Dark Laboratory

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Tomex7
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Dark Laboratory

Postby Tomex7 » Fri Mar 09, 2018 7:15 am

So I've recently made a nice and long level. It is called "Dark Laboratory" (like the topic says). It has a nice amount of sections (14), 3 bosses and 2 stars. I am pretty proud of this stage :D .
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Emral
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Re: Dark Laboratory

Postby Emral » Fri Mar 09, 2018 8:47 am

Checkpoint placement is absolutely cruel. I stopped playing because going through a miniboss with chasing paratroopas and a section that drops enemies on your head if you don't wait just to get another chance at the second miniboss with chasing paratroopas is not fun. Looking at it in the editor I'm thiking the level should've had at least 3 checkpoints given its length: One after each miniboss. Given 1.3's outdated standards however (which can't do multipoints), long levels are generally a boring, horrible idea.

Tomex7
Monty Mole
Monty Mole
Posts: 113
Joined: Fri Nov 03, 2017 9:40 am
Flair: I like comic books.

Re: Dark Laboratory

Postby Tomex7 » Fri Mar 09, 2018 9:40 am

Enjl wrote:Checkpoint placement is absolutely cruel. I stopped playing because going through a miniboss with chasing paratroopas and a section that drops enemies on your head if you don't wait just to get another chance at the second miniboss with chasing paratroopas is not fun. Looking at it in the editor I'm thiking the level should've had at least 3 checkpoints given its length: One after each miniboss. Given 1.3's outdated standards however (which can't do multipoints), long levels are generally a boring, horrible idea.
Thank you for your opinion. I placed two checkpoints in this level - first after second boss, and second before final boss. About difficulty you may be right. It is a challenging level.


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