Share your own SMBX levels and play others' too.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Fri Jan 26, 2018 1:40 pm
Hey, welcome to the forums! For future reference, could you upload your levels to a different site like Dropbox? Sendspace uploads have been known to expire after some time.
Anyways, nice first level. For the part where the player has to jump on the tree stumps, you might want to use an invisible block that's only solid on top instead of the tanooki block, so the player can jump onto the logs from beneath. Also I'm curious, where's the music from?
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
- Pronouns: he/him
Postby WildW » Fri Jan 26, 2018 4:08 pm
The level's quite spooky but when it came to the pole climbing use invisible platforms instead.
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Contact:
Postby Nazi Zombie » Sat Jan 27, 2018 12:03 pm
Hey Aristo , Dropbox is too complicated for me , sorry .
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FireyPaperMario
- Toad

- Posts: 6206
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Postby FireyPaperMario » Sat Jan 27, 2018 12:11 pm
Is this custom level suppose to be a zombie survival theme level? If so, I'm not gonna try it as i have a fear of zombies
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sat Jan 27, 2018 12:48 pm
Nazi Zombie wrote:Hey Aristo , Dropbox is too complicated for me , sorry .
All you have to do is make an account, drag and drop your file into the cloud and get a download link. There are plenty tutorials on how to do this on the internet.
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youngtomlin
- Level Reviewer

- Posts: 33
- Joined: Fri May 20, 2016 7:22 pm
Postby youngtomlin » Sat Jan 27, 2018 1:37 pm
Downloaded this while the link is still up.
Design and Theming
Nicely done! Never seen a theme like this before representing an eerie and war-stricken level design. This is a unique theme that I really haven't seen before. I like the touches of the small trees degrading as you move further on to the level and the small signs of Beware and "RIP unnamed soldier". Good detail in some areas, however, some areas are really, really empty. I'm not sure if this is a thematic touch but for a level's design sake it makes it quite boring, especially when the level is quite short, to begin with. The level is rather repetitive as well and I'm pretty sure this will be remedied if you realise this as an episode and give it some story but once you have been into the indoor section the level starts to repeat itself.
The level is not buggy, very short though, and no much to explore with any collectables and any other areas to traverse so that could be quiet a nice thing to change or add in. Music is perfect. I have no idea what it is, however it matches the theme perfectly with an ominous and unsettling tone that gives the player chills. Top marks for the music choice. Enemy placement/NPC placement was fine. Some of the Dry Bones were NPS's and some were enemies. Good link using undead enemies as there would be a theme problem if other choices were used.
Difficulty
Again, another level not designed to be difficult. The first level in an episode. Still, it may be too easy as most of the enemies are easily jumped over and there are not many places to die. I understand this is a thematic based level though so I'm not going to judge this level too much on the difficulty. Not many powerups but it's short so that's fine.
Enjoyability
I really like going through this level and seeing all of the different aspects but some of it was quite empty and slow. There isn't much yet to keep concentration to the player but this could be easily changed.
Overall
Nicely thematic starter level, that's let down in some places by lack of decoration and length.
6.5/10
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Feb 17, 2018 9:23 pm
Please post all of your levels in a single topic. Thanks!
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Postby Nazi Zombie » Sun Feb 18, 2018 6:15 am
Ok , but why ?
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Cedur
- Link

- Posts: 7073
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Postby Cedur » Sun Feb 18, 2018 7:29 am
Levels Forum Rules wrote:You're welcome to make a topic for yourself as a place to post all of your levels for people to give you feedback
It makes sense, think of it as a level collection.
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Postby Nazi Zombie » Sun Feb 18, 2018 6:48 pm
As a result, fewer people will see a new level . It does not make sense .
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
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Postby WildW » Sun Feb 18, 2018 7:31 pm
Nazi Zombie wrote:As a result, fewer people will see a new level . It does not make sense .
You can bump the topic you make the level for and then it will go to the top of a page
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Sun Feb 25, 2018 11:19 am
So I played your second level and again I have to say it's amazing how much you can set the atmosphere with just a bit of creepy music.
I enjoyed that one puzzle in the room where you reached a locked door but didn't find a key on the way. It's kind of genius because you wouldn't expect the small pipes to be usable but when you think about it they're still pipes so it totally makes sense that the key is hidden in one of them.
I think you could make some really great horror levels if the rest of the atmosphere matched the music. The cryptic messages are a great start and the fast dry bones are actually scary because they come out of nowhere. If you implemented some custom graphics to create an actually run-down facility, I would probably be too scared to play the level lol
Other than that, a few more powerups would be nice. Sure, it takes away from the dry bones being this dangerous, but if you do it right (maybe by implementing more merciless enemies) you could balance it out. Also a midway point at some point would've been nice because it becomes tedious to play everything over and over again if you fuck up, again ties into the powerup thing.
All in all, there's some great potential here, can't wait to see how your style will evolve!
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ADMAndrew
- Monty Mole

- Posts: 120
- Joined: Fri Jun 30, 2017 5:23 pm
Postby ADMAndrew » Sun Feb 25, 2018 2:21 pm
I already played Zombie Verrückt and I loved the atmosphere that you put a lot of effort into.
My opinion I show it as a level of:
- Zombie Verrückt
by Nazi Zombie
Difficulty = Normal/ Hard
The difficulty in a large part of the level is normal, there are no moving platforms, or anything like that. Where the difficulty goes are with the enemies which are Dry Bones with a speed of 4, it is complicated to hit them on speed, this level is like a mixture of advancing to get out and a puzzle similar to the houses of SMW . In this sense it is very entertaining.
Development = Good
I already played Zombie Verrückt and I loved the atmosphere that you put a lot of effort
in this area I see the truth very well, you put many coordinated events to give specific target, but I see that you had more ideas for the level since I see two unused events: 1UPMUSHROOM and Mushroomround (I wonder what they would serve). You also made use of the show and hide layers to make power-up effects and eliminate the Dry Bones from the climb to the second area. You put a lot of effort but you can improve.
Ambiance = Normal
I already played Zombie Verrückt and I loved the atmosphere that you put a lot of effort
Well the background soundtrack ASYLUM.mp3 is very good gives you the feeling of being alone on the level as an .exe game, another soundtrack that I liked was Power.mp3 for some reason I remembered Pennywise for the sound like mechanical game old, jugg.mp3 gave me a bit of tranquility during the level and gives the touch that there lived people passed something and everyone became zombies I liked that you put a background story with John Banana but that's all not just striking the design of the level seems of abandoned bunker, I hope that that was your goal. A suggestion put a little more detail in the background.
Glitches = Null
well here there is nothing
I rate your level with a +6
Verdict: Good level design but an environment not very focused on its purpose
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Postby Nazi Zombie » Wed Mar 14, 2018 5:22 pm
Unfortunately , the release date will be later than usual , but new level is much bigger that previous levels . Sorry !
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Wed Mar 14, 2018 5:28 pm
Nazi Zombie wrote:Unfortunately , the release date will be later than usual , but new level is much bigger that previous levels . Sorry !
Good luck! My project is also going through a revamp, I understand how it is.
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Postby Nazi Zombie » Thu Mar 15, 2018 12:55 am
New Episode " Shi No Numa " is now available !
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ADMAndrew
- Monty Mole

- Posts: 120
- Joined: Fri Jun 30, 2017 5:23 pm
Postby ADMAndrew » Thu Mar 15, 2018 11:14 pm
Good level I would like for the next one to put a night effect on the background. 
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Nazi Zombie
- Spiny

- Posts: 25
- Joined: Fri Jan 26, 2018 6:48 am
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Postby Nazi Zombie » Sat Mar 09, 2019 8:27 pm
Haunted Hotel is now available . Good luck and don't forget to rate this level !
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