Help with playeranim.lua

This is the place for discussion and support for LunaLua and related modifications and libraries.

Moderator: Userbase Moderators

Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on topic/appropriate?
-Are you posting in the right forum/following the forum rules?
RadRedVito
Buster Beetle
Buster Beetle
Posts: 95
Joined: Mon Jan 08, 2018 6:07 pm
Contact:

Help with playeranim.lua

Postby RadRedVito » Tue Feb 20, 2018 11:58 pm

Hello. Sorry if it was questioned but I would like to know how to use playeranim.lua. I want to add some extra frames for the character but I am so bad at coding so can you please guide me? If its possible can you use an example?

WildW
Rocky Wrench
Rocky Wrench
Posts: 676
Joined: Thu Dec 14, 2017 2:21 pm
Flair: C# more like Db
Pronouns: he/him

Re: Help with playeranim.lua

Postby WildW » Tue Mar 20, 2018 1:40 am

Bumping this because I’ve found a similar thread that may hold the answer you’ve been looking for
https://www.smbxgame.com/forums/ ... ua#p262591

RadRedVito
Buster Beetle
Buster Beetle
Posts: 95
Joined: Mon Jan 08, 2018 6:07 pm
Contact:

Re: Help with playeranim.lua

Postby RadRedVito » Tue Mar 20, 2018 3:43 am

WildWEEGEE wrote:Bumping this because I’ve found a similar thread that may hold the answer you’ve been looking for
https://www.smbxgame.com/forums/ ... ua#p262591
I saw this thread but I didn't really get it. I could if there was some sorts of example. Thanks for the help anyways. :)

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9891
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Help with playeranim.lua

Postby Emral » Tue Mar 20, 2018 7:09 am

Hoeloe's post has an example though.
In-game it's used by new characters like Megaman and Bowser, but reading their code will be more difficult than wrapping your head around Hoeloe's explanation.

RadRedVito
Buster Beetle
Buster Beetle
Posts: 95
Joined: Mon Jan 08, 2018 6:07 pm
Contact:

Re: Help with playeranim.lua

Postby RadRedVito » Tue Mar 20, 2018 8:30 am

Enjl wrote:Hoeloe's post has an example though.
In-game it's used by new characters like Megaman and Bowser, but reading their code will be more difficult than wrapping your head around Hoeloe's explanation.
I mean a luadll file with a code which adds new frames for an animation (something like paralax example in the PGE wiki). I guess I'll try harder to make it work.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9891
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: Help with playeranim.lua

Postby Emral » Tue Mar 20, 2018 8:47 am

local panim = API.load("playeranim")
local myAnim = panim.Anim({1,2,3,4,5})

function onStart()
myAnim:play(player)
end

this is just hoeloe's example

RadRedVito
Buster Beetle
Buster Beetle
Posts: 95
Joined: Mon Jan 08, 2018 6:07 pm
Contact:

Re: Help with playeranim.lua

Postby RadRedVito » Tue Mar 20, 2018 8:49 am

Enjl wrote:local panim = API.load("playeranim")
local myAnim = panim.Anim({1,2,3,4,5})

function onStart()
myAnim:play(player)
end

this is just hoeloe's example
I'll try that. Thank you so much!


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari