So hey, I made these SMB3 cliff tiles just so they could exist as a potential resource for the community but after spending a good chunk of time making combination tiles (blargh, if only we could add support for transparent tiles and and depth-sorted layers for overworld maps to SMBX2...) and trying to arrange a giant tileset of them I lost all motivation to make a CGFX pack with them. If anyone wants to do that, go for it.
Until a CGFX pack is made, I guess one way you could use them in the meantime is with a program like Tiled to build full map images and then break 'em up into chunks like Enjl did with the LCJ episode. I'd say the results speak for themselves:
not rockythechao wrote:So hey, I made these SMB3 cliff tiles just so they could exist as a potential resource for the community but after spending a good chunk of time making combination tiles (blargh, if only we could add support for transparent tiles and and depth-sorted layers for overworld maps to SMBX2...) and trying to arrange a giant tileset of them I lost all motivation to make a CGFX pack with them. If anyone wants to do that, go for it.
Until a CGFX pack is made, I guess one way you could use them in the meantime is with a program like Tiled to build full map images and then break 'em up into chunks like Enjl did with the LCJ episode. I'd say the results speak for themselves:
So after all the stuff about using Tiled I realized I could actually do a thing for that, so here's a preview of what I'm calling the SMBX Overworld Tilekit!
It's a package of premade tilesets to help with making pre-rendered maps as well as some template files that'll have them pre-loaded. The tilekit will come with the basic SMB3 and SMW terrain tiles featured in SMBX as well as my SMB3-style cliff tiles, some path tilesets and maybe a few others from Sednaiur's SMBXpanded graphics pack (at least if I can get my hands on the thing, looks like the download link expired).
This thing isn't going to outright replace the PGE overworld editor entirely, but it'll be an option to help streamline more advanced map creation.
not rockythechao wrote:So after all the stuff about using Tiled I realized I could actually do a thing for that, so here's a preview of what I'm calling the SMBX Overworld Tilekit!
It's a package of premade tilesets to help with making pre-rendered maps as well as some template files that'll have them pre-loaded. The tilekit will come with the basic SMB3 and SMW terrain tiles featured in SMBX as well as my SMB3-style cliff tiles, some path tilesets and maybe a few others from Sednaiur's SMBXpanded graphics pack (at least if I can get my hands on the thing, looks like the download link expired).
This thing isn't going to outright replace the PGE overworld editor entirely, but it'll be an option to help streamline more advanced map creation.
Oh neat, I was hoping someone makes a tilekit for smbx anytime soon. Can't wait till it's available! ^^
Not nearly enough contrast between the colours, especially in the ground. Need some kind of fill pattern as well I feel. Also the grass is way too bright and saturated
I think y'all are looking at it in the wrong context because of the background. It's a very distinctive style that would work really well in a different context, but the desaturated and detailed background and Mario don't match its style.
Some small amount of filler detail would be a nice touch though.
Yeah, that's Photoshop (logo in the thumbnail ), he's just got it configured for pixel art and has a separate files pulled up on the sides for his palette, reference, etc.
EDIT: Dagnabbit, I didn't know smart objects worked like instanced symbols. That's pretty dang handy.