the flip side of this is that you'll need to say, recolor every single tile in a tileset. Think you can handle it?

MandL27
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Re: Recoloring graphics?

Postby MandL27 » Mon May 12, 2014 1:50 pm

FanofSMBX wrote:Mind, the flip side of this is that you'll need to say, recolor every single tile in a tileset. Think you can handle it?
Adobe Fireworks changes color palettes. :mrgreen:

cato
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Re: Recoloring graphics?

Postby cato » Thu Mar 29, 2018 4:44 am

How to make it that some area is invisible (Transparent) ? some of them I used black but it doesn't work.

PixelPest
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Re: Recoloring graphics?

Postby PixelPest » Thu Mar 29, 2018 7:13 am

cato wrote:How to make it that some area is invisible (Transparent) ? some of them I used black but it doesn't work.
Please don't bump old topics in the future.

For example if you were modifying NPC 1 you'd have black on the transparent parts of npc-1.gif and white on the transparent parts of npc-1m.gif. It's also much easier just to use .png files which support transparency and don't require a mask


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